Fallout

What it feels like to have multiple power armor sets

What it feels like to have multiple power armor sets

https://imgur.com/a/b11uX

I clear a building at Sanctuary and place all the suits there in rows. They look like the Terracotta Warriors.

Feels good, man.

I was up to about 80 or so sets on that playthrough before I got bored and started over. Those Brotherhood patrols are so generous.

I made a four story concrete building where the first story is a common area for the settlement, the second story is unique outfits and armors with either the matching weapon or one that fits the theme. The third floor is really just a walk way all the way around with about thirty suits of power armor, looking down on the Player like ancient sentinels watching over him. It's pretty cool with the power armor stands that light it from the bottom and the back, give it a real dramatic feel.

Do not go to sanctuary right after leaving Vault 111

Do not go to sanctuary right after leaving Vault 111

I'm on a new survival run, level 27 and i have not found Sanctuary Hills yet. I was able to get dogmeat in Diamond city from nick valentine, mind you, he had his own unique dialog explaining to me who dogmeat was and how he encountered him.

I talked to the vault tech guy who "Wasn't on the list" and he told me after the bombs fell, he went back to sanctuary and spent a couple years talking to Codsworth, and the sole survivor responds with "Codsworth... You saw him!?"

Now I want to beat the game and see Shaun. So when I go back to Codsworth and he asked me "How's the misses and young Shaun" I hope the Lone Wanderer says something unique and fitting to the events he's experienced. If there's YouTube videos showing this, please no spoilers guys. I want to see it for myself!

I'm ok with that

That's pretty cool. I like the little details like that, especially with the Vault Tec guy. I'm gonna have to skip Sanctuary myself and see how this all runs now

It changes the narrative pretty significantly. One of the big things it does is that if you never go to Sanctuary, Codsworth never tells you to look for people in Concord, so you never meet Preston and the Minutemen are never rebuilt.

I talked to the vault tech guy who "Wasn't on the list" and he told me after the bombs fell, he went back to sanctuary and spent a couple years talking to Codsworth, and the sole survivor responds with "Codsworth... You saw him!?"

After reading this, I'm surprised and always wonder whether Codsworth and Vault-Tec representative are pals.

Codsworth spent so many, many years figuring out how to polish rust and waiting worriedly for his owner to return.

Vault-Tec rep, on the otherhand, spent years living inside a hotel at Goodneighbor and is no longer the same person as he is over 200 years ago.

Learning this for the first time makes me think that these two have found solace with each other and it warms my heart.

The Atom Cats should have been another way to gain upgrades for power armour if you didn't join. The Brotherhood of Steel

The Atom Cats should have been another way to gain upgrades for power armour if you didn't join. The Brotherhood of Steel

The Atom Cats are fairly unique, but completely unused in the game. They add virtually nothing except for looking cool. However, I think that originally the Atom Cats were a way of the player of upgrading there power armour skills. Perhaps the player, like in previous games, had to learn how to use power armour, and instead of forcing them to join the brotherhood, the Atom Cats were an alternative route. Completing quests for them would let them teach you how to use Power Armour and access cool upgrades. It would make them much more fleshed out and provide an actual use in the game. What do you all think?

I absolutely believe they ran out of time with fallout 4. The gunners for example, set up to be the main enemies of the minutemen, with several named locations and characters - but you can literally never talk with one? They are reskinned raiders that spawn with better equipment, and are always hostile immediately.

Same goes for the atom cats, the settlement in the glowing sea crater, the combat zone and bunker hill. All areas that seem fleshed out, but there's basically nothing to do there.

Totally agree. They seem to have ended up on the cutting room floor, just like with the Combat Zone and the underwater Vault.

Ah geez, don't even get me started on missed DLC opportunities. The memory den seems like a fantastic piece of tech, but is only used for a single story mission. It would be almost the perfect "flashback" DLC, like ancorage was.

I always thought the Chinese sub was a pretty good DLC candidate though. It would be cool to see how china fared in the war, and explore a different part of the world for once.

