minecraft

Added Go Karts into Minecraft, so I thought I would build a track for them too!

Added Go Karts into Minecraft, so I thought I would build a track for them too!

rainbow_road has joined the game

Ok I love this! Now you need to add green shells...

Holy shit, they even climb slabs and drift. You’ve really outdone yourself on this one! I love the track too, it’s simple enough to keep the focus on the go karts and the race.

I want this mod avaiable for survival and I'll add it to my Vanilla+ pack haha

I like the idea of having to build huge warehouses to physically store any full block you're going to use.

I like the idea of having to build huge warehouses to physically store any full block you're going to use.

Someone should make a mod where you can't put mineral blocks in containers and thus must make giant treasure rooms to put them in

would that mean you also wouldn't be able to store loose diamonds and the like? So until you got to a multiple of 9 you'd just have to keep a bunch of each on you?

Otherwise you could just convert the blocks back to minerals, and store them that way

You would have to put them in an item frame.

Ha! Nice. That would be enough to incentivize warehouse storage. I like it!

It would kill sorting systems, auto-brewers and pigman grinders though if you couldn’t use hoppers or droppers for them.

Made this great wall in survival

Made this great wall in survival

It's a good wall, to be sure. But, it's it really great? Can it defend from the Mongol hordes?

How many boards would the Mongols horde if the Mongol hordes got bored?

The mountain image in the background... how did you get it there? I never realized you could change that, it looks epic.

Only kind of related, but I've noticed a lot of people prefer survival builds nowadays. A few years ago, most builds were in creative. I like the shift. Nice build, btw!

edit: let's not shit on the guy below me stating his opinion lol

Minecraft snapshot 18w16a

Minecraft snapshot 18w16a
End Buffet generation with all the biomes is exactly what we need for a sky dimension.

Edit: Added pic: https://imgur.com/gallery/T6hsJZ2

End Buffet generation with all the biomes is exactly what we need for a sky dimension.

Edit: Added pic:

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

Coral blocks no longer die instantly - via

Biome names are now translatable - via

New custom world type: Buffet

Restricted to a single biome Allows choosing between overworld and end terrain generator "Another way to generate chunks in there" Nether-style terrain More info "Keep an eye on this screen, there might be more things on their way!"

Coral fans now generate naturally

Drowned can sometimes be found inside ruins

Blue ice is now less slippery

When water spreads and would later turn into a source block, it now immediately just places a source block

Changed how the temperature of ocean biomes is calculated

Should result in nicer transitions between oceans

Mining coral blocks now requires silk touch

Changed particle effect from the Conduit

Optimized spawn position finding code

valid_spawn block tag - via

There's now a distinction between scheduled "liquid ticks" and "block ticks"

Block & item tags for coral

Fixed some bugs

Fixed villagers' and witches' right arms not having the texture flipped Fixed accumulated fall damage not being reset when levitation starts Fixed the camera instantaneously changing position when elytra are deployed, rather than smoothly Fixed the strong Turtle Master potion making players invincible Now gives resistance 4 and slowness 6 Fixed bubble columns being pushable by pistons Fixed force-waterlogged blocks not spreading water Fixed sprinting underwater while flying in creative making the player start swimming Fixed the Turtle Shell potion effect particles being very intrusive Turtle helmet will no longer give you particle effects Fixed being unable to pick-block the bottom part of kelp and double sea grass Fixed air time not being clamped at 300 ticks, causing an 11th bubble to appear depending on overflow air time Fixed the swimming animation being triggerable while riding a horse Fixed bubble columns not being created when pouring water over magma blocks Fixed players drowning while touching the ceiling in a bubble column Fixed salmon and tropical fish hitboxes on land being wrongly positioned Fixed dispensers not using fish buckets Fixed the fins of dying cods and some tropical fish showing z-fighting Fixed pufferfish, salmon, cod, and tropical fish spawn eggs being in incorrect positions in creative inventory Fixed water buckets being able to catch dying fish Fixed magma blocks/soulsand not generating bubbles and currents with only one block of water above Fixed water turning into ice deleting any other block occupying the same space as water Fixed sponges not soaking up flowing water Fixed sponges working with lava Fixed duplicating fish being possible with waterlogged blocks Fixed lava on top of water not turning water into stone Fixed the turtle shell water breathing effect beginning to count down as soon as the player's feet touch the water Fixed being unable to place sea pickles on top of non-solid blocks Fixed drowned dropping tridents from loot tables and from their held items Fixed lava being tinted incorrectly Fixed the bottom of water not being tinted

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

Also, check out this post to see what else is planned for future versions.

Now that is fun looking. I wonder if that type of world gen would still spawn End Cities.

[edit]: wait, I think I'm confused. Is this in The End with that biome turned on, or in the Overworld with End-type floating islands turned on?

Unable to play snapshot till after work. I know coral fans generate now, but can anyone tell me if you can place them on the top of blocks like you can in Bedrock Edition? I really like that feature.

