4.2 BiS and guides for all jobs copied from The Balance

4.2 BiS and guides for all jobs copied from The BalanceThe time has come to once and for all put to  rest these "what is the BiS" questions that are flooding the sub.

If you want to get the latest information please join the Balance Discord as that is where most of the advanced information trickle into the public sphere. The pins in each job's channel contain guides relevant to that job. There is also a crafter and gatherer channel with pins for the best macros.

http://www.thebalanceffxiv.com



PLD



Originally posted by Damelia Lhea:

What's my BiS for 4.2?

tl;dr this: http://ffxiv.ariyala.com/14ZJP (either Crimson Cider or Tako-yaki, both foods are good)

This set is a 2.43 GCD and has the highest dummy DPS simulation. If you prefer something faster like 2.38-2.39, swap in the Tome pants. The difference is within 20 DPS on a dummy, i.e. negligible.

If you want to take a look at the other options we tested to find the BiS, they are all documented in this Imgur album, including sets with Crit melds: https://imgur.com/a/pDfTl

All of the sets were simulated with the assumed party composition of DRG+NIN+BRD and SCH+AST. This is only really relevant for comparing the Crit stack set against the DH stack set and should show how much more powerful DH is than Crit on PLD.

What if I don't want to use crafted?

Play another role. This one is probably as good as it gets: http://ffxiv.ariyala.com/14XJC

Originally posted by Emiin:

Guide updated as of 4.2

https://goo.gl/CpPZ94



WAR



Originally posted by Emiin:

Best in Slot - 4.2 Edition

Note - These builds are at optimal play, and simulated with a Heavensward meta speedrun composition. Meld Priority - Crit > Det > DH. Slowboye built is not recommended, but if you can hack it, it is better.

Slowboye - 2.43 GCD

http://ffxiv.ariyala.com/150LY

The American - 2.38 GCD

http://ffxiv.ariyala.com/15349

a SKS1 meld can go in the final penta meld and will not lose you any DPS over the V. Save your money.

The Cancerous One Trick - 2.38 GCD

http://ffxiv.ariyala.com/151EI - additional 1 dps omg

4.2 Openers listing - All openers utilize Unchained for a threat lead. You are the pulling tank. All openers follow the generic ruleset - 6x FC, your first FC being naked in order to delay for Trick Attack and additional buffs for your Inner Release window.



Generic Main Tank opener

http://ffxivrotations.com/1c5y

Shift Deliverance as required. The secondary Onslaught is used as an additional threat use and potency boost within Raid buff windows, and is not necessary.

4.2 Warrior Priorities - Rotational


Maintain Storm's Eye - There are times when it will fall off before reapplication for a second or so, this is expected at some skill speeds. Attempt to avoid it, or minimize it.
Inner Release - 5x FC, Onslaught, and Upheaval. Maximum damage within these windows. Ensure that you do not miss a window, or a single GCD within this window.
Spend your gauge - Don't overcap, and spend your gauge the way you want to - whichever makes you feel more comfortable. Between Focusing on Fell Cleaves, or Onslaught spam on cooldown, there is no discernable difference. I prefer the Fell Cleaves, as they feel like they line up better. Have fun whichever way you want to.


These guides are currently outdated for DPS rotations, but are completely viable for understanding defensives, and how the class generally operates.

Yuki's Guide - A Warrior's Way
https://docs.google.com/document/d/1O0PR31BLB9ry9P4p9gFaFctiDI3XqiGi3xtMyPWwhyA/edit

Johto's Guide - In Depth
https://docs.google.com/document/d/1O0y4w0ys4cxcLb4-CRIdZiigmPCoosmn5KAs6Tlx_lo/edit 



DRK



Originally posted by Emiin:

Best in Slot - 4.2 Edition

Note - These builds are at optimal play, and simulated with a Heavensward meta speedrun composition. Melds are technically still your discretion. Direct Hit and Critical Hit are within 0-10 dps of each other depending on the gearset. Math Wizards recommend DHit. As always, pick the speed you are most comfortable with, and have fun! - Note - actual numbers are larger than this thanks to wDMG buffs, etc.



Slowboye, 2.42 GCD, 2.17 Blood Weapon
http://ffxiv.ariyala.com/14X7F

Fastboye, 2.37 GCD, 2.13 Blood Weapon
http://ffxiv.ariyala.com/14X38

Sanicboye, 2.33 GCD, 2.10 Blood Weapon
http://ffxiv.ariyala.com/14X8S

Dark Knight Guide - Regularly updated as of 4.2
https://goo.gl/u1vW1C

Openers

Note - All initial Dark Arts casts are 3-6 seconds before the pull is initiated. The mana tick before the pull is required.



Emiin's "Scared of Losing threat" Grit DAPS opener
http://ffxivrotations.com/165f
Best used without a Ninja, or when threat may be tricky in openers. Have those DPS use Diversion!



