Wow for some reason my memory of Vita graphics looks way better than this.
That’s somewhat due to the port itself. Much better representations of the Vita’s graphical capabilities can be seen in games like Killzone Mercenary, Uncharted Golden Abyss, Tearaway, Gravity Rush, Wipeout 2048, Dead or Alive 5, etc.
Yea it's like someone looking back at the Switch and showing them a screenshot of WWE 2K18.
Good port versus terrible port.
Makes you wonder how they'll be in 2020.
Well, affordable consumer tech is never going to be the cutting edge. Arguably they could have gone with the 16nm Pascal revision of Tegra, but even was wishful thinking according to some.
Personally I think whenever it's affordable they should offer a new higher power revision of the Switch that does just that, a more efficient GPU, in the same form factor. That way that can sell the full console or just the tablet itself so those of us already with a Switch can upgrade cheaper and keep all of our JoyCon, docks, etc.
Sure, but it shows the evolution of the tech.
It was a bad port, the graphics look like a 3DS game, only higher rez. I think it's important to remember where we came from, and not just start shitting on vita. The vita is capable of some great looking games, and is a last gen system like the 3DS. The 3DS also had good looking games, it's just about how well the tech is utilized and the artstyle design.
I dunno, I think Switch's inner tech will mostly stay the same for the next 4 or so years. I don't think they would change it that rapidly. If anything they would just make some cosmetic changes like a smaller bezel and larger upgraded screen, different Joycon tech. Unless they decided to go the same route as Ps4 Pro and Xbox one X where all the games are released on both the new and the original platforms.
Yea, but the vita gets hit titles like Tokyo Tattoo Girls and we dont D:
Edit: Swapped PSO2 screenshots for easier comparison.
Yep, especially since there are good chances a new Switch revision might come out in that year.
Oh, for a handheld from 2012 it's great. But its strengths were definitely in cel-shaded/anime games. Games that went for more realistic visuals generally showed where it fell behind in textures and geometry, even at the lower res.
2 years is not a decade.
And $20 is not $60.
Just fuck off already.
Gravity rush is one of my favorite games ever (though I played the port on ps4)
I'm waiting on a sale to get Gravity Rush 2
I didn't remember the Vita version looking that awful.
Real talk like 30% of why I bought a Switch was because I can just go download trashy ecchi anime games from the JP eshop without worrying about imports and whatnot.
Oh, for a handheld from 2012 it's great.
TBH some of its titles look great even today.
Only a little. Even the best looking Vita games were very noticeably lesser than their PS3 counterparts. Uncharted for example probably doesn't look as good as you remember it.
You would be wrong, there's no 3DS version of RER2. It's possible it was done in the same engine or something though, it looks pretty on par with RER1 on 3DS.
"I didn't remember the Vita." -Sony, probably
Thing is, the Switch's chip was already outdated on release.
It's 22nm, even though 10nm was already available at the time.
Even if they would use the same chip but shrunk it to 10nm, they could boost the clock speeds a lot.
Um, it’s $20.
RER2 wasn't on the 3DS.