Puts it into perspective, doesn’t it.
That certainly is a shocking statistic.
Assistance with making a planet?
I'm working on a cinematic and need a planet. Anyone know how to make one? I want to be able to fly through it and have the full atmospheric effect.
Needs some warp
Time for 🅱️reakfast
I’m guessing that’s just an artists impression?
We are half way through May, they are not expected to arrive until June. Why are they so slow?
4255 miles in 16 days... That's 11.1 miles an hour! Taking the Drax the Destroyer approach to stealth are we?
not only that but to further confuse things they're early :/
Cause of the "Boom-boom" in Rickmancing the Stone
In Rickmancing the Stone, Hemorrhage says the world changed after the "boom-boom", more than likely bombs. Do you think that in this universe, Rick dropped the neutrino bomb in the pilot?
The one minor issue would be that Rick said the bomb would have wiped out all of humanity. I mean, if the writers ever decide to revisit that universe, and explain some people survived Rick's bomb.
I mean, I'm aware that may not have been the intent. This isn't a theory I am 100% convinced is true like Evil Morty = Rick C137's original Morty, but I think it's interesting.
Being Ikuno is suffering
Ikuno is not amused
I found the fan art from u/Nutella_Souffle on this thread: https://www.reddit.com/sub/anime/comments/7qdnbq/darling_in_the_franxx_episode_1_full_character/
Unfortunately, it seems like the illustrator is Japanese. If any of you know the illustrator, please let me know so I can give him/her more credit next time.
1st artwork was done by https://twitter.com/tt_totos
And the 2nd by Masayoshi Tanaka himself. Here, (I don't remember him sharing it)
DITF episode posters (grayscale): https://twitter.com/shiimai
Other black&white posters (probably the ones I linked in that thread?): Akira Amemiya - idk if he is on twitter or not
Sporting that classic grunge/dirtbag look to a T. Every decade has that “what were they thinking?” Moment but honestly I would never trade this time period.
I also love the “China Club jacket...not too shabby” expression
Currently about 700 to 750k to build. Trumaine Johnson goes for about 300 to 350k alone.
Very excited thank you. Jumping into first seasons game with him now
I got lucky pulling trumAine and two Logan Ryan’s. Think I might have only spent like 450 k
a few that I was sad about putting in this set actually
Impressions from the one who never played survival games before
I've heard a lot about various survival games, but never tried any since most of them are on PC and the genre looked a bit boring and way too grindy for my taste and amount of time that I have for playing. But one day the streamer that I'm following started to play CE when the game hit Early Access and I immediately fell in love. Don't know why exactly. Maybe it was because of dongs. You don't see a lot of those in games. It was love at first sight. So I start looking after the game and waiting for release on PS4.
I've purchased the game immediately after the release. At first we (my mates and I) tried coop just to learn the basics. Then we rented a private server to avoid this 40/40 situation. Oh my god, we have a blast.
I hate grinding in any other games. But I love grinding in CE. The game has so much to do so everyone could find something to grind for. My carrot on a stick is building of a base. I found my self in a situation where I constantly need just a bit more bricks to build something else. I go for the stone and iron and coal then I build, then I go for the stone, then I build. It's 2 am already, but it is not too late to take another run for the stone and to build another wall or two. So I run for the stone, then I build, then it's 4 am….
The same situation is with every other aspect of the game. I have so much fun fighting with NPCs and looting their bases. But I need to prepare first if I want get back home in one piece. So I run for mats to create meds, food, armour, weapon and god knows what else just to survive. I love that the fights with NPCs feels challenging and rewarding (especially when someone drops bark lol). I love the feeling of exploration of a distant areas, mostly because you don’t know where and when you can die, so you constantly feel the risk. And I love that the game rewards you for this risk. I was searching for the coal nodes when I found myself on a peak of a mountain where only me and the lonely ram staring at each other. Then I noticed that it is not the stones that surround us, it's coal. A lot of coal that is not marked on any resource map that I've seen on the web so far (not surprised, since this area only accessible from one side and you need to climb a lot to get there). And it’s not just resources that rewards you. I love that you constantly discover new beautifully crafted areas that tell story. I love environmental storytelling in games, so I’m glad that the developers paid a lot of attention to it. So far I’ve only seen about 20% of the area (most of it just briefly) and I have so much to discover yet. Dungeon, bosses, cities, new recipes…
The game grants a great feeling of anticipation that I haven’t experienced for a long time. I don’t know if this is the developer's merit or this happens in all survival games in general (maybe I experiencing a baby duck syndrome). I can’t wait to see more, at the same time I want to spend more time building my base. And on top of that there is PvP that we haven't tasted yet. I can’t wait when we open the gates to our server to compete with other players in fair PvP. OMG there is so much ahead! The game definitely worth all the money that I’ve paid despite all the bugs and glitches (which, I hope, the developers will fix eventually and they won’t rest on laurels reading such praising feedback). I'm glad that I haven't mistaken and I have picked the right game to get familiar with the genre of survival games and I want to thank the developers for managing to awake the interest inside of me. Well done!
This is a well written and thoughtful comment! You could copy the whole thing over as a review . Have fun and maybe I'll see you in game someday.
I feel the game does a really good job with progression. There is always a carrot to chase, usually 50 of the damn things.
Like you say, want to go raiding npcs, need to prepare, but then I should also get things crafting whilst I am gone. Then I feel I might need another furnace, etc, so grind for that. Usually I hate stuff like this but I really enjoy it here. Helps that my PvE server seems like a good lot mostly as well.
This is my first survival game. It took the Conan universe to bring me in, as I have a soft spot for that big hunk. And I'm having the most fun I've had since vanilla WoW when i was 14.
Good input. I'm in the same boat, I never really played the base building style game before.
But I read that the developers put a lot of time and effort into bug fixing during early access, which is a good sign. So I picked it up after release. Technically, the game should not have been given a full release in it's current state, this is a beta, at best. But it's fun and totally playable.
I enjoy the Journey "quests", in that they are a quick way to get a few levels and kick start your crafting/building and otherwise encourage you to progress.
The combat is good, very Dark Souls-like, but it needs a bit more polish. Fixing the lag will go a long way, but also the odd AI of some of the enemies. I think archery needs an almost complete overhaul. Even if it did more damage, it's still just not very fun to use. Yet NPCs seem to be very good with bows. I'd also like limbs to stop falling off when I hit someone with a hammer.
I really enjoy the climbing mechanic, too. I love the idea that I can get virtually anywhere, though the risk is great if you aren't sure if you have the stamina to make the climb.