Also, fixed:

Sprinting underwater while flying in creative makes player start swimming

HOLY SHIT thank you Mojang that bugged me so fucking much.

I retextured some status effects to look more fitting with what they do. What do you think?

I retextured some status effects to look more fitting with what they do. What do you think?

They look great! And they actually do fit well for what they represent :)

Thanks! My personal favorite is the Wither effect. Instead of it just being a Purple Heart with a skull on it, I made it a black decaying skull.

This is part of a texture pack I plan to release when I’m done with it.

Some other status effect textures that I plan to change significantly include:

making the speed symbol more of a wing instead of a... claw? Wind?

Making the levitation symbol look more like clouds, with three separated clouds of different sizes.

Making the jump boost symbol a jumping tan rabbit, rather than a simple standing white rabbit.

Removing the water background on the water breathing symbol and instead being just a fish with bubbles coming from its mouth.

Wrapping the heart in the poison status effect with a green vine-like weed or tentacle.

Some of the effects that I will keep relatively the same are the Resistance, haste, fire resistance, slow falling, conduit power, slowness, luck, health boost, and night vision status effects.

Mining fatigue was always a spoon, I just added the dirt clumps and a broken part of the spoon to represent that this status effect weakens your mining power. Before, it was literally just a spoon.

*replaces his windows with bricks* *changes difficulty to peaceful* *moves to nether* *screams*

*replaces his windows with bricks* *changes difficulty to peaceful* *moves to nether* *screams*

This is terrifying. I'm glad vanilla spiders are flat.

from /sub/feedthebeast someone actually thought this was a good idea and made a mod to replace minecraft spiders with this thing

I hate spiders IRL. If spiders were like that in game, I would only play peaceful for sure. This is so ugly I actually feel things crawling on me at the moment even if there is nothing .. uuuuh :(

the time when the nether is more peaceful than the overworld...

I believe i can fly

I believe i can fly

Imagine if you could ride a flying squid.

This reminds me of the first time playing in the version that was supposed to permamently remove flying squids. However, while playing in that edition, I remember that I saw a squid flying in the distance, then my game quickly crashed.

It was trying to keep the underground society of flying squids secret.

Im getting ideas.....

You make that mod right now!!!

Snapshot 18w15a

Snapshot 18w15a
New conduit block. When surrounded by 16+ prismarine/prismarine bricks/sealantern blocks (more for larger range, full pattern for 64 range) in this pattern, it gives you "Conduit power" potion effect!:


Acts like haste, letting you mine faster
Gives you unlimited underwater breathing
Gives the underwater night vision from previous snapshots


Additionally, the conduit with a full pattern will damage nearby (8 range) hostile mobs. Seems very useful if you want an underwater base.



I really like the new water colours, better then the bright blue we had previously IMO.

Nautilus Shell (left, rare drop from drowned and fishing) and "Heart of the Sea" (right, not yet in buried treasure, but likely will be), which are used to craft the conduit.

Biome blend setting comparison album

"Nautilus" particle effect, used by the conduit.

Blue ice is slipperier than normal ice

New block. When surrounded by 16+ prismarine/prismarine bricks/sealantern blocks (more for larger range, full pattern for 64 range) in this pattern, it gives you "Conduit power" potion effect!:

Acts like haste, letting you mine faster Gives you unlimited underwater breathing Gives the underwater night vision from previous snapshots

Additionally, the conduit with a full pattern will damage nearby (8 range) hostile mobs. Seems very useful if you want an underwater base.

I really like the new water colours, better then the bright blue we had previously IMO.

Nautilus Shell (left, rare drop from drowned and fishing) and "Heart of the Sea" (right, not yet ..., which are used to craft the conduit.

Biome blend setting comparison album

"Nautilus" particle effect, used by the conduit.

Blue ice is slipperier than normal ice

Conduit

Now we EnderIO

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

 If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported! 

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:


Dolphins


Screenshot, two, three
Video
Like to play with floating items
Attack in groups in response to attacking them
Spawn in any ocean that isn't frozen
Jump around over the water surface, even between different bodies of water
Will follow you when you ride a boat
Need to come up for air every so often - via

Conduit blocks


Crafted with one heart of the sea with nautilus shells around it - via
Give light level 15
Screenshot
Conduit power status effect - via


Allows you to hold your breath and gives underwater vision
Increases mining speed - via

Activated by building a prismarine structure around it, will give conduit effect - more info


Damages hostile mobs within 8 blocks if fully powered - more info


Blue Ice blocks


Screenshot
Craftable from 9 packed ice blocks - via
Allow items to slide farther than other ice - via

Heart of the Sea item


Screenshot

Nautilus Shell item


Screenshot
Drowned rarely spawn holding a nautilus shell - via
Can be caught from fishing - via

