POCHINKI is my city
The sprays are terrible, I don't know why they thought adding them would be a good idea. It might sound a bit corny but it really detracts from the immersion of the game.
Yes I can snipe, and no im not from Zharki.
Except for "Pochinki is my city." Leave it. It is beautiful.
I have to refresh UI every time to ready up now. Occasionally have to do it multiple times for me to ready up.
Upvoted for visibility. Same issue here, trying to queue for duos with a friend in NA
Better programming :>
same i dont think there is any fix for this
I found a fix that's working. Whoever set up the party should ready up last.
This is 100x better than the current one
Looks pretty clean. The kick feature as well as showing party leader is great. The only thing I would want implemented in general is making the region and mode selection separate from the play button.
I fixed it a bit:
I have the HOPE that the current one is like 100% placeholder.
Well, that'll ruin the game for me if it becomes widespread.
Most athletic game in the world
Is that... "the one?"
That kinda movement is the game... people are jumping and flying all over the place half the time :/
"Meanwhile In Dimension PUBG-137..."
It's a battle royale planet, Morty. Like that uuuuurp movie Battle Royale. I've been to a few planets with the same gimmick. The government keeps the people uuuuurrppressed by randomly choosing a bunch of them and making them kill each other for sport. Sometimes it's called the culling, or the hunger games. This one world just called it king of the kill.
Its the only way to get Szechuan sauce because the chicken dinner is actually a 40 piece of mcnuggets with the sauce.
I feel like this could be a real thing if they hadn't done the "Purge" episode. Hahahha
See you in the next twitch highlights video. Paging DearSomeone lol
That was straight movie shit. I approve.
You act like the point of the game isn't to kill everyone else
Damn, must've been infuriating for the guy on the bike
I hear enough random doors opening when I'm in the middile of nowhere without spooky gunshots too
A DECOY THAT MAKES DOOR OPENING SOUNDS!
The decoy in csgo looks like a flash so it makes skilled players turn around, giving you the advantage
lol yea if OP thinks there is no use for the decoy in CSGO he is using them incorrectly.
This is maybe the best and freshest idea I've seen on this sub in a while.
That would be pretty sick.
Aside: I think throwing smokes indoors should reduce your "breath" like swimming does.
The smoke from smoke grenades isn't really good to breathe.
Edit: To add some clarification, I personally don't think any changes need to be made to the cosmetic gas masks- I think it's overcomplicating this idea. I don't mind when I put on the ballistic mask and still die from getting shot in the face, and I likewise wouldn't mind if I put on the gas mask and still coughed in smoke. It's broken, or missing it's filter, or whatever.
Maybe make it alot rarer then the normal smoke.
Im always down for bamboozles tactics. Back in the early days of h1 we did similar shit faking airdrops.
This brought back memory of a MOUT training exercise I did in the Marines. Some instructors were holed up in dilapidated building wiping out any fireteam who tried to clear it. I looked at the long line of guys who'd had their laser tag shit disabled (meaning they'd been "killed"), thought about it for a second, said "This is fucking retarded," then took a smoke grenade from my fireteam leader and lobbed it through the basement window to the corner they were camping the stairs.
The instructors came running out, choking and swearing loudly at us. Would be cool to replicate in PUBG.
Arrives near the red smoke "Oh, bamboozled again* ded
I quickly designed a tweak to the vicinity inventory column (on the left side of the screen) looting weapons and attachments. I did a few things here that I think would be helpful as a quick read for player and also make looting much faster. This would only show up this way when looting a dead players box or if someone dropped a weapon for whatever reason and left items with the weapon.
The weapons attachments and ammo in the clip are grouped with the weapon and stay with it when a players drops or dies. The space line down the side of the attachments and the space between the weapons helps you to see the grouping at a glance.
You can choose now to pick up the weapon as it is (with all the attachments and ammo in the clip), pick items off the weapon to put on your current weapon, or just pull the weapon and leave the attachments behind (maybe via shift+right click on the gun or something).
This would help to quickly and efficiently swap out attachments or weapons without having to click or drag too many times and would eliminate the frustration of having to reload every time you swap weapons. I realize it may not be perfect and I put it together quickly but thought I'd share anyway.
What if my two weapons accept the same attachments?
edit: These attachments are already on the weapons. I was thinking of sorting random loot. I like this idea more than I initially thought I did.
That would be a great help. I rarely have the time to read the fineprint while looting corpses.
No, no, no, this makes too much sense and is too noob friendly. Jk, I like this idea!
That must have been intense. I wish my games would end with circles like this; I always end up in some boring wide open field with no cover or strategic opportunity.
+1, too many end games are in open fields or something. I had one once that was in a mountain range, was also really fun with all of the different hiding places due to all of the changes in elevation.
I love interesting endings. I had one that ended on the side of radio tower by military and that was fun. Endless fields suck.
Blue hole should maybe address this. There are parts of the map that are very interesting but complete ghost towns because it's NEVER a play area.
After hundreds of games, never