pokemon

Nice little set of Silvers

Nice little set of Silvers

Only missing a GBA version and a Switch version.

I don't want to use a Pikachu again: A support for Black/White's "reboot" approach

I don't want to use a Pikachu again: A support for Black/White's "reboot" approach

The Pokemon community is generally pretty split on the "reboot" format that Black/White pursued in Gen 5. Specifically, the fact that the Unova region contained only new Pokemon introduced in Gen 5.

I wanted to make a post explaining why I think this format should be the standard moving forward. To give context, I wasn't a huge fan of either X/Y or Sun/Moon. While I can understand and appreciate the large Pokemon selection offered in both Kalos and Alola, I found both game to be stale BECAUSE of this format.

There is something underwhelming about setting out on an adventure in Kalos/Unova and finding the standard early-game 'mons on the first few routes. I mean, these are the same Pokemon I used in previous generations, why do I care to use them again? Sure, I have my favorites I'm happy to see appear again, but when you boil it down, I've already used them. I've already PLAYED this game. Sure I'm exploring a new region, but what's the point of new scenery if it doesn't validate it's uniqueness with new Pokemon on each route? They may have new moves peppered into their movesets but generally all Pokemon boil down to certain RPG tropes anyways.

Black and White forced you to use, learn, and appreciate the strengths of a ton of new Pokemon. It didn't give you the option to resort back to Pokemon you know and love. This was jarring, of course, but I also think it helped to recapture some of that "wtf is THAT thing" feelings that made some of our earliest Pokemon adventures as dazzling as they were. I can admit that nostalgia may play a part in this, but I don't think it's unreasonable to suspect that a good portion of the Pokemon fanbase plays these games solely to experience the new Pokemon. You didn't immediately know how to deal with threats. Every random encounter felt exciting and every gym/E4 battle felt like a fresh challenge (Elesa's Emolga come to mind).

I think the "reboot" format that Black/White pursued was a breath of fresh air into the series because, for the first time, Unova felt like a wholly different place. Sure, alot of the Pokemon introduced in B/W filled similar roles to those in RBY, but it was different enough to keep me going. With the new mix of old/new Pokemon, I get irritated running into Wingull-after-Wingull on early routes, or seeing a gym leader using Pokemon I've battled before (and knowing exactly how to beat them.)

What do you all think?

IR Mystery Gifting: Between a GBC and the 3DS won't work, sorry guys.

IR Mystery Gifting: Between a GBC and the 3DS won't work, sorry guys.

Perhaps the IR that 3DS has is more advanced than the GBC's. Can't really do much about that aside making a new verison of 3DS.

Maybe it seems kinda foolish, but seeing as they went far enough to actually make Mystery gift work via IR between 3DS, it seemed plausible that they'd make it work with the old GBC as well.

Would be interesting if the old Pokemon Pikachu 2 worked with it. You could get Rare Candies through it if it did work.

Yeah thats seems likely. I seem to recall IR on the GBC was finicky or had a very short range. When I Mystery Gifted a friend on the 3DS it seems like we were able to stand at conversation distance apart from eachother.

How badge boosts work in Gold and Silver, and why Normal-type Pokemon are ridiculously overpowered in Gen 2

How badge boosts work in Gold and Silver, and why Normal-type Pokemon are ridiculously overpowered in Gen 2I already mentioned badge boosts in my big Gold&Silver guide, but since this mechanic is not that well-known, I'd like to explain it in greater detail.

In G/S/C, receiving certain badges boosts the stats of your Pokemon permanently:


Zephyr Badge (1st Gym) boosts Attack
Plain Badge (3rd Gym) boosts Speed
Mineral Badge (6th Gym) boosts defense
Glacier Badge (7th Gym) boosts Special Attack and Special Defense


Stat or stats are increased by 12.5%, meaning the stats corresponding to those badges you do have will actually be 12.5% higher in battle than the stats you see on your Pokémon's summary screen. To be precise, the boosts don't really increase the stats but act as a stat modifier during battle

Furthermore, there  is a second type of badge boost: Type boosts.