Emiin's OT Opener
http://ffxivrotations.com/1b7m
Follows the same guidelines as my MT Opener, landing the same abilities within windows preferable. Unmend is used as a buffer for 6th GCD Trick with my group, can be removed if 5th. TBN is used on the pulling tank.



Raffter's Big Dick No Grit MT
http://ffxivrotations.com/165i
Opener used when you are comfortable with your raid group, threat generation, and have a Ninja for Shadewalker. Use at your discretion. Relies on early AA ticks (from earlier Salted/Blood Weapon) to get DABS within 5th GCD Trick. Adjust as necessary.

Dark Knight Guide - Regularly updated as of 4.2

https://goo.gl/u1vW1C 



HEALER GENERAL GUIDE



Zyrk's Healing Principles

https://docs.google.com/document/d/1yoq1zU2VgMJQ53PaJHaUtwA3S2aSz1C69qkLDaOmZY8/edit?usp=sharing



WHM



Originally posted by Pimoh Orinx:

My whm bis

High piety without dh

http://ffxiv.ariyala.com/158ME

High piety with dh

http://ffxiv.ariyala.com/158M8

Low piety without dh

http://ffxiv.ariyala.com/158M3

Low piety with dh

http://ffxiv.ariyala.com/158LV

See this document for more info https://docs.google.com/document/d/1Ev3hrXdEt7yidyMQQdt_mrU-dg-NYZgjsGg9L3FRcG4/edit?usp=sharing



AST



Originally posted by Pimoh Orinx:

my ast bis

High piety without dh 

http://ffxiv.ariyala.com/158PS

High piety with dh

http://ffxiv.ariyala.com/158P8

Low piety without dh

http://ffxiv.ariyala.com/158OX

Low piety with dh

http://ffxiv.ariyala.com/158OE

See this document for more info https://docs.google.com/document/d/1Ev3hrXdEt7yidyMQQdt_mrU-dg-NYZgjsGg9L3FRcG4/edit?usp=sharing



SCH



Originally posted by Pimoh Orinx:

My sch bis

High piety without dh

http://ffxiv.ariyala.com/158O7

High piety with dh

http://ffxiv.ariyala.com/158O0

Low piety without dh

http://ffxiv.ariyala.com/158NT

Low piety with dh

http://ffxiv.ariyala.com/158NM

See this document for more info https://docs.google.com/document/d/1Ev3hrXdEt7yidyMQQdt_mrU-dg-NYZgjsGg9L3FRcG4/edit?usp=sharing

Originally posted by Video Games:

SCH guide

https://docs.google.com/document/d/1zjHYwu6WI2d-_z7-GM-UFzgxqrNZlS2qdjVL4f-Yen0/edit?usp=drivesdk



MNK



Originally posted by Perfect Balance:

Best in Slot

http://ffxiv.ariyala.com/15B2G - 723 SKS - GCD 2.07 - DPS 6764.668

http://ffxiv.ariyala.com/15B2L - 986 SKS  - GCD 2.04 - DPS 6777.803

http://ffxiv.ariyala.com/15B2O - 1124 SKS - GCD 2.02 -  DPS 6781.345

http://ffxiv.ariyala.com/15B2Q - 1284 SKS - GCD 2.00 - DPS 6780.87

FAQ

Why are there 4 sets?          - Ask @Jahaudant 

What's the best of the 4?    - Diamond sets are within 0.05% of each other, low SKS Jikki set is 0.25% lower according to @Jahaudant 

What's best for High Ping? - Lower sks

MNK guide:

https://www.mooglemedia.com/mnk-guide/



DRG



Originally posted by Fueisu Hope

All pins up to date as of: Feb, 12, 18

Sets below are all made to require minimal shifting of melds to swap from one set to another. 

2.44

http://ffxiv.ariyala.com/14T6Q

2.43

http://ffxiv.ariyala.com/14T6S

2.41

http://ffxiv.ariyala.com/14T76

2.46

http://ffxiv.ariyala.com/154TM

DRG Guides

https://docs.google.com/document/d/1BttZDZZ2eNuQA4w6HUNfMcjxw553ZmwZc8vHkZS5IpI/edit

https://docs.google.com/document/d/1UPkZZ0j1bpmjBduI_pcvwrWgRWEb405vXl8gOQYdM-E/edit#heading=h.521t5ou053yl



NIN



Originally posted by Sheenda Naweh:

http://ffxiv.ariyala.com/14XYQ This is the likely BiS. Maybe when we have access to spreadsheets and simulations something else will show up that is better, but I have not been able to find it in any manual way. It hits an exact crit tier, an exact dh tier, 2 points above a det tier, and has really low sks smile

4.0 Ninja Guide

https://www.mooglemedia.com/nin-guide/



SAM



Originally posted by Jahaudant:

Best-In-Slot / Melding

Current BIS sets for 4.2 can be found here: https://goo.gl/mcS1x9

If you want to meld pre-BIS gear then a priority order of  DH > DET > SKS > CRT is probably your safest bet. (It is highly unlikely a mishmash of prog gear will have enough CRT to warrant investing further with melds).  Don't overmeld.

