Pokemongo pokemongo

The thing I believe this game needs most is NPCs

The thing I believe this game needs most is NPCs

It doesn't feel like a living Pokémon world. I always thought NPC encounters that act like pokemon spawns could liven the game while also adding a quest system.

Some NPCs would battle you and you would be rewarded some PokeCoins.

Others would give you quests like "catch x amount of water pokemon in y number of hours."

And others could be travel: "could you drop this off at 'NAME OF POKESTOP OR GYM' for me?"

Someone could ask you to hatch a certain number of eggs in some amount of days.

This is the the change that would make the game most enjoyable to me. Thoughts?

Can't agree more. Catch 10 water pokemon then return to me before 9PM. If you complete it you are rewarded with items, XP and stardust.

Pokémon GO knows you are too young to view sponsored Pokestops but doesn't know that you are too young to drive a car

Pokémon GO knows you are too young to view sponsored Pokestops but doesn't know that you are too young to drive a car

As the title says, how about an age-limit for the speed-limit, so students are able to play again on the bus, train and car? If Niantic is able to do this with sponsored Pokestops, what does speak against it?

What are your thoughts? Would it make sense?

Edit: The Idea behind this is not to remove or lift the Speedlock, just to spin Pokestops when you are not the person driving/not even in the driving age (Atleast it's a better idea than the annoying "I'm a passenger" button, which is just useless nowadays)

Niantic doesn't want players to drive and play pokemon go so there's no way it would ever be added.

Blissey should double as an egg incubator if you set her as a walking companion.

Blissey should double as an egg incubator if you set her as a walking companion.

Title, basically. I mean, it makes sense, because Blissey has a little egg pouch, so you could use her to incubate an egg! I think it'd be a really neat addition to the game, and would allow people with a Blissey to incubate a second egg.

What do you guys think? Cute idea or nah? I wonder if the devs would incorporate it.

She also uses the egg in her pouch as a bomb. That would be pretty horrifying for the poor, unborn Weedle...

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Opinion: There needs to be a way to get coins that isn't gym battles. [Discussion]

Opinion: There needs to be a way to get coins that isn't gym battles. [Discussion]

The gym meta of my area is being ruined by spoofers, so I stopped bothering fighting gyms because there's no point. Anything I put in gyms is taken out in less than a day and I've never held a gym longer than 2 days. That aside, gym battles just... aren't fun? They're not nearly as involved as they are in the main series games and basically boil down to "tap, tap and hold and occasionally swipe to the side." It's plain boring and pointless when you're not even guaranteed to hold that gym beyond an hour.

I don't understand why gyms are the only way to get coins aside from buying them. I'm not the only player who doesn't bother battling gyms and prefers the walking and catching aspect of these games, but for us, we're stuck without incubators or lucky eggs unless we put up with the broken gym system or pay money.

Would it be difficult to implement some kind of "daily missions" into the game like "catch X water Pokemon for 30 coins?" It's just a random example but I'd be far more motivated to play and play consistently if I could earn coins without playing the tap game.

Thoughts?

This game should have had hourly, daily, weekly quests from willow on release. There's no excuse for the lack of gameplay depth. Niantic needs to completely revamp gyms as well.

13 year limit for sponsored pokestops, really, REALLY?!

13 year limit for sponsored pokestops, really, REALLY?!

Here comes the salty rant :)

While I generally approve that children should not be targets for marketing I think age limiting sponsored pokestops is a mistake.

I have created my three childrens Trainer Club accounts with the parent-child feature, individually approved them for Pokemon GO and did NOT lie about their age. Together we have played a lot, the six year is now lvl 27, with a Dragonite, and their older brothers even more.

Today we participated in an Pokemon GO event at our local largest mall, an event clearly targeted to children and young adults. The mall is pretty new so there are very few "natural" pokestops. I could see a ton of pokestops and gyms but the kids could see none of them. Everywhere I could see kids with their parents wondering what was going on. The only ones able to play where the ones playing on their parents gmail accounts, not really the way it was ment to be played...

Here is a depressing side by side comparison: https://www.flickr.com/gp/98205684@N06/3GC0pz

Organisations like this one (I doubt anyone of them have ever played PoGO) is petitioning Niantic to limit sponsored stops. While their intentions are good, they are really killing the fun for the playerbase.

http://org.salsalabs.com/o/621/p/dia/action3/common/public/?action_KEY=20128

This also means when we stop for a bite when we are on the road, there will be no pokestops for the kids on McDonalds, while I can happily stack up on balls and berries.

