The biggest reason I've never played with a follower, be it in Fallout or Skyrim.
I dunno, nothing like running through a building with sneak lvl 3. Not setting off any trip wires. Then hearing Cait getting fucked up as she tries to catch up.
Because I can make Lydia carry so much extra shit!
Followers are so clunky. In Fallout 3, 4, Skyrim. I don't get the attraction. Especially when you have an awesome perk like Lone Wanderer.
Pull a gun on me I won't even blink, the worst you can do is destroy my physical body; pull the three God cards on me then I am running for dear life cause there is no recovering from getting sent to shadow realm.
Obelisk The Tormentor has ATK:4000 and DEF:4000 - sacrificing two monsters allowed Obelisk Infinite ATK and destroyed any monster immediately, not sure what battle damage it does off the top of my head however.
Slifer The Sky Dragon: ATK: XXXX DEF: XXXX ATK and DEF depend on number of Cards in the players Hand (x1000) - Max attack 7000 unless Unlimited Cards Magic Card is Played - Damn Revival Jam
Winged Dragon Of Ra: ATK: ???? - DEF: ???? - Both stats depend on the stats of the Three Monsters sacrificed - Ra takes the total ATK/DEF of the three, EG: 3x Blue Eyes White Dragons will give Ra 9000 ATK
Also the player can sacrifice Life Points to add on to the ATK stat - damn the show was OP.
Thanks for giving me the reason to type all this shit out, i needed to kill time in work ;)
TL;DR - God cards are OP in general, more so in the show.
Can someone explain me why they only have flavour text on the card? The attack and defense cant really be ????/???? right? Sry, ive never played a lot of yugioh.
We Are Now In The Dark Age of Gaming
I'm just going to make this very clear, gaming as we know it is reaching a breaking point and that point will either go off into one direction or the other. We have reached a point where if corporations such as EA, Activision and Bungie, etc, don't change their practices they'll lead the industry as a whole into a second video game crash, perhaps one as big as the one that occurred in 1983.
These corporations all have one thing in common, they've fucked the players over in a myriad of ways, the very people that helped them to the top, the very people that are the reason they exist today. They've lied to their fans and swindled so many people out of their hard earned money all for their profits. They use video game developers as tools, they see them as machines to churn out entertainment and then suck all artistic merit and substance out of it until there's nothing left but the ashes of what could've been.
That's all you see these days, games that have so much potential yet have been squandered for profit. DLC after DLC being made from the leftovers of what should've been in the game from the beginning locked away behind paywall after paywall. Battlefront 2's loot boxes locking the basic progression system away behind a slot machine so that people will throw away any kind of respect they have for themselves as gamers just for an extra edge in that online match. Call of Duty's SBMM practices rigging matches against you so that you have to pay for loot boxes to feel like a decent player for what, one day? Before they rig every match against you again until you feel like throwing the controller into a freaking wall. Destiny 2 pretty much taking away game modes and shit that was already in the first damn game and putting them into stores to be paid and bought, giving you a 1 hour campaign with no heart put into it whatsoever and dividing the community unless you pay for something so shallow it might as well have never been made.
Those are just the mainstream examples we've all seen, so many games that have been released this year that have loot boxes and content locked away that has already been made and should've existed since day 1. Paid games are becoming the new Free to Play, Pay to Win. You pay for a full price game and must still pay far more just to have any kind of fun with it. This is creating a new normal and a frightening future for gaming as a whole. Soon games won't be made for passion, art and creativity but instead for cheap profit. It's simple con-artistry, cat burglars disguised as a form of entertainment to suck in those that still have a shred of belief that their favourite game franchises will be great again. The sad truth of that is they won't be, they're already dead unless the industry is shaken up and woken up from the greedy depression it has succumbed to,
For every great game that's made as games used to be, with heart and with hours and hours of genuinely masterful content there are dozens more made for gambling. The thing is gamers are waking up and seeing through the bullshit, exposing it for what it is, shameless exploitation of gamers and the franchises we used to respect (mostly.)