New Samurai Start Here

Bushido: A PVE Samurai Guide by @the most smart person lushy met
https://goo.gl/LFLX7H

SAM Overview Infographic by @[Battery-san] Leggerless
https://i.imgur.com/SfSmB1E.png



BRD



Originally posted by Nabisco:

High Dex - http://ffxiv.ariyala.com/14QR9

High Crit - http://ffxiv.ariyala.com/14QQS

Crafted Bracelet - http://ffxiv.ariyala.com/14QQ9

2x Tome Ring - http://ffxiv.ariyala.com/14QR4

2.40 GCD - http://ffxiv.ariyala.com/14QQY

4.2 Gearsets, not as cut and dry as last tier, will update as tier goes on. Personally I'm aiming for High Crit build with 2x tome ring and crafted bracelet.

Originally posted by Dev_Nights:

Big Indepth Guide:

https://docs.google.com/document/d/1XAkAyAEwMr50wtfQTz-Vk1U4tdgfdfWg5nRIbKNNJk4/edit

FAQs: https://docs.google.com/document/d/1qP8_1RU1eiE-r6Gh3IoEQbf48FDyS7yBTt9rVjoD2fU/edit?usp=sharing

Bard Guide & Using FFLogs to check your preformance: https://docs.google.com/document/d/1ZuOnoosQROQ21v70Cx_YHKls2j4_dfxvkG8efP_2j5I/edit



MCH



Originally posted by Lynn Nuvestrahl

4.2 BiS Sets:

Choose your gear set based on what gcd speed gets you the most consistent 6 gcd OH and what rotation type you're most comfortable with. Faster gcd means easier OH timing and better raid buff alignment. Slow sets can use a shortened rotation (1 gcd shorter) for better raid buff alignment and faster cycle time if required/preferred.

2.47 gcd:

http://ffxiv.ariyala.com/159XA

3 ammo 65 Heat

2 ammo 90 Heat

3 ammo 70 Heat

2.46 gcd:

http://ffxiv.ariyala.com/159Y8

3 ammo 65 Heat

3 ammo 70 Heat

2 ammo 90 Heat

2.42 gcd:

http://ffxiv.ariyala.com/159YR

3 ammo 70 Heat

MCH Gear Set Calculator (beta version):

Full ranking of all listed sets and rotations. This sheet includes effects from raid buffs but is still under development.

https://docs.google.com/spreadsheets/d/1QbdtmwPlmVV2r2SFW0qLwvxtLQQwYhMyAMcb05fs4Ro/edit?usp=sharing

Rotation quick links:

2 ammo opener

http://ffxivrotations.com/17xd

3 ammo opener

http://ffxivrotations.com/17xe

High ping opener (2 ammo)

http://ffxivrotations.com/14jt

Rotation Guide:

Openers, Mid-fight Wildfires and Proc optimizationtm

https://docs.google.com/document/d/1Xsw7wC88uIlYZ4sCfcxBQT1dZhYkds2loUyM47LjqnU/edit?usp=sharing

Other rotations:

Fox 3 ammo:

https://youtu.be/RLyiBte-9lk

https://fox.s-ul.eu/qsTtl7XA

Hax 3 ammo:

https://youtu.be/D5C8llUq8S4

Onishi's MCH Guide:

https://www.mooglemedia.com/mch-guide/

Don't use this for rotations, but the general information is fine.



BLM



Originally posted by Laqi Thish

BLM BIS:

Max Crit: http://ffxiv.ariyala.com/154H1

Max SS: http://ffxiv.ariyala.com/1568B

1930 SS: http://ffxiv.ariyala.com/14Z0Y

Low Crit: http://ffxiv.ariyala.com/15B38

Doc to compare gearsets:
 https://docs.google.com/spreadsheets/d/1AnNiZ_tYXq3IkSe3BJXcT1Th98cnzFAa64h2YH1Rmzc

Laqi Thish BLM Guide:

https://docs.google.com/document/d/1jwA4kzXgnHF7gjUxY5E90zOQdyBW1F13MVUTk-aJZY4

Harold Saxon BLM Guide:
 https://docs.google.com/document/d/1Gvc37N16ZiW-njHEWR4JflmfVbo8EercArjKX-WnM64

BLM Videos and POVs:

-Laqi Thish's Youtube Channel:-

https://www.youtube.com/laqithish

-Twitch community with occasional BLM streams:-

https://www.twitch.tv/communities/FFXIVBlackMages

Substat tiers:

https://docs.google.com/spreadsheets/d/1Y6wP1rq0b-3Oh45Oo1slFQGyKUqrkfGYk5TjNandLqE

Spellspeed thresholds (approximate):

Consult Laqi Thish BLM guide above.