Sorry for the rant, but it really ruined our day...

.

edit: There is a lot of discussions about COPPA (edit2: and we don't live in the U.S. anyway). I'd like to clarify that all child's accounts have been given consent by me as a verified legal guardian in accordance to the privacy policy. I read the Pokemon GO Privacy Policy in a way that Niantic does not need to hide the sponsored pokestops. Maybe we have some redditors here that can shine through the murky waters of legal lingo and shed some light on this?!

edit3 Unibail-Rodamco Is the owner of 71 Shopping Centers across Europe, most of which seem to run the Gen 2 event. So if you live near any of the malls in the link above chances are that you have a bunch of new pokestops and gyms nearby.

Oooh, you mean 13-year-old kids. Lol I thought you were talking about a 13 year contract for sponsors and the Pokestops.

No matter how many times I see murkrow, I still think I have an unseen pokemon on my radar...

No matter how many times I see murkrow, I still think I have an unseen pokemon on my radar...

I keep looking down at my radar and getting excited to find a new pokemon. Nope, just another un-evolveable murkrow. Not actually complaining because nothing can be done about it. It's just funny how many times I actually fall for it

It's my one big issue with gen 2 haha

A primer on Gen 2 Pokemon, with images!

A primer on Gen 2 Pokemon, with images!Hello trainers!

Having missed out on Red/Blue/Yellow, my first Pokemon game was Silver, so I'm pretty familiar with the Gen 2s.  However, I realize that many people may not know them so well, so here's a decent comparison list!

Starters

Chikorita -> Bayleef -> Meganium

Gen 2's grass starters, comparable to Bulbasaur, Ivysaur, and Venosaur - but without that pesky Poison typing!

Cyndaquil -> Quilava -> Typhlosion

Fire-type starters, comparable to Charmander, Charmeleon, and Charizard.

Totodile -> Croconaw -> Feraligatr

Water-type starters, comparable to Squirtle/Wartortle/Blastoise.

Common Trash

Okay, maybe "Trash" is a bit harsh, but these are probably going to be pretty common, if they're comparable to the original games.

Sentret -> Furret

The Ratatta and Raticate of Gen 2.  Normal types, not going to excel.

Hoothoot -> Noctowl

The most common bird of Gen 2 - think of them a bit like Spearow and Fearow.

Snubbull -> Granbull

Gen 1 had cats (Meowth -> Persian), but Gen 2 has dogs!  Note that these guys are fairy type, which is great for the Fairy catching medal.

Stantler

It's the Tauros of Gen 2.

The Bugs of Gen 2

Ledyba -> Ledian

Spinarak -> Ariados

Because they take 25 candies (Ledyba) or 50 candies (Spinarak) for their single evolution, these bugs are probably more comparable to Paras -> Parasect in Gen 1, rather than to Weedle/Caterpie and their evolutions.  

Other bugs:

Yanma

Shuckle

Bug/Rock, and known in the original game for having SUPER high defense and SUPER low offense.  Probably won't be as useful in PoGo.

Heracross

Bug/Fighting - this is the Pinsir equivalent in Gen 2.  In the original games, it was one of the few creatures that could learn Megahorn, the strongest Bug move, and had some decent functionality in matchups.  

The Fish

Chinchou -> Lanturn

Water/Electric, an odd combination of types.  They only max out at ~2k CP in PoGo, however, so probably won't be useful in gyms except as a prestiger.  They are doubly strong against Steel moves.

Marill -> Azumarill

Water/Fairy, with good stamina but TERRIBLE max CP (Azumarill tops out at ~1480).  They'll probably make good prestigers.

Wooper -> Quagsire

Water/Ground eliminates their weakness to Electric (not that Electric has ever held much place in the meta).  Watch out for Grass, as it's doubly effective against these guys.  They max out at 1900 CP.

Quilfish

Not much to say here.  Water/Poison.

Corsola

Water/Rock, super resistant to fire, but with a max 1100 CP that leaves it out of gyms.

Remoraid -> Octillery

Yes!  A tiny fish that evolves into an OCTOPUS!  Unfortunately, Octillery is missing its signature move, Octazooka.  So sad.  These are basically the Krabby/Kingler of Gen 2 (down to the evolved form having a special move; Crabhammer/Octazooka, neither of which is in PoGo).