It pisses me off to no end that they were relegated to some misc. Quests. Like did Bethesda not want players to have too much stuff to do? It would've been awesome to see them expanded.

Theory of why the Courier "levels up" in New Vegas

Theory of why the Courier "levels up" in New Vegas

The Courier suffers from a near fatal head wound, being placed in a coma for several days, forgetting bits and pieces of memories (such as the NCR ruling most of the American-West).

My guess is when the Courier stops leveling up, is what the Courier's initial skills were like before the head wound.

The entire leveling up progression in the game is just the courier slowly being rehabilitated through helping people or doing simple tasks from muscle memory (such as lock picking or hacking a terminal.)

That doesn't really explain why every other protagonist levels up though. Besides, you could just attribute it to gaining life experience and becoming more proficient through increased familiarity E.G. the more often I sew clothing or maintain a car, the more comfortable, faster and better at it I will be.

That's why this is exclusively my Fallout: New Vegas theory. But you are right, a lot of the character's skill comes from training.

My issue with it being known but not learned. In Fallout: New vegas your skill doesn't increase with knowledge just leveling up.

Like I could be using melee weapons but my energy weapons skill is being leveled up despite not using them in the run prior.

You'd still have that muscle memory for some things, like firearms.

I just like to think you're stealing the souls of the people you killed and learning from that.

Mailman-born

What would the lore behind that be?

TIL you can finish Fallout New Vegas and never see Benny (or Caesar)

TIL you can finish Fallout New Vegas and never see Benny (or Caesar)

I don't know if this is common knowledge, but I just found this out yesterday, when beating Fallout New Vegas again.

I decided on an incompetent NCR playthrough to see just how much I could get away with (meaning I would do everything in my power to fail the missions given by them, such as letting President Kimball be killed, lying about the Omertas, having a messy resolution with the Kings, etc) and I completely ignored anything related to House and the Platinum Chip.

I usually do the regular thing of meeting House, finding Benny, going to the Fort, etc, but on this playthrough I just walked into the Lucky 38, murdered House and immediately started with the NCR main quest, ignoring the chip.

To my surprise, not only was an incompetent NCR playthrough completely possible, you can also finish the main quest and never even see Benny or Caesar. 7 years later, this game still surprises me.

Your ending slide:

The Courier, having decided a weird poker chip wasn't worth the hassle, went on to have his revenge on the man whose robot saved his life. Afterwards, despite the Courier's help, the NCR managed to secure a brief victory at the battle of the big water wall.

However, a new foe in the form of the recently arisen Benny Empire, backed by an army of Securitrons, swiftly crushed the NCR, sending them back to New California limping worse than FISTO's patrons at the Wrangler. From that day forward, every citizen of the new Benny Empire was required by law to wear tacky suits and liberal amounts of hair gel, and to have at least one strange, baby-related simile per conversation.

Decades of peace and prosperity followed for the Strip and its inhabitants. As for the Courier? Some say he's still fucking stuff up to this day.

Who would open up the Lucky 38 tho? It's locked forever

Which is why Fallout new Vegas is still the best fallout. 😀

I did a playthrough a while back back Caesar's legion. After playing it for all these years I never did that. I was super loyal to the Legion's cause. Killed house, blew up the robo army, killed Kimball, and blew up the BoS. Hell I even alligned the strip in Caesar's favor and had the king's fighting the NCR. Well I saved my game right before I performed surgery on Caesar. My plan being to see the difference in endings for if he lived and if he died. I was kind of disappointed in how little it did to change the endings of the Legion victory. But I learned something new on Caesar death playthrough. Turns out that even though I killed yes man he can't be killed, so you can always have the independent option. This filled me with a giddy joy. So I tweaked a few things, I started the independent quest line making the legion hate my guts and making the ncr some what okay with me. So with Ganon now able to become my follower I assembled the League of the Elderly Enclave and assigned them with the task of attacking the NCR. Pissed Ganon of but I thought I'd need more fire power since I didn't have a robo legion at my back. And had the Great Khan's bounce out of their raid. So then the chaos commenced. I murdered everything. No one was safe. I truly believe I played the ultimate form of chaos playthrough and it was pure amazement. It was like the end of World War 1 where there was no real victor, only survivors to pick up the broken pieces of empires. Honestly I pray the Bethesda has Obsidian make another spinoff Fallout. Because that's all I want out of a Fallout game, choices to be/play whatever you can imagine.

