Warframe

Has anyone tried using Gara with the Zarr?

Has anyone tried using Gara with the Zarr?

I don't have her, but looking at her abilities makes me think that this combo would make for one hell of a glass cannon.

I'll see myself out.

This was probably first time when punchline on reddit really hit me.

I have urge to say something awful to you now, but I'm resisting it and I settle with 'Great job', now take the upvote and go away.

OOOOOOOO0OH IS IT MY BIRTH INTERVAL?

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This was probably first time when punchline on reddit really hit me.

Did you catch that her signature gun, Astilla, is a literal glass cannon?

TFW hotfix hotbreaks servers

TFW hotfix hotbreaks servers

so hot i lost all the shit i got from my teralyst kill

A little too hot, I guess.

Show this to a warframe player last year they would be so confused

We need new hamster, old one is dead.

Rip servers

Rip servers

gg man, I just wanted to bullet jump through the plains today. DE PLEASE. I HAVEN'T PLAYED IN 5 MONTHS MAN

I'm still here for four hours. I hope it gets fixed by the time I get home.

༼ つ ◕_◕ ༽つ DE TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

Lost so many Eidolon cores T___T

Went out to make dinner. Return aaaand... welp. Can't even redeem promo codes.

Plains of Eidolon: Hotfix 22.0.2

Plains of Eidolon: Hotfix 22.0.2Forum Link

Redtext

Please put all Plains of Eidolon feedback and bug reports here:

https://forums.warframe.com/forum/421-pc-the-plains-of-eidolon/ 

Plains of Eidolon: Hotfix 22.0.2

Additions:


Added more details to Zenuriks Energizing Dash description to better clarify how it functions. 


Plains Drone Hijack Changes & Fixes:


Added UI icons to match current objective markers at all stages.
Hijacked Drone now scales in Health by the # of players.
Replaced the yellow diamond marker at extraction with the white NPC extraction marker used in Defection missions.
Increased the Hijacked Drones move radius. Players must now be within 30 meters of Drone for it to move to objective (was 10 meters).
Reduced Lotus transmissions when reinforcements are called in to destroy the Hijacked Drone.
Fixed an issue where if more than one Drone Hijack Incursion was played, the previous Incursion's Drone destination was marked as the new Incursion's Drone destination and the Drone moved to an unmarked location.


Mortar and Bombard Enemy Changes:


Drastically reduced the AoE damage from 150 to 40 for Mortar projectiles.
Reduced the Impact damage of the Mortar Bombard mortars from 25 to 17 and AoE damage reduced from 50 to 25.
Reduced the Impact damage of Bomber bombs from 25 to 20, AoE damage from 35 to 30, and AoE radius from 15 to 12.
Reduced the Impact damage of Bomber rockets from 15 to 12 and AoE damage from 20 to 17.
Reduced the Armor of Bombers from 500 to 450 and Health reduced from 5000 to 4500.


Changes


Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
Increased Endo Bounty rewards at highest tiers - we will continue to monitor and balance the economy (rewards and costs). Worry not, Tenno!
Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day. This was causing confusion on prerequisites for Saya’s Vigil - it wasn't stopping progression, just adding confusion. 
Updated an old Waypoint used in Stolen Dreams and The New Strange quests which was missing an in-world marker and yellow tint, this may have caused some confusion as all missions use the in-world marker now.
Included a small optimization for Relay/Cetus CPU for high players counts.
Adjusted the positioning, size, and hit radius of the Iradite Resource in the Plains.
Lowered Eidolon Drone hijack marker's minimum range from 40 meters to 5 meters.
Adjusted the weaponry of the Skiffs and Tusk Dargyn’s in the Plains to not be so accurate.
Operator’s first Amp will now properly strip resistances.
The Focus School selection screen will now appear on login if a player has completed Second Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the War Within quest or The Second Dream quest. 
Removed the ‘Exit’ button from the End of Mission Failed screen upon dying in the Plains. This fixes clicking ‘Exit’ resulting in a screen lock and having to close the game.
Increased the Grineer Dropship Turrets base Armor from 50 to 100 and increased Turret base Health from 600 to 650.
To reduce unintended Transference movement chaining, one can only use Transference once after a jump and must land before being able to use Transference again. 
End of mission Endo rewards will now appear as a sum instead of multiples (ex. 200 Endo as opposed to 50 Endo x 4). 
Increased the context action of Grineer Caches from Incursions/Bounties in the Plains.


