PUBATTLEGROUNDS

THIS is how you respond to community feedback and talk about improvements and the future! A lot to learn, PUBG Corp.

THIS is how you respond to community feedback and talk about improvements and the future! A lot t...

There are a lot of other game devs who know how to properly communicate with gamers. Can we stop the Fort/PUBG comparisons already?

it's a shit comparison to begin with honestly, the games might be the same genre but they're not alike at ALL in gameplay/experience.

Because they're a model AAA studio. You're comparing literally some of the best developers to ever make games to an indie company with a runaway hint. PUBG Corp could be better, sure, but comparing them to Epic? Not worth it.

Uhh....okay?

[SUGGESTION] Add this foregrip to counter enemies proning in tall grass in late game.

[SUGGESTION] Add this foregrip to counter enemies proning in tall grass in late game.

who the hell had the idea to make this thing

I want what you were smoking!

'murica

when the neighbour kids are so loud you cant even mow your lawn in peace or what is ot for

PUBG 1.0 Highlights - Episode 4 (Feat. 95 streamers/players)

PUBG 1.0 Highlights - Episode 4 (Feat. 95 streamers/players)

Best compilation videos on youtube.

HAHA the guy running from the boat. I laughed way to hard.

I expected that clip with chad and snoop song to be in the end

There was a distinct lack of you this month, though!

Literally unplayable.

Literally unplayable.

You sure you didn't rebind your key? :D

I can tell this isn't pubg because theres not 87 Chinese people screaming China #1, 4 guys blasting music, 7 people saying drop school and 1 girl baiting the whole plane saying 1 word on mic.

No surprise considering its a Macbook

/sub/outside bug

Dev Blog: Weapon Balance Patch Incoming

Dev Blog: Weapon Balance Patch Incoming
Dev Blog: Weapon Balance Patch Incoming

Demotion of Level 3 Helmet to Air-Crate only is basically a buff to pro Kar98k users.

RIP 8x's on AR's. I won't even mind, this will give the Mini 14 a spot again.

My body is ready to return to pre 1.0 AKM

RIP M416

Introducing Map Selection

Introducing Map Selection
Introducing Map Selection

Nice. Hopefully it also remembers your preferences after a game.

Oh boy, better not revert this one after 24 hours.

Hi there,

We’re finally bringing map selection to PUBG. Today we want to tell you all about it, including the process we went through while developing the feature.

Map selection is something that players all over the world have continuously asked for. We take your feedback extremely seriously, but we also want to be thoughtful about how we implement changes to PUBG. And we knew that map selection posed a couple of problems we needed to seriously consider.

The first problem: Would adding map selection cause serious increases in matchmaking times for the various servers and modes?

For us, this was the most troubling issue, and it required a lot of discussion and serious research. We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.

The second problem: Players in different regions have different preferences and playstyles, so how could we make map selection work for all of them?

To solve this, we couldn’t just rely on one source of feedback (like Reddit). We gathered feedback from all around the world, and what we learned led us to scrap and rework our designs for map selection several times.

Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking. That said, we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.

Now, with all that context out of the way, please take a look at the first version of map select:

https://i.imgur.com/4ytRCPl.png

The UI of this feature may be different when implemented in the actual game, but here’s the basic explanation of how it works:

- You can select the maps you want to play with a click. - If you don’t want to play a map, simply unselect it. - If you’ve selected more than one map, the game will randomly pick one for you each time you start a match.

Work on the feature is almost complete, and we plan to release it soon after implementing it on the test server.

As with every feature in PUBG, we’ll continue to make improvements to the map selection feature over time. PUBG will never stop evolving as long as you continue giving us feedback, and we promise to always do our best to provide you with a satisfying and special game experience.

As always, thank you for playing! PUBG Corp.

Hi there,

We’re finally bringing map selection to PUBG. Today we want to tell you all about it, including the process we went through while developing the feature.

Map selection is something that players all over the world have continuously asked for. We take your feedback extremely seriously, but we also want to be thoughtful about how we implement changes to PUBG. And we knew that map selection posed a couple of problems we needed to seriously consider.

The first problem: Would adding map selection cause serious increases in matchmaking times for the various servers and modes?

For us, this was the most troubling issue, and it required a lot of discussion and serious research. We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.

The second problem: Players in different regions have different preferences and playstyles, so how could we make map selection work for all of them?

To solve this, we couldn’t just rely on one source of feedback (like Reddit). We gathered feedback from all around the world, and what we learned led us to scrap and rework our designs for map selection several times.

Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking. That said, we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.

Now, with all that context out of the way, please take a look at the first version of map select:

The UI of this feature may be different when implemented in the actual game, but here’s the basic explanation of how it works:

- You can select the maps you want to play with a click. - If you don’t want to play a map, simply unselect it. - If you’ve selected more than one map, the game will randomly pick one for you each time you start a match.

Work on the feature is almost complete, and we plan to release it soon after implementing it on the test server.

As with every feature in PUBG, we’ll continue to make improvements to the map selection feature over time. PUBG will never stop evolving as long as you continue giving us feedback, and we promise to always do our best to provide you with a satisfying and special game experience.

As always, thank you for playing! PUBG Corp.

You expect too much

100% intended

Should have stuck with the two flips and it would have almost been perfection..

Definitely! We were really just trying to get ourselves killed and move on to a new match, but in hindsight a landing would have been epic.

Is this Trackmania?

I see you, Clutch Nixon

Try one of these subthreads