AOE math (don't use Fire II):
 https://docs.google.com/spreadsheets/d/1Hh7KK499i-UPxuIfW87bP0h3wW7znUMzaTf957ql94c

BLM Rotation Math (complicated):

https://docs.google.com/spreadsheets/d/1lkMFYak8ik8Eh4Rxzt9r97yukmbXV1F2BxDttiFnz-I

Common questions:

Q: What substats to shoot for?  A: Spellspeed to taste. Everything else is good. 

Q: When do I manually refresh Thunder?  A: According to napkin math, do it when in Umbral Ice and Thunder DOT has less than 6 seconds left.

Q: LB3 animation lock time? A: Melee and ranged is 8.2s.  Caster is 12.6s.

Q: I heard I should skip Blizzard IV for more DPS?  A: It's a meme. Don't skip Blizzard IV.



RDM



NO CONFIRMED BiS YET

Confirmed BiS pieces:

Originally posted by Nemekh:

Diamond Weapon

Diamond Hat

Diamond Robe 

Dai-Ryumyaku Gloves

Dai-Ryumyaku Pants

Dai-Ryumyaku Ring 

These are confirmed, the other slots require further investigating

Originally posted by Jumpu

RDM guide:

https://www.mooglemedia.com/rdm-guide/

OS6 opener: http://ffxivrotations.com/1d6v

Use Acceleration right as the Goddess is FULLY enveloped in the painting.

Kefka openers:

Spread out: http://ffxivrotations.com/1cto

Stack: http://ffxivrotations.com/1ctn

Basically the opener starts the same all the way up to Displacement.  If you have to stack, RIP clipping, double weave Swiftcast after Displacement and go right back in.  If you need to spread, RIP first two melee hits in Trick, but might as well cast a GCD while we're waiting and then weave Swiftcast into melee combo.

For God Kefka, use the Spread out opener and swap Mana Shift with Addle.  The point of this is to use Displacement as late as possible so that the healers have a chance to heal you after the 1 HP mechanic.



SMN



NO CONFIRMED BiS YET

Originally posted by Nemekh:

Crit > dh >= det > sps
This works as a general rule from now on until the end of the expansion

Diamond Weapon 

Diamond Hat

Diamond Robe 

Dai-Ryumyaku Gloves

Dai-Ryumyaku Pants

Dai-Ryumyaku Ring 

These are confirmed, the other slots require further investigating

1695 total tomes, so by week 4 for just those tome slots. With this being week 2 there's plenty of time to worry about the rest, so don't worry if final BiS is not resolved right now

Originally posted by koda:

4.1 - SMN Starter Kit
https://koda.s-ul.eu/0DZI9tKc

4.1 - SMN Intermediate Guide

https://docs.google.com/document/d/1HzHDRWtvsMsWzH9ivbcFVEHAbPgfC3nhp4y0TrCa0qg/edit

Openers:
http://ffxivrotations.com/1980 <- sicfrit non-petswap opener

http://ffxivrotations.com/1dnq <- super fryte / fryte xx / elevated fryte's pet swap + 75 second  bahamut opener

http://ffxivrotations.com/197t <- sfia's pet swap + 75 second bahamut opener

Bahamut Rotation:

http://ffxivrotations.com/197n <- assumes you need tri-disaster and addle for 11 ww, but this isn't true for everyone. 8 ruin 2s + 3 festers, for example, can also be 11 ww.
4.2 BiS and guides for all jobs copied from The Balance

The time has come to once and for all put to rest these "what is the BiS" questions that are flooding the sub.

If you want to get the latest information please join the Balance Discord as that is where most of the advanced information trickle into the public sphere. The pins in each job's channel contain guides relevant to that job. There is also a crafter and gatherer channel with pins for the best macros.

http://www.thebalanceffxiv.com PLD

Originally posted by Damelia Lhea:

What's my BiS for 4.2?

tl;dr this: http://ffxiv.ariyala.com/14ZJP (either Crimson Cider or Tako-yaki, both foods are good)

This set is a 2.43 GCD and has the highest dummy DPS simulation. If you prefer something faster like 2.38-2.39, swap in the Tome pants. The difference is within 20 DPS on a dummy, i.e. negligible.

If you want to take a look at the other options we tested to find the BiS, they are all documented in this Imgur album, including sets with Crit melds: https://imgur.com/a/pDfTl

All of the sets were simulated with the assumed party composition of DRG+NIN+BRD and SCH+AST. This is only really relevant for comparing the Crit stack set against the DH stack set and should show how much more powerful DH is than Crit on PLD.