Fixes


Fixed a crash when entering Cetus from the Plains.
Fixed a join-in-progress crash. 
Fixed a variety of crashes when using Transference. 
Fixed a crash when completing Bounties.
Fixed a progression stopping issue in The War Within quest where you were unable to use Transference. 
Fixed a progression stopping issue in the Stolen Dreams where you were unable to ‘Find the Arcane Machine’. 
Fixed the Quills Daily Standing Limit appearing to be 0.
Fixed Convergence not being shared between Operator and Warframe.
Fixed Mining breaking and the UI getting stuck on screen if you were Mining out in the Plains, walked back into Cetus and then back out into the Plains, and then completed Mining a deposit.
Fixed the Sharp Shooter Achievement reading ‘100 meters’ but not actually functioning properly (it was triggering at 10 vs 100). 
Fixed not being able to install a Magus on the Operator's Zariman Suit and Hood.
Fixed the time limit being ~165 minutes when playing a second Cache Incursion in Plains.
Fixed timer/Cache count UI ordering in the Plains.
Fixed Gara’s Mass Vitrify completely freezing bosses in glass.
Fixed the Archwing Launcher Segment not being Chat linkable.
Fixed Mag Pneuma Helmet being free for everyone.
Fixed a lighting issue in the The War Within quest.
Potential fix for getting double/triple Challenge progress prompts at the End of Mission screen.
Potential fix for missing transmissions during Bounties.
Fixed NPC’s getting their Shield values multiplied twice by the difficulty level.
Fixed sounds dangling if you switched to a different Gear weapon (like Spearfishing) while it was equipped.
Fixed Clients seeing their Bounty objective marker as Cetus when on the Plains.
Fixed Gara having no description for her Passive.
Fixed missing subtitles when meeting Onkko for the first time.
Fixed numerous script errors caused by Warframe abilities. 
Fixed a typo in the Plains Assassinate objective text.
Fixed a shader issues with Limbo and Banshee.
Fixed numerous localization issues.


Conclave Changes


Argonak damage decreased in Conclave.
Vasto Prime damage returned to what it was previously in Conclave.
Krohkur damage decreased in Conclave.
Latron Wraith mag size returned to 15 in Conclave.
Gara’s Shattered Lash no longer knocks down in Conclave.
Plains of Eidolon: Hotfix 22.0.2

Forum Link

Please put all Plains of Eidolon feedback and bug reports here:

