Tips for PvP - with images and pics to demonstrate
As a long time first person shooter fan I find that there are many players in PvP who commonly make the same mistakes over and over and over. My goal is to provide a few basic tips with images and clips to demonstrate what I mean. I learned most of these "basics" of gameplay by watching MLG events back in the day, with teams like Instinct, Final Boss, Triggers Down, BTH, Str8 Ripping... Great stuff. I mostly play CS these days but the tips apply to any first person shooter. Without further ado...
Position yourself to have the advantage in engagements.
Keep your crosshair where the enemy is likely to be
Try to engage one enemy at a time
Stay alive: run from bad engagements
For the first tip the most basic way to position better than most other people you see is to use cover:
You need to get into a habit of thinking where you can be seen from, so that you can safely focus on the most important area (where the enemies will be). This leads into the next tip:
Try to keep your crosshair where the enemy is likely to be. Whether you are moving around a corner or waiting for someone else to appear, you want to be able to aim at either head level or the common spots they might be when you see those spots. Here are two clips:
Clip 1. Even though I have no ammo I demonstrate a place where you should keep your crosshair at head level. You can get a lot more headshots as well as first shots off like this. In clip 2 I show a combination of movement and crosshair. As I aim away from B toward the upper door, I also move out from the cover I am next to. That way if anyone appears in B they can't see me.
The next tip is to try to engage one enemy at a time. This might sound simple but the number of times that a teammate and I are watching an entryway and someone comes shooting at us around the corner (only to die and give us an easy kill) is astounding. When there is a number disadvantage and you want to fight try to isolate them and deal with them one at a time so that they can't just burst you down. Here is a short clip where I notice two and then only show enough to fight one before I engage the second. If I went out on site I surely would have died (and traded one for one at best). It's the same principle pro CSGO players follow when trying to "clutch", and when good players in 3v3 are down as the last man standing. Try to keep it in mind.
The final main tip is, as dumb as it sounds, to stay alive. There is almost never a good reason to overextend so much that you die. I think i played like fifteen matches today and only one opportunity came across: four enemies were waiting for the 3 seconds left on heavy weapons. I tossed a smoke on it, and even though i died I traded my life for the heavy ammo, which denied four of their team heavy ammo. Staying alive is not only the key to a better KD but to more wins. You can't help your team while dead and backing off while you recover will take less time than re spawning. Here is a short clip where I realize that if I don't get out of there fast the guy will kill me because its my rifle vs his shotgun. I get out and then play it patiently, waiting for the right time to pop out and re-engage for the kill.
When in a gunfight don't throw a grenade. You will miss and they will shoot you while you are missing and you will die.
Reload behind walls. Don't stand in the open when you can't shoot.
Don't reload after every kill. You probably have enough shots in your clip/magazine to kill a second person and you should only reload when it is safe or necessary. Don't assume there is only one person.
If there is no one to contest for heavy drop, wait for your team before you pick it up
EDIT: try playing a higher sens than normal. In Halo I played 4 sens. I play an 8 comfortably in destiny, since the ADS slows you down. This really isn't the main point of the post at all but a lot of people discuss it. Use what you are ultimately comfortable with. I just found the ADS mechanic similar to Gears where you are slowed down and speeding it up is not detrimental for precision when ADS. If you disagree that's ok. I'm not saying you have to do it.
EDIT2: Just realized the title XD I was super tired and meant "videos and images".Don't jump except for movement and positioning purposes. It makes you easier to see and shoot and you gain no advantage in a (unless you are getting fancy up close with a sword or something).
Hopefully some of you find this helpful. For veteran players it is probably second nature by this point, but these are some of the most fundamental skills to hone if you want to become better at first person shooters.
EDIT: Sorry the images are small. I kept them small so hopefully they load better for any mobile users.
EDIT 2: I made this guide while grinding IB for rank 5 and just now (like 1 game from rank 5) got Nirwen's Mercy as a drop. Don't think that the roll is as good as the vendor so i'll compare later, but my God this thing eats people alive. I normally use Hawksaw but I don't think i'll use anything else in PvP after this gun.
Additional tips (some others have suggested, some I'm thinking about now):
Remember to use your radar (a couple of users)
Try controller vibration off (NeonBison)
Don't stand still while shooting. Honestly, i could make a whole section on strafing but that is the core of it. When facing someone 1v1 moving left to right is more useful than running at them in a line or standing still.
Remember, you can get some legendary marks by hitting Mayhem Rumble
Even though it's not on the 'weekly' spot on the bottom left, supplanted by the Iron Banner, you can access it through the Crucible playlist and get weekly-type marks from playing.
The smash 3DS character select screen can fit more characters without pixelation.
I noticed that the characters on the 3DS CSS may look square, but they are actually 40 x 44. So I just shaved off those 4 pixels to make room for an extra column and it looked surprisingly good! This setup allows for six new characters, which would make both versions have perfect rectangles.
You can barely tell that I removed those pixels. (Besides maybe characters like pac-man and kirby.)
I just rearranged the CSS similarly to how it looks currently, with DLC at the bottom and the clones and third party at the end. I think this looks much better than making a page 2.