What if I don't want to use crafted?

Play another role. This one is probably as good as it gets: http://ffxiv.ariyala.com/14XJC

Originally posted by Emiin:

Guide updated as of 4.2

https://goo.gl/CpPZ94

WAR

Originally posted by Emiin:

Best in Slot - 4.2 Edition

Note - These builds are at optimal play, and simulated with a Heavensward meta speedrun composition. Meld Priority - Crit > Det > DH. Slowboye built is not recommended, but if you can hack it, it is better.

Slowboye - 2.43 GCD

http://ffxiv.ariyala.com/150LY

The American - 2.38 GCD

http://ffxiv.ariyala.com/15349

a SKS1 meld can go in the final penta meld and will not lose you any DPS over the V. Save your money.

The Cancerous One Trick - 2.38 GCD

http://ffxiv.ariyala.com/151EI - additional 1 dps omg

4.2 Openers listing - All openers utilize Unchained for a threat lead. You are the pulling tank. All openers follow the generic ruleset - 6x FC, your first FC being naked in order to delay for Trick Attack and additional buffs for your Inner Release window.

Generic Main Tank opener

http://ffxivrotations.com/1c5y

Shift Deliverance as required. The secondary Onslaught is used as an additional threat use and potency boost within Raid buff windows, and is not necessary.

4.2 Warrior Priorities - Rotational

Maintain Storm's Eye - There are times when it will fall off before reapplication for a second or so, this is expected at some skill speeds. Attempt to avoid it, or minimize it.

Inner Release - 5x FC, Onslaught, and Upheaval. Maximum damage within these windows. Ensure that you do not miss a window, or a single GCD within this window.

Spend your gauge - Don't overcap, and spend your gauge the way you want to - whichever makes you feel more comfortable. Between Focusing on Fell Cleaves, or Onslaught spam on cooldown, there is no discernable difference. I prefer the Fell Cleaves, as they feel like they line up better. Have fun whichever way you want to.

These guides are currently outdated for DPS rotations, but are completely viable for understanding defensives, and how the class generally operates.

Yuki's Guide - A Warrior's Way https://docs.google.com/document/d/1O0PR31BLB9ry9P4p9gFaFctiDI3XqiGi3xtMyPWwhyA/edit

Johto's Guide - In Depth https://docs.google.com/document/d/1O0y4w0ys4cxcLb4-CRIdZiigmPCoosmn5KAs6Tlx_lo/edit

DRK

Originally posted by Emiin:

Best in Slot - 4.2 Edition

Note - These builds are at optimal play, and simulated with a Heavensward meta speedrun composition. Melds are technically still your discretion. Direct Hit and Critical Hit are within 0-10 dps of each other depending on the gearset. Math Wizards recommend DHit. As always, pick the speed you are most comfortable with, and have fun! - Note - actual numbers are larger than this thanks to wDMG buffs, etc.

Slowboye, 2.42 GCD, 2.17 Blood Weapon http://ffxiv.ariyala.com/14X7F

Fastboye, 2.37 GCD, 2.13 Blood Weapon http://ffxiv.ariyala.com/14X38

Sanicboye, 2.33 GCD, 2.10 Blood Weapon http://ffxiv.ariyala.com/14X8S

Dark Knight Guide - Regularly updated as of 4.2 https://goo.gl/u1vW1C

Openers

Note - All initial Dark Arts casts are 3-6 seconds before the pull is initiated. The mana tick before the pull is required.

Emiin's "Scared of Losing threat" Grit DAPS opener http://ffxivrotations.com/165f Best used without a Ninja, or when threat may be tricky in openers. Have those DPS use Diversion!

Emiin's OT Opener http://ffxivrotations.com/1b7m Follows the same guidelines as my MT Opener, landing the same abilities within windows preferable. Unmend is used as a buffer for 6th GCD Trick with my group, can be removed if 5th. TBN is used on the pulling tank.

Raffter's Big Dick No Grit MT http://ffxivrotations.com/165i Opener used when you are comfortable with your raid group, threat generation, and have a Ninja for Shadewalker. Use at your discretion. Relies on early AA ticks (from earlier Salted/Blood Weapon) to get DABS within 5th GCD Trick. Adjust as necessary.