In Generation II, every Badge boosts the power of the moves of a certain type by 12.5%. The type strengthened matches the type theme of the Gym (for example, Zephyr Badge boosts the Flying-type). These boosts work similarly to the way same-type attack bonus (STAB) boosts work, and are calculated in-between weather modifiers and STAB. Since there is no Dark-type gym in Gold and Silver, Dark-type moves are the only moves that don't benefit from this boost.

Here is a chart to illustrate which boosts you get permanently after defeating which gym leader.

It should also be noted that these boosts are only applied in-game, not during link battles. Furthermore, due to a bug, if your attack is a critical hit and the attacker's used offensive stat stage is less than or equal to the opponent's defensive stat stage, all Badge boosts are ignored.



So why is the Normal-type so overpowered in Gen2 and how is this related to badge boosts? For starters, you might have noticed that already after defeating Whitney, all of your Normal-type attacks receive a ~26% boost (1x1.125x1.125). That means Normal-type Pokemon receive a significant boost for a huge part of the game. What's more, in Gen2, all Normal-type attacks are physical, so you are guaranteed to get the full 26% boost, not just the 12.5% type-boost. To top it off, aside from Rock-, Ghost- and the uncommon Steel-type, nothing resists Normal-type attacks.

How about the roster of Normal-type Pokemon you can choose from to abuse the badge boost+the normal 1.5 STAB? It's pretty amazing. You can get Spearow/Fearow (Normal/Flying dual-type) early in the game from a guard in Goldenrod. That Spearow has a different OT, so it also gains increased experience. Then you can choose between Stantler, Miltank and Tauros. Tauros has a great base 100 Attack stat, Miltank learns Shadow Ball (also physical in Gen2) for coverage and can heal itself with Milk Drink, and Stantler has almost as much base attack as Tauros (95) and can also abuse Hypnosis+Dream Eater. In Gold and Crystal, Ursaring poses another great option. Snorlax is overkill, but you only get him in Kanto.

But hey, there has to be a downside to all of this, at least the Normal-type attacks all suck balls, right? Nope, in fact, Normal-type moves are among the best in the game. You've got Headbutt (70 power, 100 accuracy), Strength (80 power, 100% accuracy, reusable since it's a HM) and my favorite, Return (max power is 102, 100 accuracy, received every Sunday by a woman in Goldenrod  department store if you show her a Pokemon with high friendship). 102 power+STAB+26% badge boost is 193 power! I rest my case.

So regardless whether you have already started your Johto journey, consider adding a Normal-type to your team, cause normies are freaks in Gen2.
How badge boosts work in Gold and Silver, and why Normal-type Pokemon are ridiculously overpowered in Gen 2

I already mentioned badge boosts in my big Gold&Silver guide, but since this mechanic is not that well-known, I'd like to explain it in greater detail.

In G/S/C, receiving certain badges boosts the stats of your Pokemon permanently:

Zephyr Badge (1st Gym) boosts Attack

Plain Badge (3rd Gym) boosts Speed

Mineral Badge (6th Gym) boosts defense

Glacier Badge (7th Gym) boosts Special Attack and Special Defense

Stat or stats are increased by 12.5%, meaning the stats corresponding to those badges you do have will actually be 12.5% higher in battle than the stats you see on your Pokémon's summary screen. To be precise, the boosts don't really increase the stats but act as a stat modifier during battle

Furthermore, there is a second type of badge boost: Type boosts.

In Generation II, every Badge boosts the power of the moves of a certain type by 12.5%. The type strengthened matches the type theme of the Gym (for example, Zephyr Badge boosts the Flying-type). These boosts work similarly to the way same-type attack bonus (STAB) boosts work, and are calculated in-between weather modifiers and STAB. Since there is no Dark-type gym in Gold and Silver, Dark-type moves are the only moves that don't benefit from this boost.

Here is a to illustrate which boosts you get permanently after defeating which gym leader.