These corporations are losing money but are still determined to make micro-transactions the future of the gaming industry. What they don't realise is that future only leads to one ending, the second video game crash and possibly the near-death of gaming. Should these practices take over and infect all game developers and all games this will create a future where people with common sense won't buy video games anymore at least not AAA titles until ultimately even Indie developers are affected by the normalcy of micro-transactions. It is a definite possibility should this be allowed to become the new normal.
People can say 'if you don't like the game then simply don't buy it,' 'do you even know how much it costs to make games?' Like I see consistently all across the internet and those people are wrong. Gamers understand how games are created and to say they don't make enough money is an excuse and a poor one at that. One very polished and very well made game that garners a cult following, critical acclaim and hours upon hours worth of content not hidden behind paywalls and scams will make more than enough money for all those involved as well as something significantly more important; respect and trust. For a developer to gain people's trust in them and to be respected for the games they make is what keeps people coming back for more, wanting to spend money on a franchise they love and has proven to deliver great experiences. What corporate greed wants is 'games as service' for every single game, to kill single player experiences and kill artistic expression.
Games have changed, they're no longer just mindless fun and quick pass times. Now they resonate with people, they are a sport, they create lasting friendships, engaging stories that give us characters we connect with and support. They deliver a new way to experience storytelling, true, thematic storytelling that stays in the memories of those that played through these games forever.
They want to kill that.
People that don't speak up about the way gamers are now being treated by the industry are living in ignorance thinking it's okay to accept this future as the new normal because fighting against it is 'pointless.' Nobody should have to accept what is essentially gambling and not talking about it are what these corporations are banking on. They are actively deceiving people as we speak, they don't intend to 'fix' the problems being addressed in their games they just want to find the best way to hide it so they make as much money as possible.
They don't apologise for their practices, they apologise because they are being caught.
We have entered the dark age of gaming and who knows how long this will last, 2017 will be remembered as the year where gaming became extremely shady and gamers lost trust and faith in developers. Games still have a future as long as we fight for it, we can't let this exposure of deceptive practices in games be a phase and fade away, we must all unite and keep up the pressure in order to put an end to this age of gaming. They have to realise that micro-transactions are a passing phase.
(In my defence I believe there's a place still for Expansions, when a game delivers quality DLC that delivers hours of content for a game that already has so much to offer and was actually MADE months after the game was released I think that's great. If a game is amazing more quality content isn't bad but locking content away that we all know was just left out of it is a bad practice. Also creating expansions that only deliver an hour's worth of content with no effort put in whatsoever and then expecting $20 - $30 for it is bullshit, nobody should pay that price for nothing at all.
People can say gamers are asking too much and feel too entitled by wanting so much more but I will pose you this question; would you want to pay for an apple only to receive one slice of it? When you pay for something you expect quality, you expect the full deal, nothing that requires money in life is an exception to that and that applies to games. When you pay for the game you expect the full game, not a half-assed cash grab that isn't enjoyable unless you pay for more. End of discussion.)
We're in the Golden Age of gaming.
Never have there been more amazing interactive games available for so little money.
The indie scene is producing amazing things every week. At any day of the week you can buy big budget games for pennies at sales, which are now happening on all platforms. Everything is available, from very delicate little stories to big roller coaster ride games.
And, unlike movies, for games there still exist mid-budget games such as SOMA, which are by and by very good.
Plus, we live in an age where every game can be previewed and peer reviewed via social media days before release, and experiences at no cost via Let's Plays.
On top of that, VR is happening, which is every 80s gaming kids dresm come true, and communities like /sub/psvr are high on their own wholesomeness.
Don't preorder, don't buy unfinished games at launch, don't support microtransactions. Those are all the plagues of the medium. The rest is in excellent shape.
These corporations are losing money
They want to kill that.