Mantine

Water/Flying.  Keep away from Electric, like Gyrados (but maxes out at 2k CP, unlike Gyrados.  Sad).

The Plants

Hoppip -> Skiploom -> Jumpluff

This is the Bellsprout/Weepinbell/Victreebell of Gen 2, except they're awful.  Seriously, Hoppip is known for awful stats, and even Jumpluff only maxes out at 1500 CP.  These will probably be evolution churn.

Sunkern -> Sunflora

Pure grass, just barely break 2k CP, probably won't see much use.

New evolutions

Several of the Gen 2 'mons evolve from those in Gen 1.  Everyone's talking about Blissey, but there are others:

Crobat (Evolves from Golbat for 100 candies)

2400 max CP, poison/flying - this isn't going to change things up much.

Bellossom(Evolves from Gloom for 100 candies and 1 Sun Stone item)

2k max CP, grass-type moves.  Not stellar.

Politoed(Evolves from Poliwhirl for 100 candies and 1 King's Rock item)

Water-type, 2.3k max CP.  Not much more to say here.

Espeon/Umbreon (Both evolve from an Eevee that's been walked as a buddy for at least 10 KM; Espeon evolves during the day, Umbreon at night)

Our new Eevee dominators!  Espeon is Psychic-type and tops out at nearly 3k CP, with some very strong Psychic 1-bar moves.  Umbreon, on the other hand, is Dark-type, tops out barely at 2k CP, and has no 1-bar charge moves.  We'll have to see how they play into the meta.

Other note: Naming tricks!  Naming an Eevee to "Sakura" will evolve a guaranteed Espeon, while naming an Eevee to "Tamao" will evolve a guaranteed Umbreon.  Note that this trick works only once, so use it on a high IV Eevee!

Slowking (Evolves from Slowpoke with 50 candies and a King's Rock item)

Exact same stats and max CP (2.4k) as Slowbro.  Unlikely to dominate.

Steelix (Evolves from Onix for 50 candies and a Metal Coat item)

Onix is slightly less useless now!  Steelix tops out at 2.4k CP and is doubly resistant to Rock and Poison.  May have some use as a niche attacker.

Scizor (Evolves from Scyther for 50 candies and a Metal Coat item)

What's that?  You wanted a 2.7k max CP Bug/Steel powerhouse that is weak only to Fire, and deals out Steel destruction?  You got it!  Scizor probably won't hold gyms, but he'll decimate Rock, Ice, and Fairy types with his STAB Steel moveset.

Kingdra (Evolves from Seadra for 100 candies and a Dragon Scale item)

Water/Dragon with some strong STAB Dragon-type moves, although hindered by a relatively low (2.3k) max CP.  Might be very useful for attacking Water-types, as it is doubly resistant to Water attacks and the Dragon-type moves will hit hard.  A soft Vaporeon counter?

Blissey (Evolves from Chansey for 50 candies)

The tank has a new form.  Reports are saying that Blissey doesn't see any real HP boost over Chansey's already huge HP pool, but it's got the CP (3.1k max) and some added power and defense to force almost anyone to time out when fighting it.  Blissey will lock down gyms, but keep in mind that she's nearly impossible to prestige against.  Don't expect that gym to grow any bigger, and putting one on a level 3 gym may be considered a bit of a dick move.

Porygon2 (Evolves from Porygon for 50(?) candies an Upgrade item)

Normal, 2.5k max CP, and dammit, I haven't even seen a single Porygon yet!

The (Potentially) Great 'Mons of Gen 2

Note: This is almost all hypothetical, supposed, and based off of other games.  Models and testing will prove whether these predictions are right or wrong - but I'd try to catch these guys!

Larvitar -> Pupitar -> Tyranitar

They aren't dragon-type, but these guys are almost comparable to Dratini/Dragonair/Dragonite in Gen 1.  High stats, quite rare, and extremely strong (Tyranitar's CP maxes out at 3600!).  Tyranitar is Rock/Dark, which means it does great against normal, fire, and psychic types (major threats in this game).  It's doubly weak to Fighting, but we'll have to see if the move rebalance brings fighting moves out of the dumpster.

Houndour -> Houndoom

The Growlithe/Arcanine of Gen 2, with added Dark typing.  The max CP is only 2400, but given Espeon's high CP, you'll probably want a Dark-type attacker for fighting gyms.  Think of Houndoom as the poor man's Tyranitar.