It should also be noted that these boosts are only applied in-game, not during link battles. Furthermore, due to a bug, if your attack is a critical hit and the attacker's used offensive stat stage is less than or equal to the opponent's defensive stat stage, all Badge boosts are ignored.

So why is the Normal-type so overpowered in Gen2 and how is this related to badge boosts? For starters, you might have noticed that already after defeating Whitney, all of your Normal-type attacks receive a ~26% boost (1x1.125x1.125). That means Normal-type Pokemon receive a significant boost for a huge part of the game. What's more, in Gen2, all Normal-type attacks are physical, so you are guaranteed to get the full 26% boost, not just the 12.5% type-boost. To top it off, aside from Rock-, Ghost- and the uncommon Steel-type, nothing resists Normal-type attacks.

How about the roster of Normal-type Pokemon you can choose from to abuse the badge boost+the normal 1.5 STAB? It's pretty amazing. You can get Spearow/Fearow (Normal/Flying dual-type) early in the game from a guard in Goldenrod. That Spearow has a different OT, so it also gains increased experience. Then you can choose between Stantler, Miltank and Tauros. Tauros has a great base 100 Attack stat, Miltank learns Shadow Ball (also physical in Gen2) for coverage and can heal itself with Milk Drink, and Stantler has almost as much base attack as Tauros (95) and can also abuse Hypnosis+Dream Eater. In Gold and Crystal, Ursaring poses another great option. Snorlax is overkill, but you only get him in Kanto.

But hey, there has to be a downside to all of this, at least the Normal-type attacks all suck balls, right? Nope, in fact, Normal-type moves are among the best in the game. You've got Headbutt (70 power, 100 accuracy), Strength (80 power, 100% accuracy, reusable since it's a HM) and my favorite, Return (max power is 102, 100 accuracy, received every Sunday by a woman in Goldenrod department store if you show her a Pokemon with high friendship). 102 power+STAB+26% badge boost is 193 power! I rest my case.

So regardless whether you have already started your Johto journey, consider adding a Normal-type to your team, cause normies are freaks in Gen2.

as someone who hasnt played gen 2 before, thank you!

Yup, gains 26% badge boost for Flying-type attacks after the first gym, gains 26% badge boost for Normal-type attacks after the third gym, resulting in super strong dual STAB.

I honestly forgot badge boosts were a thing. And after playing through VC gold I'm a little glad it's gone.

You're welcome ;) If you like, you can check out my guide that provides plenty of information for people who haven't touched Gen2 before.

This is the first version of Pikachu

This is the first version of Pikachu

Honestly, I think this looks cuter than the version we have now. But I've always been a sucker for Fat Pikachu

fat pika is so damn nostalgic and so much more pokemon how they used to be

I love that iconic lightning bolt tail that it always has

Totally looks like Dedenne for sure! Also pudgy pika rules. :)

One year can really change a person

One year can really change a person

He ran out of malasada

Plot twist: They closed down the malasada stands in this universe, causing Hau to become more focused and serious, resulting into him becoming the champion of the Alola league.

...has everyone forgotten Lillie's Z-powered outfit already?

Or the new villain, mad with rage and hunger.

Don't forget that you can easily manipulate the time in Gold/Silver with no downsides!

Don't forget that you can easily manipulate the time in Gold/Silver with no downsides! Open your ID-Card Note ID, Money amount* and Name http://www.filb.de/pwf/ Generate Password On the title screen: SELECT+DOWN+B

*BONUS: Use 3DS Notes and deposit all your Pokedollars with your mom so you have a consistent passwort and always ready with you incase you forget it!!

Great if you want to do the Bug-Catching multiple times :3

Or if you don't want to wait until next Friday to catch Lapras!

Using the time change code also respawns all berry/apricorn trees, and allows you to rebattle at the Trainer House in case you want to grind XP by facing Cal repeatedly instead of the league or Red. (Of course, beating Cal does give you money each time, so unless you're maxed out, the password will change from doing that.)