Icebergs now generate in frozen oceans


Screenshot, two
Blue ice

Removed the night vision under water


Screenshot

Water now has different colours based on the biome


Every ocean biome has a unique water colour, and swamps are icky and gross
Screenshot

New video option: Biome blend distance
Fog colour underwater now changes much smoother between biomes
Optimized fog rendering
Light now goes much further through liquid blocks


Water now only blocks 1 light per block, instead of 3
All chunks will be relit in an upcoming snapshot

In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)
Fixed some bugs


Fixed splash potions of saturation having no effect
Fixed zombie pigmen getting angry when hit in creative
Fixed loading/saving the world freezing the game for a second


Added a "Saving world" message upon exiting a single player game

Fixed flying with elytra crashing the game or kicking the player
Fixed closing a world while the debug pie chart is open causing a crash
Fixed mobs not burning when standing in double plants/cobwebs
Fixed underground lava and water lakes and mob spawners generating with air instead of cave air
Fixed /locate and eye of ender finding strongholds in invalid places
Fixed biome-specific structures generating in wrong biomes in superflat
Fixed vines generating beneath jungles at y-level 64
Fixed the new world generator not generating snow on trees in snow biomes
Fixed liquids in generated structures not updating
Fixed releasing the sprint button no longer stopping sprinting until you touch the ground
Fixed spectator mode allowing swimming
Fixed logs not retaining their rotation when stripped
Fixed the player being unable to swim through one-high water with a solid block above
Fixedswimming while touching the ground shaking the viewport if view bobbing is enabled
Fixed splash turtle potions missing "splash" in translation
Fixed tipped turtle potion arrows inconsistently capitalizing "The"
Fixed fish buckets being used when placing fish in creative mode
Fixed burning fish not dropping cooked fish
Fixed unrestricted fish spawning causing worlds to inevitably crash from the number of entities
Fixed sea grass, kelp and coral plants generating on crevices
Fixed zombies transforming to drowned in less than waist-high water





 If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported! 



Also, check out this post to see what else is planned for future versions.

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

Dolphins

, two, three Video Like to play with floating items Attack in groups in response to attacking them Spawn in any ocean that isn't frozen Jump around over the water surface, even between different bodies of water Will follow you when you ride a boat Need to come up for air every so often - via

Conduit blocks

Crafted with one heart of the sea with nautilus shells around it - via Give light level 15 Screenshot Conduit power status effect - via Allows you to hold your breath and gives underwater vision Increases mining speed - via Activated by building a prismarine structure around it, will give conduit effect - more info Damages hostile mobs within 8 blocks if fully powered - more info

Blue Ice blocks

Screenshot Craftable from 9 packed ice blocks - via Allow items to slide farther than other ice - via

Heart of the Sea item

Screenshot

Nautilus Shell item

Screenshot Drowned rarely spawn holding a nautilus shell - via Can be caught from fishing - via

Icebergs now generate in frozen oceans

Screenshot, two Blue ice

Removed the night vision under water

Screenshot

Water now has different colours based on the biome

Every ocean biome has a unique water colour, and swamps are icky and gross Screenshot

New video option: Biome blend distance

Fog colour underwater now changes much smoother between biomes

Optimized fog rendering

Light now goes much further through liquid blocks

Water now only blocks 1 light per block, instead of 3 All chunks will be relit in an upcoming snapshot

In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)

Fixed some bugs

Fixed splash potions of saturation having no effect Fixed zombie pigmen getting angry when hit in creative Fixed loading/saving the world freezing the game for a second Added a "Saving world" message upon exiting a single player game Fixed flying with elytra crashing the game or kicking the player Fixed closing a world while the debug pie chart is open causing a crash Fixed mobs not burning when standing in double plants/cobwebs Fixed underground lava and water lakes and mob spawners generating with air instead of cave air Fixed /locate and eye of ender finding strongholds in invalid places Fixed biome-specific structures generating in wrong biomes in superflat Fixed vines generating beneath jungles at y-level 64 Fixed the new world generator not generating snow on trees in snow biomes Fixed liquids in generated structures not updating Fixed releasing the sprint button no longer stopping sprinting until you touch the ground Fixed spectator mode allowing swimming Fixed logs not retaining their rotation when stripped Fixed the player being unable to swim through one-high water with a solid block above Fixedswimming while touching the ground shaking the viewport if view bobbing is enabled Fixed splash turtle potions missing "splash" in translation Fixed tipped turtle potion arrows inconsistently capitalizing "The" Fixed fish buckets being used when placing fish in creative mode Fixed burning fish not dropping cooked fish Fixed unrestricted fish spawning causing worlds to inevitably crash from the number of entities Fixed sea grass, kelp and coral plants generating on crevices Fixed zombies transforming to drowned in less than waist-high water

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

Also, check out this post to see what else is planned for future versions.

Fixed releasing the sprint button no longer stopping sprinting until you touch the ground

Thank god. Probably the most annoying bug I've ever encountered in creative.

Try one of these subthreads