Pineco -> Forretress

Lower max CP (2200), but Forretress's Bug/Steel typing means that it's resistant to a lot of types (Normal, Poison, Bug, Steel, Grass x2, Psychic, Ice, Dragon, and Fairy).  It's doubly weak to Fire, but those resistances may help it survive longer.

Mareep -> Flaaffy -> Ampharos

A good electric-type?  Is it possible?  I'm hopeful - Ampharos tops out at 2600 CP, and has some great-looking STAB moves.  Still unclear if water-types will continue to dominate this meta, but Ampharos may be a very useful attacker.

Teddiursa -> Ursaring

Not super amazing, but a 2700-CP normal-type with fighting as its only weakness might do well in less-highly-contested gyms.



Others I skipped

I didn't mention Phanphy/Donphan (2.9k max CP Ground-types, comparable to Rhyhorn/Rhydon), Natu/Xatu (Psychic/Flying), Murkrow (Dark/Flying), Sudowoodo (Rock-type tree), Misdreavus (pure Ghost), Unown, Wobbuffet, Girafarig, Dunsparce, Gligar, Sneasel, Slugma/Magcargo, Swinub/Piloswine, Delibird, Skarmory, Smeargle, Hitmontop, or Miltank - man, there are a lot of new Pokemon!  All of these have been excluded due to mediocre stats, low max CP, and the fact that they probably aren't upgrades to many specialists in Gen 1.  

Still, there is always room for debate, and I'm sure I missed plenty of other Gen 1 to Gen 2 comparisons!  Trainers, I hope this primer helps you on your way into our newly expanded world!

Edit 1: fixed incorrect numbers for evolutions with special items; candy is also needed.

Edit 2: Added Murkrow, fixed that Kingdra evolves with Dragon's Scale, not King's Rock

Edit 3: Added naming convention (Sakura/Tamao) for Espeon/Umbreon.
A primer on Gen 2 Pokemon, with images!

Hello trainers!

Having missed out on Red/Blue/Yellow, my first Pokemon game was Silver, so I'm pretty familiar with the Gen 2s. However, I realize that many people may not know them so well, so here's a decent comparison list!

Starters

-> Bayleef -> Meganium

Gen 2's grass starters, comparable to Bulbasaur, Ivysaur, and Venosaur - but without that pesky Poison typing!

Cyndaquil -> Quilava -> Typhlosion

Fire-type starters, comparable to Charmander, Charmeleon, and Charizard.

Totodile -> Croconaw -> Feraligatr

Water-type starters, comparable to Squirtle/Wartortle/Blastoise.

Common Trash

Okay, maybe "Trash" is a bit harsh, but these are probably going to be pretty common, if they're comparable to the original games.

Sentret -> Furret

The Ratatta and Raticate of Gen 2. Normal types, not going to excel.

Hoothoot -> Noctowl

The most common bird of Gen 2 - think of them a bit like Spearow and Fearow.

Snubbull -> Granbull

Gen 1 had cats (Meowth -> Persian), but Gen 2 has dogs! Note that these guys are fairy type, which is great for the Fairy catching medal.

Stantler

It's the Tauros of Gen 2.

The Bugs of Gen 2

Ledyba -> Ledian

Spinarak -> Ariados

Because they take 25 candies (Ledyba) or 50 candies (Spinarak) for their single evolution, these bugs are probably more comparable to Paras -> Parasect in Gen 1, rather than to Weedle/Caterpie and their evolutions.

Other bugs:

Yanma

Shuckle

Bug/Rock, and known in the original game for having SUPER high defense and SUPER low offense. Probably won't be as useful in PoGo.

Heracross

Bug/Fighting - this is the Pinsir equivalent in Gen 2. In the original games, it was one of the few creatures that could learn Megahorn, the strongest Bug move, and had some decent functionality in matchups.

The Fish

Chinchou -> Lanturn

Water/Electric, an odd combination of types. They only max out at ~2k CP in PoGo, however, so probably won't be useful in gyms except as a prestiger. They are doubly strong against Steel moves.

Marill -> Azumarill

Water/Fairy, with good stamina but TERRIBLE max CP (Azumarill tops out at ~1480). They'll probably make good prestigers.

Wooper -> Quagsire

Water/Ground eliminates their weakness to Electric (not that Electric has ever held much place in the meta). Watch out for Grass, as it's doubly effective against these guys. They max out at 1900 CP.

Quilfish

Not much to say here. Water/Poison.

