OnePieceTC

[JPN] TM Jack

[JPN] TM Jack

QCK was probably the last color type I would've thought for Jack.

TM Jack Powerhouse/Striker

Max Status with LB


Non-LB Captain : Boost ATK of Powerhouse units by 2x, reduce damage taken by 5%.

LB Captain : Boost ATK of Powerhouse units by 2.75x, reduce dmg taken by 20%

Special : Reduces enemies Increased Defense buff,Percent Damage Reduction buff & Damage Immunity by 2 turns. Depending on the number of enemies on the stage, he will deal between 300,000 to 2,000,000 of typeless damage to one enemy that ignore damage negating abilities, barriers, and defense.

Sailors : (1) +75 HP to all  (2) Immune to paralysis


Thanks to koalasan,Blazingamer,JUA,Worst Generation

Jack Damage will work like below depend on mob



1 Person - 300000 damage
2 Person - 500000 damage
3 Person - 800000 damage
4 Person - 1100000 damage
5 Person - 1500000 damage
6 Person - 2000000 damage



Boss & Mini Bosses 

Jack Special Against Ambush Garp

TM Jack Powerhouse/Striker

Non-LB Captain : Boost ATK of Powerhouse units by 2x, reduce damage taken by 5%.

LB Captain : Boost ATK of Powerhouse units by 2.75x, reduce dmg taken by 20%

Special : Reduces enemies Increased Defense buff,Percent Damage Reduction buff & Damage Immunity by 2 turns. Depending on the number of enemies on the stage, he will deal between 300,000 to 2,000,000 of typeless damage to one enemy that ignore damage negating abilities, barriers, and defense.

Sailors : (1) +75 HP to all (2) Immune to paralysis

Thanks to koalasan,Blazingamer,JUA,Worst Generation

Jack Damage will work like below depend on mob

1 Person - 300000 damage 2 Person - 500000 damage 3 Person - 800000 damage 4 Person - 1100000 damage 5 Person - 1500000 damage 6 Person - 2000000 damage

Boss & Mini Bosses

Jack Special Against Ambush Garp

he was quick to be decimated by zunisha in 1 swing so there's that

How many tm in and people still talk of skipping things when 1m is easy to get with natural and you get many rewards like the gems and etc

Recent events got me like...

Recent events got me like...

550 gems all gone in 5 minutes. RIP

Pretty good actually. 2X Lucy, Luffy/Ace, V2 Fuji, G4 V2, zoro, cavendish, v1 Akainu and blackbeard. All new legends!

I wish we had a meme friday

Wow congrats! I got 2 Frankys (both dupes), Jinbe (dupe), Mihawk (dupe), and a new Rayleigh... V1 lol. I’m still salty asf

hahahahaha Kill him akainu please xD

hahahahaha Kill him akainu please xD

Lol ace is gonna be real dissapointed on who dies

The legend we need, but not the one we deserve.

Beautiful

yeah <3

I figured out what happened to invasion Cabbage

I figured out what happened to invasion Cabbage

well shit

Take my upvote you genius human.

Damn. This. Is. Clever. Fuck

MY CABBAGES!

[GLB] Treasure Map Whitebeard | Boosted Units Visualized

[GLB] Treasure Map Whitebeard | Boosted Units Visualized

based on the original idea and style of /u/antonlabz, must give credit.

*EDIT: units sorted by class here: https://imgur.com/a/DGoZf

Oh you beat me to it; I was going to make one when I got home.

Thanks for giving credit.

Yes, they are technically different units.

Think of it as restricting them based on unit no. instead of by character.

I highly suggest this website created by u/zl1814 it helps so much.

Urgent information from Bandai regarding that TSF quits OPTC

Urgent information from Bandai regarding that TSF quits OPTC

It's ok cause we have one last hope. The amount of money people will spend on a katakuri legend even tho it's still pretty early to release him.

TheShatteredFortress, a massive JP whale

I feel like it's but the beginning of the era of TFS memes.

I thought it's Time Skip Franky lols

It only took 495 days of sailing for me to realize...

It only took 495 days of sailing for me to realize...