Hey, it's the 7-year-anniversary of Fallout: New Vegas! From the folks at Obsidian Entertainment, just want to say thanks for playing our game and making this community awesome!

Hey, it's the 7-year-anniversary of Fallout: New Vegas! From the folks at Obsidian Entertainment, just want to say thanks for playing our game and making this community awesome!

Just remember, kiddos: sometimes life might seem like an 18-karat run of bad luck, but the truth is... the game was rigged from the start.

Hey ya wanna make another one pretty please?

Did you just assume my mutation level!? :-P

Thank you for my favorite game. After I moved to vegas I realized how much effort must of gone into it. I look forward to the next Obsidian made Fallout.

I don't think it's Obsidian you need to be asking.

Who would love a remaster of NV/Fallout 3 on PS4, Xbox and PC?

Who would love a remaster of NV/Fallout 3 on PS4, Xbox and PC?

Everyone who has thumbs.

Pretty much everyone here wants it. It's not likely to happen though.

Bethesda's stated a few times that Skyrim SE was a one-off. It got remastered because they were using it to test engine upgrades during 4's development. Afterwards they decided to polish it up and release it. They aren't planning any more remasters.

(and before you tell me this thread is to bring up awareness... they are very much aware already. Doesn't make it any more likely to happen.)

I wouldn't. I'd rather have a new Elder Scrolls or Fallout game rather than a remake of one I've already played.

Honestly it bugs me that Bethesda is releasing a VR version of FO4 instead of focusing on a new game.

Person who has thumbs here, can confirm.

So I built a Paris Inspired City in Fallout 4, complete with the Eiffel Tower.

So I built a Paris Inspired City in Fallout 4, complete with the Eiffel Tower.

I spent ages on this, it's complete with an Eiffel tower and I thought I'd share some screenshots. The Eiffel Tower is also covered in lights, just like in real life! I would take screenshots at night, but Fallout 4's nights are just stupid in the brightness levels. I won't install darker nights for load order reasons. While I had darker nights installed, the city looked great at night! Still does, but not quite as effective. Each settler is dressed nicely and there are prewar cars and foliage around the place. It's a well lit area with plenty of stores. Also with the rooms for rent area I only took a pic of the one room because they are all decorated the same. If anyone wants the save file just ask, but it might be a bit corrupt, requires a lot of mods, and I've completed every quest. As for the city itself it requires mainly homemaker and Snap n' Build (which I still have from before it was removed) also Ellvenblossom's item (I think that's what it's called) and lore friendly signs. There also may be some other required signage mods but idk i'd have to check my load order. I might be able to upload a file with the transfer settlements mod but my FO4 isn't exactly stable so idk if it'd crash when loading or copying. I could try if anyone wanted. Also even if I did idk about you guys but my framerate tanks from 60 to 34 in the city. It's still fun to be in though. Anyways, here are the screenshots: https://imgur.com/a/bN4oq Enjoy!

Just wow and here I got bored after I built a 4-storey building for my PAs.

Ha! Honestly it does get boring after a while. Putting on music or podcasts do help though.

See this is what I always felt was missing from settlement building, the ability to have a large enough area to actually do the building. The drive in is one of those few places where you can actually do it

Spectacle Island is okay but the different elevations kinda mess it up.

Jamaica Plains would be cool if you could just utilize the whole city. No idea why I'd want a settlement in a quarter of the city while the rest is just trashed and unused forever.

Egret Tours Marina is one of my favorites but there isn't very much room. It would be perfect if it was just a little larger.