https://forums.warframe.com/forum/421-pc-the-plains-of-eidolon/

Plains of Eidolon: Hotfix 22.0.2 Additions: Added more details to Zenuriks Energizing Dash description to better clarify how it functions. Plains Drone Hijack Changes & Fixes: Added UI icons to match current objective markers at all stages. Hijacked Drone now scales in Health by the # of players. Replaced the yellow diamond marker at extraction with the white NPC extraction marker used in Defection missions. Increased the Hijacked Drones move radius. Players must now be within 30 meters of Drone for it to move to objective (was 10 meters). Reduced Lotus transmissions when reinforcements are called in to destroy the Hijacked Drone. Fixed an issue where if more than one Drone Hijack Incursion was played, the previous Incursion's Drone destination was marked as the new Incursion's Drone destination and the Drone moved to an unmarked location. Mortar and Bombard Enemy Changes: Drastically reduced the AoE damage from 150 to 40 for Mortar projectiles. Reduced the Impact damage of the Mortar Bombard mortars from 25 to 17 and AoE damage reduced from 50 to 25. Reduced the Impact damage of Bomber bombs from 25 to 20, AoE damage from 35 to 30, and AoE radius from 15 to 12. Reduced the Impact damage of Bomber rockets from 15 to 12 and AoE damage from 20 to 17. Reduced the Armor of Bombers from 500 to 450 and Health reduced from 5000 to 4500. Changes Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells. Increased Endo Bounty rewards at highest tiers - we will continue to monitor and balance the economy (rewards and costs). Worry not, Tenno! Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day. This was causing confusion on prerequisites for Saya’s Vigil - it wasn't stopping progression, just adding confusion. Updated an old Waypoint used in Stolen Dreams and The New Strange quests which was missing an in-world marker and yellow tint, this may have caused some confusion as all missions use the in-world marker now. Included a small optimization for Relay/Cetus CPU for high players counts. Adjusted the positioning, size, and hit radius of the Iradite Resource in the Plains. Lowered Eidolon Drone hijack marker's minimum range from 40 meters to 5 meters. Adjusted the weaponry of the Skiffs and Tusk Dargyn’s in the Plains to not be so accurate. Operator’s first Amp will now properly strip resistances. The Focus School selection screen will now appear on login if a player has completed Second Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the War Within quest or The Second Dream quest. Removed the ‘Exit’ button from the End of Mission Failed screen upon dying in the Plains. This fixes clicking ‘Exit’ resulting in a screen lock and having to close the game. Increased the Grineer Dropship Turrets base Armor from 50 to 100 and increased Turret base Health from 600 to 650. To reduce unintended Transference movement chaining, one can only use Transference once after a jump and must land before being able to use Transference again. End of mission Endo rewards will now appear as a sum instead of multiples (ex. 200 Endo as opposed to 50 Endo x 4). Increased the context action of Grineer Caches from Incursions/Bounties in the Plains. Fixes Fixed a crash when entering Cetus from the Plains. Fixed a join-in-progress crash. Fixed a variety of crashes when using Transference. Fixed a crash when completing Bounties. Fixed a progression stopping issue in The War Within quest where you were unable to use Transference. Fixed a progression stopping issue in the Stolen Dreams where you were unable to ‘Find the Arcane Machine’. Fixed the Quills Daily Standing Limit appearing to be 0. Fixed Convergence not being shared between Operator and Warframe. Fixed Mining breaking and the UI getting stuck on screen if you were Mining out in the Plains, walked back into Cetus and then back out into the Plains, and then completed Mining a deposit. Fixed the Sharp Shooter Achievement reading ‘100 meters’ but not actually functioning properly (it was triggering at 10 vs 100). Fixed not being able to install a Magus on the Operator's Zariman Suit and Hood. Fixed the time limit being ~165 minutes when playing a second Cache Incursion in Plains. Fixed timer/Cache count UI ordering in the Plains. Fixed Gara’s Mass Vitrify completely freezing bosses in glass. Fixed the Archwing Launcher Segment not being Chat linkable. Fixed Mag Pneuma Helmet being free for everyone. Fixed a lighting issue in the The War Within quest. Potential fix for getting double/triple Challenge progress prompts at the End of Mission screen. Potential fix for missing transmissions during Bounties. Fixed NPC’s getting their Shield values multiplied twice by the difficulty level. Fixed sounds dangling if you switched to a different Gear weapon (like Spearfishing) while it was equipped. Fixed Clients seeing their Bounty objective marker as Cetus when on the Plains. Fixed Gara having no description for her Passive. Fixed missing subtitles when meeting Onkko for the first time. Fixed numerous script errors caused by Warframe abilities. Fixed a typo in the Plains Assassinate objective text. Fixed a shader issues with Limbo and Banshee. Fixed numerous localization issues. Conclave Changes Argonak damage decreased in Conclave. Vasto Prime damage returned to what it was previously in Conclave. Krohkur damage decreased in Conclave. Latron Wraith mag size returned to 15 in Conclave. Gara’s Shattered Lash no longer knocks down in Conclave.

