Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines
We will be adding solo FPP mode to OCE and SA servers next week.
Mirror (holy shit replays!!!):
Players, we are now very close to leaving Early Access and no efforts are spared in preparation for bringing you the best possible experience with PC 1.0. Before we move on to the patch notes, we wanted to briefly talk about a few important issues.
Our original idea was “this is Battle Royale and players should be able to survive in any environment”. This is why weather was made to be random together with which map is being played on. But we heard your feedback - we understand that you see the new map as an almost separate mode. So we came to the conclusion that it is best to allow our players to choose which map they want to play on. However, we have 3 team modes and 2 perspectives - TPP and FPP. Adding map selection will result in there effectively being 12 game modes in total. You also need 100 players to fully experience Battle Royale. When all these factors are combined, it could be very difficult to offer a seamless experience 24/7 to players looking for matches. In some regions with smaller player bases, many issues are already expected to occur; queueing times could be extremely lengthy, matches may not start at all, matches may start with a number of players that is much lower than 100 in off-peak times. Despite these circumstances, our development team has decided to listen to our community’s feedback. We need some time to address the anticipated problems and technical issues, so maps will not be selectable right after PC 1.0 release. However, we will do our best to add the feature and required systems as soon as we can, so you can enjoy Battle Royale in the map of your choice.
We will be adding solo FPP mode to OCE and SA servers next week. Please keep in mind that outside peak times it may be hard to find FPP matches in these regions, especially after we add the map selection feature. Off-peak times could last anywhere from 11 to 17 hours. But since this is a widely requested game mode in OCE and SA, we still decided to add it and will be monitoring the situation. If there is less than 1 session per 2 hours on average after we add the map selection feature, less popular FPP mode may be closed. We have made a similar decision regarding FPP mode in another region in the past to remove negative experience for our players. We will keep you posted on the schedule for the update.
As we’ve already mentioned a few times, server stability is one of our top priorities. We’ve seen your feedback and our data analysis confirms that some players are having to deal with issues that disrupts their game experience. Alongside other measures we will be implementing, we are now also looking into implementing ping lock to help with server lag and other stability issues. We are in the process of developing this feature and it will be tested in a single region at first. We will keep you updated on our progress.
Thank you once again for providing us with your feedback regarding the test build and reporting the bugs you encounter. Your voices are being heard. You will find that in the patch notes below a lot of the changes we’ve made are based on your feedback. Please keep it coming. It’s very useful and highly appreciated.Lobby Added Replays menu Added replay function which can record up to 1km around the character Please enable the replay saving in Options before you enter a match When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20 Control Guide J: Time line ON / OFF (Player can move to desired time, pause) P: Pause ↑, ↓: Play speed change B: Back to own character W, A, S, D: Camera move E, Q: Camera height change Holding Shift, Ctrl: Camera move speed change TAB: Open the player list (If you click the ID, camera moves to that player’s view) V or LMB: Observing camera (You can see the view of the selected player) C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom) F or SPACE: Free camera (Move to the camera view which can freely move on the map) L: Open the battle list (You can check engagements with and around the currently selected player) M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position) Gameplay Adjusted the size of Miramar’s first blue zone, considering it was relatively large Win94 Bullet loops can now be attached to Win94 Added red tip for Win94 ironsights for easier aiming Increased the zoom level on Win94 in ADS while holding breath Increased recoil Increased the drag effect on Kar98k Increased slightly the drag effect and reduced base damage of M24 by about 2% Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting) The size of blood particle effects has been toned down at greater distance UI/UX Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys Animation Added a new animation for Win94. Its lever action is now about 30% faster Items Adjusted item spawn rate of Miramar to better optimize for Miramar area Vehicles Increased the fuel efficiency of Pickup Adjusted the front skin of Aquarail World Removed rainy and foggy weather from Erangel (Test server only) Road signs in Miramar are now breakable when hit with vehicles Sound Reduced BGM volume in lobby Reduced the volume of window breaking sound effect Added a sound effect for road sign breaking Lowered the reverb for the character’s voice when getting hit indoors Adjusted the short distance volume of Pickup and Buggy Bug Fixes Fixed the issue where trying to aim while freelooking would produce an undesired visual effect Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied Fixed the issue where the SKS did not have gun sway Fixed the issue where the motorbike and buggy would slide down when parked on a slope Fixed the issue where the report button would appear at the battle result screen even when player had won the game Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base Killcam Fixed the issue where a character was not visible or sound came first when killcam was played Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open Fixed the issue where the camera would show the inside of a character’s face Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines
See you in-game,
The PUBG Development and Community Team
Reduced the volume of window breaking sound effect
Whilst it was excessively loud, it was still fucking hilarious expecting the arrival of
i appreciate that they did this, but i've been using the previous ADS system for so long i dont know if i can change :(
not having ability to accurately hip-fire when engaging CQB
Anyone have an idea for which key we should use to toggle regular aim if we want to use both ADS and hip fire aim(I assume the previous hold aim was hipfire)?