I Just Had A Very Sad Moment In Fallout NV and Wanted to Share (Fallout NV Spoilers)

I Just Had A Very Sad Moment In Fallout NV and Wanted to Share (Fallout NV Spoilers)

I was playing through the game for the first time using a very charismatic smooth talking character and following the Mr. House story line, until I got to the quest where he asked me to kill the Brotherhood. I had helped the Brotherhood before and didn't really see why they had to die so I tried reasoning with him and when that failed I decided to do some different quests while I thought about it and I met Yes-Man. Perfect I'll follow his story line and get the strip all to myself. I go into Mr. Houses room and get annihilated by the Securitron MK 2. After giving that a couple tries I realized I would not be able to do it so I reluctantly listened to Mr. House. I went to the bunker pick pocketed all the keycards, set up the self destruct sequence, used a stealth boy to sneak out of the base and as I left I hear the base blowing up, I turn around to look at the base and written around the door is "Peace", "Love", "Ban the Bomb", drawings of people holding hands. As I stood there looking at that thinking "I am a horrible person" in the top left of my screen I see "Quest Failed: Eyesight for the Blind" and "Quest Failed: I Could Make You Care".

I don't think a game has ever made me feel that bad before and it just makes me love this game so much more.

It's all feels the first time, but later, when you have played it for the 40th time, and you start getting fringe and testing the boundaries and subverting procedure, weeeird shit can happen.

One playthrough I decided to play the DLC first, so before ever even going to the bunker, I did a bunch of stuff that somehow raised my faction rating with the BoS despite having never met them. Then I went to the BoS Bunker before ever meeting Veronica, reprogrammed the turrets to kill everyone, and slaughtered anyone who was left. It left me with a Soft-Hearted Devil rating with the now eradicated BoS.

Then I finally talked to Veronica, who was somehow receptive to me, and took her to visit the bunker. As we were walking around the base, totally empty except for corpses everywhere, she started talking to NPCs as if they were still alive, making jokes in front of the dismembered bodies of her former comrades like it wasn't even a thing. I'm sure it was just a glitch, but it was eerie, like she'd had a total mental breakdown.

It sucks, but from House's perspective he's absolutely right. The BOS, if they're being true to the Codex at all, are never going to leave an army of Securitrons , much less the rest of House's "private property" technology alone, ever. It truly is an "us or them" situation.

That's part of the brilliance of NV's writing: whatever way you go, somebody's gotta get hurt.

Jesus Christ.

TBH, there's nothing that particular chapter of the BoS could do against a fuckton of killing machines.

Thanks, Ellijah

If we kill a merchant, we should be able to loot everything they have.

If we kill a merchant, we should be able to loot everything they have.

It only makes sense (I know the fallout series doesn't support this, but let me explain).

Ok, say you're in the mood to go kill some innocent people because you're on some psycho but not enough to stop you from being smart. There's this small town in the middle of nowhere with few guards and one merchant who lives alone.

So you think, "Sweet, I'll kill em and loot the place for a payday" and you go in and blow their brains out after checking their selection.

But you can't get their selection from their corpse. Can't even take the caps they have. In game you basically just killed a merchant and lost a place to buy and sell items.

It's dumb that we're punished like this on top of having the entire town come after me if I attacked someone with a knife (seriously, this annoys me a lot but that's just dumb Bethesda things). We should at least be able to find their safe that's locked through hacking or picking, or even a key that we found on their corpse.

Tired of merchants being basically immune to my bullets because they have what I want. They should fear me killing them for their stuff! And if it effects the ingame economy negatively, good. That's a proper consequence for my rash actions (beyond the entire town coming to kill me).

I wouldn't mind losing voice work on the protagonist if it means we can actually rob merchants and not just cheat them out of their coin through proper management of caps. The only thing I wanna manage is how many shotgun shells I need to blow off your face!

Who's with me?!

Edit: This has officially become my most highest voted post. Wow.

Yeah like the RP in rpg

Pretty sure in 3 if you killed the caravans the Brahman had their stock on them.

There's a lot of things omitted in 4

Same in NV . Odd they omitted that from 4

Edit: i understand it wasn't in NV . got confused with actual shop keepers oops

Try one of these subthreads