No, they don’t. They don’t have a vague, nefarious agenda. What you’re witnessing is just the maturation of the gaming industry. Established entertainment media simply lack the same revenue-making mechanisms, otherwise they’d be doing exactly the same thing. What you’re dealing with is simply people looking to make money, and the only way to stop them is to stop giving them money.
Sadly, we’re on the side that’s going to lose. With higher returns from a small minority of ‘whales’, the devs will be able to largely ignore the hoi polloi like you. And then learned helplessness will settle in, at which point we’ll all habitually pay for lootboxes even when superior alternatives will be avilable for free; yes, it absolutely is possible to oppress a person into submission.
Pride and Accomplishment is likely to be the new normal now.
Greed doesn't win forever.
Oh you sweet midsummer’s child.
They’re only following a global trend of moving from selling good products to selling products with planned obsolescence and post-sales service costs as the primary revenue stream. CFOs love it, consumers gobble it up. So why wouldn’t they keep doing it? Which is why everyone does it and you can’t really get around them without becoming an off-the-grid doomsday prepper, a prohibitively high cost for opting out of this trend.
For all this subs bitching about MTX and DLC this has been one of the best years ever for strong single player games. This is a Golden Age, things are better in many ways than they have ever been. Just because this sub has it’s panties in a twist over EA doesn’t mean shit.
Imagine they hit 999999 and stop.
Wouldn't you donate 1 dollar just to see the reddit shitstorm. Because if you don't I will
Fun Fact, the devs cancelled the kickstarter because they found a publisher/producer/investor. The game is now out on Steam: http://store.steampowered.com/app/553960/Husk/
That is good of them. That leaves money out there for the next project that can't find a publisher, but might actually be good.
volume of the cylinder should fix it..
I always liked Keira Metz. Some way, my wife managed to find the one storyline effectively killing her off.
Haha I did that too, I didn't dislike her but I was a bit peeved off about getting lied to and wanted to let her know that. Turns out that just turns into a 3 second fight with the most fragile sorceress in the lodge.
Still had sex tho.
If in doubt, pull your dick out.
You should know that people who put up these ads don't actually use the products that they advertise.
I kept trying to upvote the 2.8k post and it took me a moment to realise why an image loaded
I hardly doubt they even know what they advertise
You don't pay for the internet twice. You pay for the internet once, and you pay to use the service that Sony/Microsoft are offering. would it be nice if the service was free? Of course. Would it be really entitled of me to claim that it should be free? Also yes. I honestly don't mind because the most expensive tariff you can choose equate to the cost of a single packet of cigarettes a month. And if you can't afford that then you can't afford to indulge in an already expensive hobby like video games.
Honestly don't understand how people can defend paying for online on console. Corporations have done a good job of brainwashing people.
Nintendo plans to do this as well.
Your comment is in similar veins to EA's accomplishment comment
Dude puts himself on the line for others to see the PPV and gets snitched on by tons of people talking bout “omg look what he did”. How bout y’all stfu and learn to appreciate favors on the DL?
Did he win?
He streamed the whole fight but got banned
OP must be feeling the sense of pride and accomplishment
So? You bought it at the right time. You already downloaded it, it will still work.
If you keep it installed you’ll still be able to play.
To be fair this has been news for almost 3 months.
I played Fallout 3 once as a monster. I killed everyone I could. I felt so bad when that old woman asked me to find her husband's violin or whatever and my response was to combat shotgun her head.
That's me on Mass Effect.
Fallout 3 you could exploit the ridiculous perk which gave you a bunch of great stats as long as you stayed neutral...and since the game never gives you a neutral option in quests, only a good or evil choice, you end up bouncing back and forth between moods.
"Sure, I'll save this village of children! And then I'll eat this baby!"
Agatha! If you did her quest you could have gotten a named .44 handgun.
In Mass effect just punch the reporter in every game. Always worth those renegade points.