Time manipulation? -Morning, Midday, Night manipulation for catching -Bug Contest Tuesday, Saturday, Thursday -Special Daily Items -Appearantly restoring ALL berry trees -Lapras on Friday

Among other stuff! It is just useful :)

You do know how old Pokemon G/S are right? I was in the equivalent of middle school while I resetted my Time with that website

Surf's Up in Pokémon Ultra Sun and Ultra Moon

Surf's Up in Pokémon Ultra Sun and Ultra Moon

TROPIUS!!!!!!!!

The other stuff is cool, but you can finally catch the flying dinosaur banana tree in the region where flying dinosaur banana trees are most likely to exist!

The emotionless smile from the protagonist is back even when surfing lol

Mantine surfing looks crazy fun! A follow up to Soaring in ORAS and the Pikachu surfing game from Yellow, in a way.

Also excited at the expanded dex, as Larvitar is a real cutie. Love that little mascara rock lizard!

Fuckin Mantine surfing? Holy hell.

I hope there are other areas that you can find doing that -- it'd be great to explore hidden grottos or find legendary Pokemon on small islands between the larger ones.

The science of Pokemon is not ... Exact - OC

The science of Pokemon is not ... Exact - OC

Getting a real Dexter's Lab vibe from Sophocles. Couldn't help but read his lines in Dexter's voice.

One of the things I've really enjoyed about these comics is how your versions of the characters are almost exactly the opposite of how I see them. :P Sophocles doesn't strike me as a crazy mad scientist, so seeing him like that here cracked me up!

Awesome comic, like always! Looking forward to the next one! :D

Check out the rest of the series on Dorkly my lovelies

Really? I was reading in more Mandark

New SM anime poster

New SM anime poster

Oh HELL yes.

IT'S TIME TO GET OUT YOUR BAGS Y'ALL!!!!!

Oh cool, we finally get to see Lillie and Nebby's relationshi-

Ash and Nebby! A Mysterious Encounter!!

It features Ash finding Cosmog, as well as Lusamine visiting Lillie at the Pokémon School

What the hell, Pokeani?

While it is possible my opinion could change as we gain more information like it did with the anime's handling of Gladion and his team, I am not happy with this.

Nebby and Lillie's bond was such an integral part of the Sun and Moon games, and to leave Lillie with Shiron (who is a perfectly fine Pokemon, but clearly is not going to be plot relevant) while giving that bond to Ash instead, especially when Lillie is a trainer now and easily could be justified capturing Nebby herself after it evolves... it's just stupid, and I cannot understand why the writers did it.

The only way I think I can come out of this arc not pissed is if there are two Cosmog, being the one Ash finds and the one Lillie steals, and one evolves into each legendary. But the title reveals that Ash's one is named Nebby, so even if Lillie gets her own, it won't be the Nebby we know and love.

At least Burnet finally showed up in that preview. Apparently Kukui isn't married, so maybe we'll see them get together in the show, which would be awesome, though still not enough to make for the injustice they've done to Lillie.

Edit: I didn't see the full summary. Now I'm really pissed.

One night, Satoshi has a mysterious dream. Then, on his way to school the next morning, he encounters a Pokémon he's never seen before! He remembers making a promise in his dream that he'd look after this Pokémon.

They're really going the whole damn way with Ash being the legendary's chosen one. I didn't mind it with Tapu Koko since that's what happened with the protagonist of the games, or with Ash-Greninja because it was a Pokemon that had already grown close to him, but this is just generic protagonist bullshit at the expense of Lillie, whose character arc could be so good with the addition of Nebby.

And the preview showing Cosmog interacting with just about all of the classmates except Lillie doesn't alleviate my salt much either. You had one job, writers. I normally don't get very salty about stuff Pokemon does, but butchering the arcs and completely refusing to acknowledge the relationships of my favorite characters is pissing me off in way that hasn't happened since GameFreak said "lol lets make megas evil now."

If you look carefully you can see that Ash has gotten Pikashchunium, the shape of his Electrium is different.

Rowlet's already in the bag though.

Try one of these subthreads