Corsola

Water/Rock, super resistant to fire, but with a max 1100 CP that leaves it out of gyms.

Remoraid -> Octillery

Yes! A tiny fish that evolves into an OCTOPUS! Unfortunately, Octillery is missing its signature move, Octazooka. So sad. These are basically the Krabby/Kingler of Gen 2 (down to the evolved form having a special move; Crabhammer/Octazooka, neither of which is in PoGo).

Mantine

Water/Flying. Keep away from Electric, like Gyrados (but maxes out at 2k CP, unlike Gyrados. Sad).

The Plants

Hoppip -> Skiploom -> Jumpluff

This is the Bellsprout/Weepinbell/Victreebell of Gen 2, except they're awful. Seriously, Hoppip is known for awful stats, and even Jumpluff only maxes out at 1500 CP. These will probably be evolution churn.

Sunkern -> Sunflora

Pure grass, just barely break 2k CP, probably won't see much use.

New evolutions

Several of the Gen 2 'mons evolve from those in Gen 1. Everyone's talking about Blissey, but there are others:

Crobat (Evolves from Golbat for 100 candies)

2400 max CP, poison/flying - this isn't going to change things up much.

Bellossom(Evolves from Gloom for 100 candies and 1 Sun Stone item)

2k max CP, grass-type moves. Not stellar.

Politoed(Evolves from Poliwhirl for 100 candies and 1 King's Rock item)

Water-type, 2.3k max CP. Not much more to say here.

Espeon/Umbreon (Both evolve from an Eevee that's been walked as a buddy for at least 10 KM; Espeon evolves during the day, Umbreon at night)

Our new Eevee dominators! Espeon is Psychic-type and tops out at nearly 3k CP, with some very strong Psychic 1-bar moves. Umbreon, on the other hand, is Dark-type, tops out barely at 2k CP, and has no 1-bar charge moves. We'll have to see how they play into the meta.

Other note: Naming tricks! Naming an Eevee to "Sakura" will evolve a guaranteed Espeon, while naming an Eevee to "Tamao" will evolve a guaranteed Umbreon. Note that this trick works only once, so use it on a high IV Eevee!

Slowking (Evolves from Slowpoke with 50 candies and a King's Rock item)

Exact same stats and max CP (2.4k) as Slowbro. Unlikely to dominate.

Steelix (Evolves from Onix for 50 candies and a Metal Coat item)

Onix is slightly less useless now! Steelix tops out at 2.4k CP and is doubly resistant to Rock and Poison. May have some use as a niche attacker.

Scizor (Evolves from Scyther for 50 candies and a Metal Coat item)

What's that? You wanted a 2.7k max CP Bug/Steel powerhouse that is weak only to Fire, and deals out Steel destruction? You got it! Scizor probably won't hold gyms, but he'll decimate Rock, Ice, and Fairy types with his STAB Steel moveset.

Kingdra (Evolves from Seadra for 100 candies and a Dragon Scale item)

Water/Dragon with some strong STAB Dragon-type moves, although hindered by a relatively low (2.3k) max CP. Might be very useful for attacking Water-types, as it is doubly resistant to Water attacks and the Dragon-type moves will hit hard. A soft Vaporeon counter?

Blissey (Evolves from Chansey for 50 candies)

The tank has a new form. Reports are saying that Blissey doesn't see any real HP boost over Chansey's already huge HP pool, but it's got the CP (3.1k max) and some added power and defense to force almost anyone to time out when fighting it. Blissey will lock down gyms, but keep in mind that she's nearly impossible to prestige against. Don't expect that gym to grow any bigger, and putting one on a level 3 gym may be considered a bit of a dick move.

Porygon2 (Evolves from Porygon for 50(?) candies an Upgrade item)

Normal, 2.5k max CP, and dammit, I haven't even seen a single Porygon yet!

The (Potentially) Great 'Mons of Gen 2

Note: This is almost all hypothetical, supposed, and based off of other games. Models and testing will prove whether these predictions are right or wrong - but I'd try to catch these guys!

Larvitar -> Pupitar -> Tyranitar

They aren't dragon-type, but these guys are almost comparable to Dratini/Dragonair/Dragonite in Gen 1. High stats, quite rare, and extremely strong (Tyranitar's CP maxes out at 3600!). Tyranitar is Rock/Dark, which means it does great against normal, fire, and psychic types (major threats in this game). It's doubly weak to Fighting, but we'll have to see if the move rebalance brings fighting moves out of the dumpster.

