I know it has had some mixed reviews (mostly because it gets compared to Dark Souls which is a masterpiece) but I thought The Surge was a blast.
The combat feels so good and does an incredible job of being ridiculously challenging without being unfair or making you die "cheap" deaths.
I'm glad it was successful enough to get a sequel I have high hopes for this.
I'm actually surprised this is getting a sequel i didn't think it sold well. First game is not bad at all and i hope the sequel is even better.
Except those crystal blob things in the final level. Fuck them.
if they continue to improve? why not. surge was already alot better than lords of the fallen. i also dont mind that they ride the souls train. its more than ok to do such games.
Machinima.com Founder and VR Developer Hugh Hancock Dies
Hugh Hancock did an incredible AMA on this subreddit two months back.
Hancock left an impact on modern gaming culture. It'll be a tough loss.
It's a bit macabre to mention, but if you want to see how great a guy Hugh Hancock was, browse his Reddit post history. His expertise and friendly dialogue brought a lot of good to the world. He left his mark on the VR community, with a game (Left-Hand Path)
Waow. He just does not seem old enough, that's so sudden :(
I guess we dont' really know the cause at this stage?
I might be wrong, but I seem to remember something I saw on TV way back in early 2000s and I'm almost certain it was him on top of a building in Edinburgh with some friends fighting with swords, and talking to the camera about Machinima. They kept cutting it with bits of footage of them making up machinimas and then it would cut back to them on the roof swinging swords, it was kind of weird and wonderful and it stuck in my head.
It feels very strange to lose someone from this new wave of game, media and internet fame so young.
Machinima also treated all their partners like shit, and put them into extremely unfair perpetuity contracts. https://imgur.com/a/NLm5P#0
It’s a shame in his AMA he talked about the negativity Machinima received after he sold it. Machinima was a huge part of YouTube and my introduction to gaming culture on the internet. Rest in peace.
Someones dead so we can't talk about anything? We have to shut down all discussion and all feel sad and wait a definite amount of time to start discussion again?
I’ve been keeping my eye on this one for a while. Glad to see that it’s coming out so soon! If it’s as polished as FTL was I’m sure it’ll be a fantastic game.
Definitely pumped. FTL got well over 50+ hours logged for me. If this game is half as good....I can see it being addictive.
Ben Prunty (the games composer) also announced that the soundtrack would be available on the same day.
is amazing so this is something else to look forward to!
Any word on other platforms’ timing? Windows is great but my portable devices are Mac and Nintendo. FTL got 80% of time on my MacBook Air while traveling and hotel staying.
Edit for other platform info, from their site: http://subsetgames.com/faq.html#itbplatforms
“After release we intend to bring the game to Mac and Linux as well. As a small studio, we found managing that large of a release for FTL very difficult, so we’re going to spread it out more this time. We will consider the possibility of bringing the game to Mobile devices and/or consoles in the future, but it is not a priority at this time.”
Switch, that's a nice sursprise, a crpg in bed sounds like a superb way of nodding off in the evening, especially as the writing int he first game was so good. Lets just hope they don't give us a microscopic font size..
i find interesting people compare PoE to Divinity, cause I always considered PoE to be like a more modernized version of Baldur's Gate or neverwinter nights
I'm worried about the UI for it though. Pillars isn't exactly conducive to controller play.
That's precisely what it is, while Divinity is more akin to Ultima. XCOM would perhaps be a more approachable comparison.
I think DOS2 was a great game, but it had very different objectives and intentions.
I bought this game twice, first on PS4 and then on Switch. It's pretty good, though practice as I may, I am sheer garbage at Puyo. The Tetris is rock-solid enough on its own though.
The for those that prefer it over Twitter or something.
Yo this game is really good, dunno why you're calling it crap
it's pretty cheap too. $19.99 with the usual 10% preorder discount. it's still $29.99 on ps4 and $39.99 on switch
This is just the exact same source as yesterday, but put into an article, and definitely not a complete confirmation either.
I can't see Sony having much of a say in this since Activision owns Crash, maybe they just thought a platformer wouldn't sell on Xbox or something.
This isn't confirmed whatsoever. This is the same rumor that's been going around the past couple of days.
Only Activision can officially confirm one of their games, this is an unofficial confirmation or maybe still just a well-sourced rumour depending on how convinced you are that a third-party merchandise manufacturer knows Activision's release schedule.
Don’t know what to say that someone else hasn’t said already, but totally deserved. A faithful sequel to an already addicting and positively-received franchise that perfectly utilized the leap in tech to its absolute advantage with the sheer amount of QoL features mixed in with the still deliberate, fast action.
I’ve already played 52 hours and I’m still nowhere near feeling close to done.
That's honestly really impressive. A year ago, Monster Hunter was this niche, weird franchise relegated to the dark corners of the internet in the West. Now it is a highly reviewed, highly sold, highly discussed one.
Its amazing what changing the platform has done for the franchise's reputation in the West. It really goes to show how much more ingrained console culture is here than in Japan
I’ve already played 52 hours and I’m still nowhere near feeling close to done.
My feelings exactly and I've only touched 3 of 13 very different weapons with their own upgrade trees. I'm almost afraid of how many hours I'm going to lose to this game.
I think "relegated to the dark corners of the internet" is a tad much considering how well 4U and Generations sold on 3ds. It defintely didnt sqaunder the move to consoles though. Im very impressed with how it turned out.
I saw King of Kong a while ago. Although 'top level play' isn't really my bag, I've seen enough speedrunners and amazing esports plays to believe it's a legitimate way to spend time if you so choose.
The interesting thing is the top level play community has really exploded in the last 10 years thanks to speedrunning, twitch, etc. Back then although the scores were impressive I wouldn't think they had appeal outside of a very small community of other players, which makes the dedication to them all the more impressive.
If you look on YouTube there are numerous records that have since been invalidated for cheating, some from as early as the 1980's! I really can't understand the want to exploit and lie to so niche a community (which the cheaters were often already a big part of).
Hunh. The explanation of how they caught him (difference in loading behaviors) is pretty neat. How do speedrunning communities for games that have more accurate emulators (NES, for example) separate the tool-assisted runs from honest-to-god live runs?
He has never scored over 1,000,000 in a live venue.
I'm not one to say these types of records need to be done live, but with the amount of back and forth regarding this record and the sheer lack of accountability, this is one of the most damning stats.
That movie made you like this scumbag?
Any idea of how far along they are? I've been putting off my replay of this classic for the last 3 or 4 years waiting for this. It's looking so good.
They have a progress summary for future reference. Looks like they've gotten quite a bit done, but the island and bonus modes still have a good bit of work left.
These things take time.
They're going about it level by level.
The levels for assignment Ada correlate with the island part of the campaign.
It's literally much less work then moving onto more complicated parts of the campaign.
This is a narrative single player dream, Norwood Suite, Life is Strange and Tacoma. Seriously great stuff.
Last month's unlocks:
Only if you like indie adventures, which I dont.
Seems awfully presumptuous, these are all high rated indie's, clearly a lot of people like them. At any rate if you are using humble and don't like indie games you are in the wrong place.
Since no one is talking about Norwood Suite, I want to say it is one of the strangest, most unique experiences I've had in a game. Watch the trailer and you'll know immediately if it speaks to you.
Beat it in around two hours, which is about the perfect amount of time to soak in the strange.