Hey Bungie, when you release the next OST, can you actually add ALL the music this time?
Because the official D2 OST release left out so much. Every strike boss theme. Most of the location ambient/exploration music and combat music. Probably quite a few from the story missions. And almost criminally, most of the raid music was left out. They somehow managed to leave out basically 80% of D2's best music.
Would be nice if the next OST release actually had the entire OST in it. Because you sure as hell can't hear it well enough in-game, since someone forgot to add a music volume bar.
What the hell is even on it then?
There is an amazing track in RoI that was not on the album and I think about it too often :(
(yet, the released soundtracks are super good and that's probably my favorite thing for Destiny)
Bungie should take a leaf out of CCP's book and allow us to elect players to advise and assist them in the continuous development of Destiny.
What is the CSM?
The Council of Stellar Management is a player advocacy group, consisting of 10 members democratically elected by the players to advise and assist CCP in the continuous development of EVE. The CSM brings focused, structured feedback from the community to CCP and represents its views and interests.
Players already do advise with the amount of bitching and moaning people do whenever something happens they don't like. It can be totally justified bitching and moaning or just the usual end of honeymoon bitching that people do but still, community does give it's feedback and usually action is taken based on it.
I would go more for the level-headed people from the community getting a seat.
I'm onboard with that idea.
That was a typo on my part, I correct it to aren't streamers. I don't believe that people who are in a position to be rewarded by Bungie should be the people giving advice on the game, and they do get rewarded with gift boxes, early access, and all that sort of stuff.
While I openly admit I do not follow what the streamers are saying on a frequent basis, I have seen them take their time to speak out against things and seen them not really speak out in other instances because it's like they don't want to bite the hand that feeds them. Granted there is more than one way to look at a situation and it's good to keep an objective opinion,
When people are in a position like they are because they are the face of the community, it becomes too easy to say nothing in order to keep getting the special treatment. I wouldn't mind going to Bungie HQ and playing content before release and getting a whole bunch of swag, but my voice means nothing but it becomes too easy for a voice that means something to be silent. I would go more for the level headed people from the community getting a seat.
100% agree with that. It's not a popular opinion, but I do believe that Destiny 2 is ultimately the product of that unrelenting bitching and moaning the community does. They have given us the game we wanted (although fairly light on content) and it's because we told them what we wanted in the most non constructive way possible.
Eververse for example, they have been told it's okay so long as the items are cosmetic and not pay to win, yet the community is surprised when they put all the cool stuff in there and none of it as items elsewhere.
So long as the people giving the advise aren't streamers then I'm okay with it, as I don't feel that people who get rewarded by Bungie are ultimately the most objective.
Salt and emotions aside, don’t trust dev saying “This is not how we wanted it” or “It doesn’t work as intended”
First, all the promises about the content D2 would offer. Then the XP system did not work as Bungie wanted. Afterwards a complete silence about QoL, which resulted in way too late blog post about what we should expect. And now CoO, which I think is a good content, but definitely not worth the wait and its price. Add to the list Prometheus Lens shipped with a bug.
From a personal experience in product development (not a software), there are a lot of things to happen before even the first prototype is manufactured – objectives, scope, requirements, concept review and validation, risks assessment and multiple internal and external reviews to name the few. From the prototype to the first batch/final product, there are numerous tests to prove against concepts and assumptions, validate and verify performance, quality assurance and control. So, in the end, you have a robust product which performs to the specified designs with the degree of confidence proportional to the quantity and quality of effort you put in.
In other words when dev tells you that they didn’t know their product would perform in the way it does its either low-effort development or lies. And silence is a reluctance to admit either of two.
The entire development of this game seems pretty much like a rush to get something out to meet deadlines and get bonuses.
Probably working on Expansion II emotes, ships, ghosts, sparrows, and ornaments. You know, "content."
which is laughable because this dlc has been basically finished since vanilla launched....... some minor finishing touches were added I'm sure, but the last 3 months bungo has been doing jack shit.
It’s pretty ridiculous that they just blame everything on bugs or “it didn’t turn out how we wanted it” instead of just saying “sorry we fucked up”. Personally I would appreciate the latter instead of this deflecting bullshit.