Dark Knight Guide - Regularly updated as of 4.2

https://goo.gl/u1vW1C

HEALER GENERAL GUIDE Zyrk's Healing Principles

https://docs.google.com/document/d/1yoq1zU2VgMJQ53PaJHaUtwA3S2aSz1C69qkLDaOmZY8/edit?usp=sharing

WHM

Originally posted by Pimoh Orinx:

My whm bis

High piety without dh

http://ffxiv.ariyala.com/158ME

High piety with dh

http://ffxiv.ariyala.com/158M8

Low piety without dh

http://ffxiv.ariyala.com/158M3

Low piety with dh

http://ffxiv.ariyala.com/158LV

See this document for more info https://docs.google.com/document/d/1Ev3hrXdEt7yidyMQQdt_mrU-dg-NYZgjsGg9L3FRcG4/edit?usp=sharing

AST

Originally posted by Pimoh Orinx:

my ast bis

High piety without dh

http://ffxiv.ariyala.com/158PS

High piety with dh

http://ffxiv.ariyala.com/158P8

Low piety without dh

http://ffxiv.ariyala.com/158OX

Low piety with dh

http://ffxiv.ariyala.com/158OE

See this document for more info https://docs.google.com/document/d/1Ev3hrXdEt7yidyMQQdt_mrU-dg-NYZgjsGg9L3FRcG4/edit?usp=sharing

SCH

Originally posted by Pimoh Orinx:

My sch bis

High piety without dh

http://ffxiv.ariyala.com/158O7

High piety with dh

http://ffxiv.ariyala.com/158O0

Low piety without dh

http://ffxiv.ariyala.com/158NT

Low piety with dh

http://ffxiv.ariyala.com/158NM

See this document for more info https://docs.google.com/document/d/1Ev3hrXdEt7yidyMQQdt_mrU-dg-NYZgjsGg9L3FRcG4/edit?usp=sharing

Originally posted by Video Games:

SCH guide

https://docs.google.com/document/d/1zjHYwu6WI2d-_z7-GM-UFzgxqrNZlS2qdjVL4f-Yen0/edit?usp=drivesdk

MNK

Originally posted by Perfect Balance:

Best in Slot

http://ffxiv.ariyala.com/15B2G - 723 SKS - GCD 2.07 - DPS 6764.668

http://ffxiv.ariyala.com/15B2L - 986 SKS - GCD 2.04 - DPS 6777.803

http://ffxiv.ariyala.com/15B2O - 1124 SKS - GCD 2.02 - DPS 6781.345

http://ffxiv.ariyala.com/15B2Q - 1284 SKS - GCD 2.00 - DPS 6780.87

FAQ

Why are there 4 sets? - Ask @Jahaudant

What's the best of the 4? - Diamond sets are within 0.05% of each other, low SKS Jikki set is 0.25% lower according to @Jahaudant

What's best for High Ping? - Lower sks

MNK guide:

https://www.mooglemedia.com/mnk-guide/

DRG

Originally posted by Fueisu Hope

All pins up to date as of: Feb, 12, 18

Sets below are all made to require minimal shifting of melds to swap from one set to another.

2.44

http://ffxiv.ariyala.com/14T6Q

2.43

http://ffxiv.ariyala.com/14T6S

2.41

http://ffxiv.ariyala.com/14T76

2.46

http://ffxiv.ariyala.com/154TM

DRG Guides

https://docs.google.com/document/d/1BttZDZZ2eNuQA4w6HUNfMcjxw553ZmwZc8vHkZS5IpI/edit

https://docs.google.com/document/d/1UPkZZ0j1bpmjBduI_pcvwrWgRWEb405vXl8gOQYdM-E/edit#heading=h.52...

NIN

Originally posted by Sheenda Naweh:

http://ffxiv.ariyala.com/14XYQ This is the likely BiS. Maybe when we have access to spreadsheets and simulations something else will show up that is better, but I have not been able to find it in any manual way. It hits an exact crit tier, an exact dh tier, 2 points above a det tier, and has really low sks smile

4.0 Ninja Guide

https://www.mooglemedia.com/nin-guide/

SAM

Originally posted by Jahaudant:

Best-In-Slot / Melding

Current BIS sets for 4.2 can be found here: https://goo.gl/mcS1x9

If you want to meld pre-BIS gear then a priority order of DH > DET > SKS > CRT is probably your safest bet. (It is highly unlikely a mishmash of prog gear will have enough CRT to warrant investing further with melds). Don't overmeld.

New Samurai Start Here

Bushido: A PVE Samurai Guide by @the most smart person lushy met https://goo.gl/LFLX7H

SAM Overview Infographic by @[Battery-san] Leggerless

BRD

Originally posted by Nabisco:

High Dex - http://ffxiv.ariyala.com/14QR9

High Crit - http://ffxiv.ariyala.com/14QQS

Crafted Bracelet - http://ffxiv.ariyala.com/14QQ9

2x Tome Ring - http://ffxiv.ariyala.com/14QR4

2.40 GCD - http://ffxiv.ariyala.com/14QQY

4.2 Gearsets, not as cut and dry as last tier, will update as tier goes on. Personally I'm aiming for High Crit build with 2x tome ring and crafted bracelet.