Increased Endo Bounty rewards at highest tiers

The highest tiers are hardly the only problem with bounty rewards, the bronze level rewards are literally laughable and by far the worst rewards for a mission that can take 20-30 minutes. They are quite literally a joke.

I really do wonder why they came up with Kuva at first for Gara.

Seriously, was it just a placeholder that got in sneakily?

"To reduce unintended Transference movement chaining, one can only use Transference once after a jump and must land before being able to use Transference again" FUUUUUCK, RIP my movement

The Endo reward is also still shit. The level 30-50 enemy bounty has a rare reward of 300 fucking Endo. For a 10+ minute bounty.

DE's logo on a rock in Cetus

DE's logo on a rock in Cetus

Is it better than index? (Insert seinfeld song here)

Credits

What does it do when activated?

Names.

I don't think I will ever go back to my ship like for real. Just... thank you, DE.

I don't think I will ever go back to my ship like for real. Just... thank you, DE.

Wide screen

How did you get that wide shot? :O

Wide screen Magic.

ftfy

C'mon people, lets take over a Grineer base and live there.

PSA: Do NOT attempt War Within without setting a focus tree

PSA: Do NOT attempt War Within without setting a focus tree

DE bug fixers needing to get on this ASAP. The new focus system is hard wired to prevent you from using transference if you haven't unlocked a focus tree. Because of this, you will be unable to use transference on the Ravenous Golden Maw during TWW. This mission is impossible to abort, leaving your account permanently locked into the mission.

I currently have a friend who will never be able to play until this is fixed. DE needs to fix this immediately and until then do NOT attempt TWW without setting a focus tree.

... Literally unplayable ?

Yep. I can't play the game whatsoever. I already submitted a support ticket but it's not 24/7 so i'm just sitting here F5'ing for news of a fix

That's one hell of an oversight... But I don't blame DE. With all the pressure to finish quickly they were bound to make a few mistakes.

If today's devstream is anything to go by, a bug like this should be top priority for them tomorrow. I'm sure they'll fix it then but for now if you're in the states I'd just go to bed.

DE, Grinding needed in Focus 2.0 and PoE is daunting, and honestly off-putting.

DE, Grinding needed in Focus 2.0 and PoE is daunting, and honestly off-putting.I really like the feel of Cetus, and Plains. I love how the ships blow up in a nuclear fashion, and how Grineer bases are set up in different corners of the world. I'm not used to seeing wildlife, or huge Sentient-Eidolons walking around in their threatening form, but they are great. Genuinely.

And that is exactly why what I'm about to say makes me even sadder. The amount of grinding required in Focus 2.0 and PoE is rather insane. Focus 2.0, in particular - thanks to the changes, Zenurik and Naramon aren't what they were. Zenurik is alright if you still want to use abilities more willy-nilly, and Naramon is good for affinity farming (and that decay looks functional. Brilliant little idea there). That said, these two don't really help you against the fight against the Eidolon. That's right, you needed Madurai all along, to make an effective use of your newly acquired Operator weapon, Amp. Eidolon fighting is rather annoying, too, but that's a subject for another post entirely.

But more important issue, I feel, is at the core of PoE. You're fishing, and mining, and running bounty missions - all of which give meager reputation points. We do not have Cetus Sigil of some kind to passively gain standing. What you see, is what you get, and what we're seeing is honestly too little. Newbies will be horrified at the amount of farming needed, and vets will soldier on, adding onto their crippling depression.

Sure, fishing, mining, and running missions - they're all good fun. Except we're given multiple goals to work towards. Oh, here's this cool looking fishing spear that apparently pierces just about everything. Wait, it needs 20,000 reputation points? And... I got a thousand or so from running the sortie 1/2 level series of missions... which is time-gated... Oh wait, there's mining cutter I need, too, and weapon crafting, and bunch of cool cosmetics - that are going to take months to acquire.