Also, circle mechanics, obviously.
Also added hold for ADS https://imgur.com/a/m18Mg
The first circle is significantly smaller, guessing they did it to make mid game more exciting https://imgur.com/a/xn4v1
And you can fully look back in FPP when driving and parachuting
This gonna level up the game a few notches...So fascinated to watch some of my matches back, sometimes you just wanna see how you got fucked Cheaters/hackers detection etc Moviemakers will go nuts
g fucking g
Really hope it'll work better than a super unstable killcam.
you can, you can even go slow-mo
Any changelog? New Update [5.7GB]
Title. Anyone knows?
*Edit: Test Server
They have changed something about antialiasing. The game looks less blurry now.
"Coming this January:
Yet another fucking Asia event you don't give a shit about"
Prob map changes and we have to redownload the whole map
3D Replays are in now. They even recorded games a few days back.
5.7 gig update to test server?
Anyone know what this new 5.7 gig update is about or changes?
They added a replay feature. It's part if the UI not sure what it does yet as i cannot get into a game
it is full recording of a full game that you can spectate ANYONE
is is the replay feature they talked about a while back
1.4 Months per second, this guy is time travelling!
I'VE NEVER HEARD OF SUCH A SAKE, DOES IT MAKE YOU PLAY BETTER?
5.7 Gb patch in test server?
Is there a patch or my steam is buggy again?
got it too
Well, thanks to my shitty Australian internet, there goes playing PUBG tonight. Guess I'll go check out what Xur has to offer
They added something called replays. Its in the game play setting and is part of the UI. That's all I know since i can't get into a game.
that fucking shithead better be selling something worth my time
More information on this?
Woaaaah congrats, OP!
I drew my PUBG adventures as cats!
For inktober this year (art challenge where you draw every day for a month), I gave myself PUBG prompts to draw! I was inspired by all the things I experienced in game and from what I saw from this sub, except I drew it as cats! It was simpler for me to draw and I figured it would be easier to relate to.
I compiled all my drawings into an album and I hope some people out there enjoy this - I had a lot of fun drawing it!
Edit: Thank you all so much for the comments, I love reading them! Hopefully I can bring some desert cats soon!
Amazing man!! So funny, love them! Some of then were even weirdly terrifying!
Hope to see more of this, maybe a chicken dinner story, in 4 or 5 decisive moments (more would be also great)?
I was ready to hate it, but nope, you killed it.
Awesome work. You have talent and a sense of humor.
Thanks for sharing this.
Thanks! I'll probably draw a desert version once I play the new map some more
It was truly a glorious feeling seamlessly leaping through a window the first time. Then seamlessly crashing out of the game a second later.
*seamlessly rubberbanding back through the window, so I could do it all over again.
the fps optimazations are so fucking good, im never going bellow 100 and average around 120-130 on a 144 monitor this is so nice
Edit: someone asked my specs, 1070 gtx i5 6500 16gb Ram , textures ultra anti aliasing ultra, view distance ultra, and the rest very low
Pubg devs: guys we fixed everything! The game runs perfect! We did it!!!!
Player Unknown: Make them pay for talking shit! Make it rubber band for 1 minute into EVERY GAME!!!!
Testservers squad down?
As topic. Don't see anything about it. But can't join any game?
We all updated the game, so its not that. Dead update?
EDIT: Got into loadingscreen before it crashed! Thats some sort of progress atleast! hehexd
Duo, solo and all servers (EU, NA, ASia) are all down for us too. Get's stuck on matchmaking.
(Yes I did both the little updates that just came out).
i got 19,9mb update and im stuck in matchmaking...
Hahahaaha.... read their tweets, they don't have to nurse any adhs kid all the time.
Its a test server, they said that they will be running until the 20th with maintenance on the fly and in between.
It's crazy for me to see that people go all nuts just because they can't play on a test server for like 30 Minutes...