Originally posted by Dev_Nights:

Big Indepth Guide:

https://docs.google.com/document/d/1XAkAyAEwMr50wtfQTz-Vk1U4tdgfdfWg5nRIbKNNJk4/edit

FAQs: https://docs.google.com/document/d/1qP8_1RU1eiE-r6Gh3IoEQbf48FDyS7yBTt9rVjoD2fU/edit?usp=sharing

Bard Guide & Using FFLogs to check your preformance: https://docs.google.com/document/d/1ZuOnoosQROQ21v70Cx_YHKls2j4_dfxvkG8efP_2j5I/edit MCH

Originally posted by Lynn Nuvestrahl

4.2 BiS Sets:

Choose your gear set based on what gcd speed gets you the most consistent 6 gcd OH and what rotation type you're most comfortable with. Faster gcd means easier OH timing and better raid buff alignment. Slow sets can use a shortened rotation (1 gcd shorter) for better raid buff alignment and faster cycle time if required/preferred.

2.47 gcd:

http://ffxiv.ariyala.com/159XA

3 ammo 65 Heat

2 ammo 90 Heat

3 ammo 70 Heat

2.46 gcd:

http://ffxiv.ariyala.com/159Y8

3 ammo 65 Heat

3 ammo 70 Heat

2 ammo 90 Heat

2.42 gcd:

http://ffxiv.ariyala.com/159YR

3 ammo 70 Heat

MCH Gear Set Calculator (beta version):

Full ranking of all listed sets and rotations. This sheet includes effects from raid buffs but is still under development.

https://docs.google.com/spreadsheets/d/1QbdtmwPlmVV2r2SFW0qLwvxtLQQwYhMyAMcb05fs4Ro/edit?usp=sharing

Rotation quick links:

2 ammo opener

http://ffxivrotations.com/17xd

3 ammo opener

http://ffxivrotations.com/17xe

High ping opener (2 ammo)

http://ffxivrotations.com/14jt

Rotation Guide:

Openers, Mid-fight Wildfires and Proc optimizationtm

https://docs.google.com/document/d/1Xsw7wC88uIlYZ4sCfcxBQT1dZhYkds2loUyM47LjqnU/edit?usp=sharing

Other rotations:

Fox 3 ammo:

https://youtu.be/RLyiBte-9lk

https://fox.s-ul.eu/qsTtl7XA

Hax 3 ammo:

https://youtu.be/D5C8llUq8S4

Onishi's MCH Guide:

https://www.mooglemedia.com/mch-guide/

Don't use this for rotations, but the general information is fine.

BLM

Originally posted by Laqi Thish

BLM BIS:

Max Crit: http://ffxiv.ariyala.com/154H1

Max SS: http://ffxiv.ariyala.com/1568B

1930 SS: http://ffxiv.ariyala.com/14Z0Y

Low Crit: http://ffxiv.ariyala.com/15B38

Doc to compare gearsets: https://docs.google.com/spreadsheets/d/1AnNiZ_tYXq3IkSe3BJXcT1Th98cnzFAa64h2YH1Rmzc

Laqi Thish BLM Guide:

https://docs.google.com/document/d/1jwA4kzXgnHF7gjUxY5E90zOQdyBW1F13MVUTk-aJZY4

Harold Saxon BLM Guide: https://docs.google.com/document/d/1Gvc37N16ZiW-njHEWR4JflmfVbo8EercArjKX-WnM64

BLM Videos and POVs:

-Laqi Thish's Youtube Channel:-

https://www.youtube.com/laqithish

-Twitch community with occasional BLM streams:-

https://www.twitch.tv/communities/FFXIVBlackMages

Substat tiers:

https://docs.google.com/spreadsheets/d/1Y6wP1rq0b-3Oh45Oo1slFQGyKUqrkfGYk5TjNandLqE

Spellspeed thresholds (approximate):

Consult Laqi Thish BLM guide above.

AOE math (don't use Fire II): https://docs.google.com/spreadsheets/d/1Hh7KK499i-UPxuIfW87bP0h3wW7znUMzaTf957ql94c

BLM Rotation Math (complicated):

https://docs.google.com/spreadsheets/d/1lkMFYak8ik8Eh4Rxzt9r97yukmbXV1F2BxDttiFnz-I

Common questions:

Q: What substats to shoot for? A: Spellspeed to taste. Everything else is good.

Q: When do I manually refresh Thunder? A: According to napkin math, do it when in Umbral Ice and Thunder DOT has less than 6 seconds left.

Q: LB3 animation lock time? A: Melee and ranged is 8.2s. Caster is 12.6s.

Q: I heard I should skip Blizzard IV for more DPS? A: It's a meme. Don't skip Blizzard IV.