Whether this was intentional or unintentional, this is severely off-putting. Such artificial inflation of grinding required - at this obvious level - is honestly depressing. Quills reputation is yet another annoyance to farm towards, it seems. It'd be great to have sigils for both of them.

Just to put things in perspective, the reputation you would get from turning in fish and gems, in general do not even come close to Syndicate Medallions. Case in point, take a look at this fine selection of fish. This, is what you would get in return for reputation. I have one for gems, too, just to add timber to the flames. Needless to say, mining and fishing, unless there's more refinement and procuring you can do to raise their value at higher reputation rank or something - do not seem all that worth it, and are not solid alternatives to bounty missions.

The archwing that we were so excited about, that's behind 3 day construction (or 175 plat)? Well, it has a resource sink as well. Just let that sink in (No pun inten... Who am I kidding).

All in all, this is all just first impression stuff. Everything is subject to change still - DE has all the necessity manpower and willpower to do so. But after first few hours of PoE, sudden realization of how many actual hours would I end up spending for this and that hit me, and I felt as if a discussion was warranted.

Edit: I've been watching Brozime's stream from time to time. Well, it seems like Twitch items are not being distributed correctly. PR move... just might backfire. He was angrily saying (rightfully so) "It's not on my end, it's DE's end, I can't do anything to fix it". (Not an exact quote) and I honestly feel bad for him and many others that feel responsible for this fiasco. Because people invested time watching the stream, at a promise of in-game rewards. Some of these people, I guarantee you, opted out of playing PoE (or have initiated the download and began watching the stream at cost of download speed) just to watch these streamers. I feel sorry for DE as well. This PR move should have been smooth transition that would've provided them much needed exposure. Now they need to deal with distribution of rewards and tracking of everything. Christ.
DE, Grinding needed in Focus 2.0 and PoE is daunting, and honestly off-putting.

I really like the feel of Cetus, and Plains. I love how the ships blow up in a nuclear fashion, and how Grineer bases are set up in different corners of the world. I'm not used to seeing wildlife, or huge Sentient-Eidolons walking around in their threatening form, but they are great. Genuinely.

And that is exactly why what I'm about to say makes me even sadder. The amount of grinding required in Focus 2.0 and PoE is rather insane. Focus 2.0, in particular - thanks to the changes, Zenurik and Naramon aren't what they were. Zenurik is alright if you still want to use abilities more willy-nilly, and Naramon is good for affinity farming (and that decay looks functional. Brilliant little idea there). That said, these two don't really help you against the fight against the Eidolon. That's right, you needed Madurai all along, to make an effective use of your newly acquired Operator weapon, Amp. Eidolon fighting is rather annoying, too, but that's a subject for another post entirely.

But more important issue, I feel, is at the core of PoE. You're fishing, and mining, and running bounty missions - all of which give meager reputation points. We do not have Cetus Sigil of some kind to passively gain standing. What you see, is what you get, and what we're seeing is honestly too little. Newbies will be horrified at the amount of farming needed, and vets will soldier on, adding onto their crippling depression.

Sure, fishing, mining, and running missions - they're all good fun. Except we're given multiple goals to work towards. Oh, here's this cool looking fishing spear that apparently pierces just about everything. Wait, it needs 20,000 reputation points? And... I got a thousand or so from running the sortie 1/2 level series of missions... which is time-gated... Oh wait, there's mining cutter I need, too, and weapon crafting, and bunch of cool cosmetics - that are going to take months to acquire.

Whether this was intentional or unintentional, this is severely off-putting. Such artificial inflation of grinding required - at this obvious level - is honestly depressing. Quills reputation is yet another annoyance to farm towards, it seems. It'd be great to have sigils for both of them.