Houndour -> Houndoom

The Growlithe/Arcanine of Gen 2, with added Dark typing. The max CP is only 2400, but given Espeon's high CP, you'll probably want a Dark-type attacker for fighting gyms. Think of Houndoom as the poor man's Tyranitar.

Pineco -> Forretress

Lower max CP (2200), but Forretress's Bug/Steel typing means that it's resistant to a lot of types (Normal, Poison, Bug, Steel, Grass x2, Psychic, Ice, Dragon, and Fairy). It's doubly weak to Fire, but those resistances may help it survive longer.

Mareep -> Flaaffy -> Ampharos

A good electric-type? Is it possible? I'm hopeful - Ampharos tops out at 2600 CP, and has some great-looking STAB moves. Still unclear if water-types will continue to dominate this meta, but Ampharos may be a very useful attacker.

Teddiursa -> Ursaring

Not super amazing, but a 2700-CP normal-type with fighting as its only weakness might do well in less-highly-contested gyms.

Others I skipped

I didn't mention Phanphy/Donphan (2.9k max CP Ground-types, comparable to Rhyhorn/Rhydon), Natu/Xatu (Psychic/Flying), Murkrow (Dark/Flying), Sudowoodo (Rock-type tree), Misdreavus (pure Ghost), Unown, Wobbuffet, Girafarig, Dunsparce, Gligar, Sneasel, Slugma/Magcargo, Swinub/Piloswine, Delibird, Skarmory, Smeargle, Hitmontop, or Miltank - man, there are a lot of new Pokemon! All of these have been excluded due to mediocre stats, low max CP, and the fact that they probably aren't upgrades to many specialists in Gen 1.

Still, there is always room for debate, and I'm sure I missed plenty of other Gen 1 to Gen 2 comparisons! Trainers, I hope this primer helps you on your way into our newly expanded world!

Edit 1: fixed incorrect numbers for evolutions with special items; candy is also needed.

Edit 2: Added Murkrow, fixed that Kingdra evolves with Dragon's Scale, not King's Rock

Edit 3: Added naming convention (Sakura/Tamao) for Espeon/Umbreon.

So helpful for someone who only played red/yellow/blue growing up. Thank you for putting the time and effort into this!

5 CANDIES FOR WILD 2ND EVOLUTION, 10 CANDIES FOR WILD 3RD EVOLUTION!

5 CANDIES FOR WILD 2ND EVOLUTION, 10 CANDIES FOR WILD 3RD EVOLUTION!

I caught a ledian, and had 5 candies instead of 3. I now have 8 ledyba candy after catching a ledyba as well.

I've seen posts of people catching things such as feraligatrs and they got 10 candies for catching it.

FINALLY :D

PS. Send help. Drowning in sentrets. Teddiursa also ran from me. Hope it's not rare...

EDIT: Transferring 2nd and 3rd tier pokemon still only yields 1 candy.

Best news I've heard all day

Chill people, Niantic did a GREAT job.

Chill people, Niantic did a GREAT job.

I'm sorry, it's ridiculous to see how many posts are still at the top of this sub about Niantic sucking and this being like day one. This is no where near to day one, on day one we looked forward to weeks of sporadic availability and near unplayability. Today we saw a rollout of their biggest update since launch and they dealt with a spike to traffic in LESS THAN AN HOUR. Chill out. They did a great job with the roll out. Always room for improvement and more updates will come but I'm VERY impressed with their initial rollout and surprised at how many people here are butt hurt for no reason.

This is fun again

Anyone else surprised we didn't get greeted by the Johto starters?

Anyone else surprised we didn't get greeted by the Johto starters?

I was pretty sure we'd switch on to find Cyndaquil, Totodile and Chikorita waiting for us, with instructions to pick one.

Not to be one of those "wah wah give us free shit Niantic!" types - I'm not shitting the bed about it - it just would have been a nice mirror to picking a gen 1 starter the game first launched.

On that note, I look forward to seeing one of them in the wild for the first time. Anyone caught one yet?

edit - haha, did not expect this short musing to attract 350 comments and 1,500 upvotes!

On a more productive edit, interesting to see how many players have caught multiple starters and even evolved forms so far. I haven't seen any yet, but I've also not had the chance to play anywhere except the small town i work in. Fingers crossed for the weekend!

I caught a Cyndaquil. And Yes It would have been nice to choose a starter.

Try one of these subthreads