RDM NO CONFIRMED BiS YET

Confirmed BiS pieces:

Originally posted by Nemekh:

Diamond Weapon

Diamond Hat

Diamond Robe

Dai-Ryumyaku Gloves

Dai-Ryumyaku Pants

Dai-Ryumyaku Ring

These are confirmed, the other slots require further investigating

Originally posted by Jumpu

RDM guide:

https://www.mooglemedia.com/rdm-guide/

OS6 opener: http://ffxivrotations.com/1d6v

Use Acceleration right as the Goddess is FULLY enveloped in the painting.

Kefka openers:

Spread out: http://ffxivrotations.com/1cto

Stack: http://ffxivrotations.com/1ctn

Basically the opener starts the same all the way up to Displacement. If you have to stack, RIP clipping, double weave Swiftcast after Displacement and go right back in. If you need to spread, RIP first two melee hits in Trick, but might as well cast a GCD while we're waiting and then weave Swiftcast into melee combo.

For God Kefka, use the Spread out opener and swap Mana Shift with Addle. The point of this is to use Displacement as late as possible so that the healers have a chance to heal you after the 1 HP mechanic.

SMN NO CONFIRMED BiS YET

Originally posted by Nemekh:

Crit > dh >= det > sps This works as a general rule from now on until the end of the expansion

Diamond Weapon

Diamond Hat

Diamond Robe

Dai-Ryumyaku Gloves

Dai-Ryumyaku Pants

Dai-Ryumyaku Ring

These are confirmed, the other slots require further investigating

1695 total tomes, so by week 4 for just those tome slots. With this being week 2 there's plenty of time to worry about the rest, so don't worry if final BiS is not resolved right now

Originally posted by koda:

4.1 - SMN Starter Kit https://koda.s-ul.eu/0DZI9tKc

4.1 - SMN Intermediate Guide

https://docs.google.com/document/d/1HzHDRWtvsMsWzH9ivbcFVEHAbPgfC3nhp4y0TrCa0qg/edit

Openers: http://ffxivrotations.com/1980 <- sicfrit non-petswap opener

http://ffxivrotations.com/1dnq <- super fryte / fryte xx / elevated fryte's pet swap + 75 second bahamut opener

http://ffxivrotations.com/197t <- sfia's pet swap + 75 second bahamut opener

Bahamut Rotation:

http://ffxivrotations.com/197n <- assumes you need tri-disaster and addle for 11 ww, but this isn't true for everyone. 8 ruin 2s + 3 festers, for example, can also be 11 ww.

Please ignore my "guide" in the BLM section. Its horribly out of date and wasn't even really intended as a guide which was why I didn't want it posted, more of me just putting my thoughts down in 4.0 and hastily updating it in 4.05.

There's a number of things (particularly post 4.1) that's out of date and I probably won't get down to updating it anytime soon.

Laqi's guide is much better than mine. Go read that.

For clarity, I never wrote any of the brd guides. I simply made a master pin for ease of accessibility. All credit goes to their original authors who freely shared their work with us.

The work of making the guides accessible in itself is worthy of praise. Thanks for supporting the guides and helping the community!

The BRD guide won’t see much more updates from its current state but if people would like to see revisions or improvements, feel free to contact me via reddit or discord.

Let's tackle this one by one -

Stat Weights are problematic to fully discuss and understand, as they are in essence, dynamic - when one goes up, another goes down. They mean incredibly little and were admittedly a mistake by Derby and the JP crew to release hard numbers during the HW and ARR era.

As for your accessories - wearing i270 strength this far into the game is a huuuge detriment to both yourself and your group. Not only are you missing out on a few thousand HP per piece, but the additional substats granted by i350+ accessories vastly overpower the STR on the old stuff.

As far as warrior gearing, typically -

iLVL > sks to 5hit IR > CRIT > DET > DH. That's a general rule, and not always set in stone. Good luck!

But it's a linear gain, so the dps from going from 0 to 1% DH is the same as going from 20 to 21%.

And since IR makes up 36-40% of WAR's DPS now, melding a stat that only affects 60% of your DPS is absolute bollocks.

Emiin Vanih, tank mentor and author/ co-conspirator to most of the data we have on tanks at the moment using this post as self promotion somewhat.

If you have questions or want more info on Tanks this tier, the sets linked, or guides posted, drop a comment and I'll do my best to reply!

So all you're saying is you think pld and drk do too much damage? Because war dps wouldn't go down, and you'd still have to spend shitloads of money pentamelding.

Woh. The questions pins are legit. The discussion pins... well.

Wonder if we'll ever know for sure on BRD, I'm not a fan of all the SKS and how much crit I've already dropped with my 350 gear, but also not a fan of penta-melding.

I'm leaning towards the high DEX simply because it's a little more consistent in the face of human error (slow proc handling) and less peaky/RNG, but am wary of some of the SKS slots like that hat.