Just to put things in perspective, the reputation you would get from turning in fish and gems, in general do not even come close to Syndicate Medallions. Case in point, take a look at This, is what you would get in return for reputation. I have one for gems, too, just to add timber to the flames. Needless to say, mining and fishing, unless there's more refinement and procuring you can do to raise their value at higher reputation rank or something - do not seem all that worth it, and are not solid alternatives to bounty missions.

The archwing that we were so excited about, that's behind 3 day construction (or 175 plat)? Well, it has a resource sink as well. Just let that sink in (No pun inten... Who am I kidding).

All in all, this is all just first impression stuff. Everything is subject to change still - DE has all the necessity manpower and willpower to do so. But after first few hours of PoE, sudden realization of how many actual hours would I end up spending for this and that hit me, and I felt as if a discussion was warranted.

Edit: I've been watching Brozime's stream from time to time. Well, it seems like Twitch items are not being distributed correctly. PR move... just might backfire. He was angrily saying (rightfully so) "It's not on my end, it's DE's end, I can't do anything to fix it". (Not an exact quote) and I honestly feel bad for him and many others that feel responsible for this fiasco. Because people invested time watching the stream, at a promise of in-game rewards. Some of these people, I guarantee you, opted out of playing PoE (or have initiated the download and began watching the stream at cost of download speed) just to watch these streamers. I feel sorry for DE as well. This PR move should have been smooth transition that would've provided them much needed exposure. Now they need to deal with distribution of rewards and tracking of everything. Christ.

I think the real kicker for the Archwing resource sink is that it's got limited uses. Why? It would take hours just to make charges?? Then I gotta do it all over again???

Yeah, the amount of work required to reach any of the interesting stuff from PoE is a little overwhelming. I have no idea what order I should be doing anything, and it seems like you need to do absolutely everything in ridiculous amounts. I know they don't want us blowing through all the content super fast, but at this rate, it feels like everyone's going to get sick of the Plains before we even reach any of the stuff that's been hyped up.

There's also the fact that Gara, the warframe whose blueprint is given by a quest that's been put right after Vor's Prize in the codex, a warframe whose parts are given from level 15-20 missions, on Earth, requires two thousand fucking Kuva to craft. The discrepancy is madness. How long is this warframe going to sit in people's inventory before they can even start to farm the ressources for it?

I'm already sick of it. And, well, it's partly because I have suffered three different type of missions failing on me. I've ranted about it on /wfg/, here. It's been pretty bad night. 3 hours of wasted grind, an hour of talking with other Warframe players only to realize the inhumane, utterly hopeless level of grind that is PoE.

I'm already sick of it. And, well, it's partly because I have suffered three different type of missions failing on me. I've ranted about it on /wfg/, . It's been pretty bad night. 3 hours of wasted grind, an hour of talking with other Warframe players only to realize the inhumane, utterly hopeless level of grind that is PoE.

Yikes, that drone escort in POE is awful

Yikes, that drone escort in POE is awful

I love plains of Eidolon so far. Everything about it has given me a new purpose and things to do in Warframe, but what I don't love is escorting that dumb little drone 600M through ugly-infested fields.

It has no defenses, so it jjust sits there and dies because it doesn't bother to try and seek cover, but moves just often enough that a frost bubble is ineffective.

Those flying grineer are nigh-impossible to hit without a hitscan weapon, effectively deciding what weapon you're going to use for you.

Bounties don't allow you to queue up so you have to find a squad prior or you're plum out of luck. Really sucks to have to fight off the hordes alone.

Enemies attack it from so far away that I sometimes find myself unable to see where it's getting attacked from.

My new hatred is Bombards half a mile away hiding in the grass lobbing missiles in with perfect accuracy.

It's actually terrible. Escort missions are cancer. I don't understand why they decided to make one.

Ivara is amazing if you have her.

Stick a cloak arrow on that thing and it will be the easiest mission you will have done ;)

YOU SPELL RHINO WRONG

Try one of these subthreads