That bosses will attack the unit that attacked them last. It was such a small detail that I hadn't really paid attention to it... for well over a year now. I didn't think there was a formula to it, but it was so DAMN SIMPLE!

EDIT: This has been debunked by /u/daouaich. The order IS completely random and my anecdotal evidence was just pure luck it seems. I have since redone the run and it is in fact RANDOM. Sad, given that Bandai usually throws in little details like this in the game, so I was hasty to post my findings. Apologies for the misinformation folks!

1150 days here. Always thought it was random. Living and learning i guess

https://youtu.be/VKz0sz-HLjU

just tried it out on kinemon... attacked with Neptune... he attacked my Kinemon

Proof:

This should win the best PSA award if we'll ever get one. I'm beyond astonishment, not even kidding.

Wrong

[FLUFF] Don’t mind me, just lacing up my shoe.

[FLUFF] Don’t mind me, just lacing up my shoe.

Remember that thread about setences that would trigger the sub? Yeah? Lace

same level of stupidity as blucci

No u

Still stupid af

When you kiss your homie but say "No Homo" afterwards.

When you kiss your homie but say "No Homo" afterwards.

When you kiss your homie

What, too scared to give him a blowjob like a real friend? What are you gay?

Nothing like a brojob to start the day

Does Fullbody have no teeth or is that just a buff-ass top lip

We homiesexual out here

Interview with the developers of OPTC

Interview with the developers of OPTC

When the third anniversary was over, I was wondering how may players where playing, how much pulls were done etc. And also questions like what are those rates in sugofests were haunting me. So I wanted to know more.

As a game reviewer myself I used my connections at Bandai Namco to reach out to the developers to ask them some questions per email. The fine people of Bandai Namco Europe sent (and translated) the questions to the developers in Japan. And they responded this week, I was a bit surprised myself! You can read the interview below for your reading pleasure. Too bad the important questions are avoided, maybe I'll get a chance to talk to them in person once when I'm in Japan and get more out of them :) .

The answers were given by Ms. Manami Norimine of the development team.

1. When you first started to develop Treasure Cruise, did you expect to support it for so long?

Treasure Cruise was the first smartphone title for the One Piece franchise, which is beloved across the world, so we had always hoped for fans to be able to enjoy the game for as long as possible. Even so, the fan response has exceeded our initial expectations, and as the years pass, we’re delighted that so many users have come to enjoy the game.

2. How many people work on One Piece Treasure Cruise? We can’t reveal the details :)

3. Looking back these three years, what's the most interesting part of Treasure Cruise for you as developer of the game?

There are many examples, but something that made a particular impression was an event in France in autumn the year before last, where I was able to meet up with a lot of players. I was happy to see them having fun playing Treasure Cruise, right there in person. I’d love to have another opportunity to meet up with users like that.

4. If you have to name one mechanic or decision in the game, which are you most proud of? And which could have been done better?

In terms of what was the best, I think the biggest impact was the introduction of Treasure Maps in the Japanese version last October. However, because of the time that goes into development and translation, it’s taken about half a year for Treasure Maps to be released outside of Japan. I wish we could have brought them to global players sooner.

5. How did the third anniversary go according to you? Could you give us some numbers? How many (multi)pulls were done in this amazing sugofest for six days, I really like to know! Do you also kept track of multipulls per day?

We can’t reveal the details :)

6. Can you give us some more general numbers: how many players are playing the global version? How many reside in USA and how many in Europe? How many play the Japanese version?

Sorry again, we can’t reveal numbers.

7. Players are really passionate about the game, and come up with all kind of ideas. Do you read reactions of the community, like on Reddit and implement some of those ideas? If so, could you give an example?

Although we can’t read every single response, we do try to keep tabs on what the fans are saying on sites like Reddit, Facebook and Twitter. We’ve even implemented a few ideas that fans brought up there. We are not able to give specific examples.

8. You constantly come up with new mechanics, how do you test those mechanics to keep the game balanced?

After we’ve thoroughly played it through in the Japanese version, we look at whether anything needs to be done to get the balance right for global. The devs in charge of balance will check that together with the rest of the team, and then conduct multiple playtests before the release.

9. What are your plans for people that aren't that lucky in sugofests with upcoming content? For instance, I have no character with barrier remover and I'm afraid I'll be facing some tough times ahead when there is no Legend Blackbeard or Law v2 6+ as Helper Captain. Will we see more rare fortnight or colosseum characters with an utility to remove barrier turns or characters that have specials that (partly) ignore barriers?

Sorry we can’t reveal our plans yet

10. Limit Break just arrived on global, how fast will you introduce new units for us to limit break in regards to how fast it went for the Japanese version?

The characters in the Japan and Global versions aren’t always released in the same order, so we plan to add them at an appropriate timing with respect to other events and new characters.

11. Treasure Maps are around the corner for global. Did you learn anything from the Japanese version and changed that for the global version? For instance, in the teaser video we see nine days as time period. That would be longer than in the Japanese version.

The promo video mentions nine days, but the project is still in development, so that could change in the final release. That said, we are adjusting stuff like rewards and availability periods to best suit global players.

12. As a player myself, I really would love to have a better way of selecting an helper captain. Are there plans to change the way it's working now? I would like to filter a captain helper for instance, instead re-selecting a mission over and over again until I have the helper captain I want.

Sorry we can’t reveal our plans yet

13. I also wonder if the Power Sockets will be changed. It now feels unfair. Of course, there is always the chance factor, but now it feels like being punished for farming that much.

Sorry we can’t reveal our plans yet

14. Will we see invasions more? I ask this because if you can't do the Kyros or Don Chinjao Colosseum now while they are guaranteed for this anniversary, you can't get them anymore.

Sorry we can’t reveal our plans yet

15. There are a lot of questions about the ratings at sugofests on global in comparison to the Japanese version. The Japanese version would have better chances. What is your opinion on that?

I’m afraid we can’t comment

16. People would like to know what the chances are to pull that Legend Lucy for example. Apple even demands that ingame ratings should be revealed. When and how are you going to do this? Will we see chances per legend and Rare Recruit also?

Sorry we can’t reveal our plans yet

17. Could you please remove the v1 strawhats from the sugopool on global? Or value them also at 5000 RayLeigh Shop Points ;)

Sorry we can’t reveal our plans yet

18. Why are the prices for gems in Europe higher in comparison to the USA?

I’m afraid we can’t comment

19. When there is an event like a Blitz Battle, there are times you get half stamina. We in Europe get the idea we have the less appealing times, because it's in the middle of the night, or during the week when people have to go to work. Can't you plan it different so we in Europe can get some sleep or decent times to play?

We’re so sorry that’s been a problem. We’ll think about what we can do to make things as fair as possible. The global version is played across many countries, so time zones can be a tough issue to address.

20. Japan just got Dual Units (Tashigi/Smoker, Luffy/Ace). When will we see those on global?

We plan to add them at an appropriate timing. They’re in the works as we speak, so please look forward to them!

21. What's in store for this year in Treasure Cruise, after the introduction of the Dual Units?

We look forward to bringing more of each character’s individual charms and skills to life for you to control with Captain Actions. I think that and Treasure Maps will give players a whole new way to enjoy the characters in Treasure Cruise.

22. I assume you play it yourself also, what's your favorite team?

My favorite One Piece character is Nico Robin, so she’s the Captain of a lot of my teams. I hope everyone enjoys having their favorite characters on their teams, too.

23. Is there anything else you want to tell or mention to us?

Thank you for loving Treasure Cruise!! We’ve been working hard since day one of development to make our players happy, and there’s lots more in store, so we hope you’ll keep sailing with us!

As unsurprised as I am about all of the "Sorry we can’t reveal our plans yet" responses, it's still really cool that they responded and answered what they could. Thanks for doing this!

Sorry he can't reveal his plans yet

Sorry we can’t reveal our plans yet

Edit: "We look forward to bringing more of each character’s individual charms and skills to life for you to control with Captain Actions. I think that and Treasure Maps will give players a whole new way to enjoy the characters in Treasure Cruise." NOW THIS PART GOT ME EXCITED

Jp testserver confirmed?

Try one of these subthreads