Curse of Osiris isn’t bad, The $20 expansion model is.
CoO is this best $20 expansion objectively and by a LONG shot, but that bar isn’t very high. Our last ones, Dark Below and House of wolves were very vapid in terms of content with DB having a 4-5 mission campaign and HoW not having a raid.
These expansions never really sat well with the community, but I think CoO, while still flawed, actually add a decent amount of good content. Heroic adventures add a nice burst of prestige content and adds more desperately depth to the adventures. The new public event is robust and fun to play. Weapon forgoing adds a decent grind to the game for cool new weapons. And the changes coming on the 12th like new uses for legendary shards, vendor updates, and, while I’m in a very small minority who doesn’t feel that this is all good, a step in the right direction for those who want more RNG involved with weapon ability in the form of masterworks.
But I did say this DLC is flawed. For starters, there’s not that much to mercury as a destination. While I’m kinda happy that there’s a destination in a $20 expansion to begin with, I’d honestly rather have that effort go into more missions, exotics and mechanic adjustments. Heroic strikes have no modifiers and are locked behind the dlc, and last but not least, the infinite forest. While I’m not too sore, this could’ve been so much more. The idea lends itself to cool concepts, but weren’t implemented in a meaningful way (hoard mode when).
But let’s all be real for a moment. No matter how good the infinite forest was, or if the campaign was 8 hours, this expansion was doomed from the start in terms of player reception. In the eyes of the community, anything they could bring to the table at this time and with this expansion isn’t what the game needs. And the reason for that is time. There is literally no way that any developer could
1-Address most of the community’s complaints in a smart and meaningful way (gathering data, slogging through the vitriol to find constructive criticism , testing, etc).
2-Provide a robust expansion
In the span of 3 months. If they can, they’re probably taking advantage of some Vex time manipulation bullshit.
Now we can go back and forth about potential solutions like “Make the DLC free!!!!!!!”, which would throw anyone’s credibility out the goddamn window, and “delay the expansions for the sake of making meaningful changes to the game!”, an actually valid point, but sadly unrealistic given development time and release scheduling. Like I just said we could go back and forth forever to find that perfect remedy so that everyone wins, but I think that answer lies in ditching then $20 expansion model, another sadly unrealistic argument. I would honestly prefer a $30 expansion every 6 months with some gameplay changes made in between over what we had in D1. Yes that includes TTK onward as well. That way we get a steady stream of robust content and more time devoted to plan overhauls in mechanics.
That’s my ramble for the night, it’s 4:30 AM and I need sleep. Thanks for reading and have a good one guardians.
I think RoI was 30$, but I could be wrong.
2 hour story. Easily 10 more via mop up and grinding the forge. Plus a raid lair. And every D1 dlc featured returning guns. Or did we forget the Iron Ghorn? Osiris features more new exotics and returning ones have been reworked enough.
Pretty sure I paid that price for Rise of Iron, which is clearly better.
When the new stuff to do can all be done between meals, that's not really good.
When so much of the new stuff you can get is further kept behind the Bright Engram/Token model instead of being guaranteed more things through completion of quests and specific activities, that's really, really not good.
The fact of the matter is Bungie is all in on the lootbox model.
It also remains to be said that most of the tweaks and adjustments they're promising never should have been needed to begin with had they simply built upon where D1 ended up.
My "Powerful Gear" Luminous Engram Decrypted Into An Eververse Engram.
Needless to say, I'm pretty upset. I would have preferred the PL boost over a ghost shell.
Edit: the GIF looked pretty bad so I linked the video.
Edit 2: Possibly a bug? I leveled up when I turned in the engram but still did not receive the Powerful Gear rewards.
when turning in milestone you get a small amount of XP. might have happened that you filled your XP bar and received LE. but in this case I wonder where your powerful gear went.
That's unbelievable. Senior Progression Designer must already be in their office smiling.
Are you sure you haven't got new items in your inventory/postmaster? I think you get a little light boost when turning in milestones so you might have just levelled up
exactly this. look at the xp bar when going in and coming out.
Do you wanna listen to a new bug?
I don't know if it's known by the community but It seems that there is a cap of 84 emblems inside the kiosk at the vault, if you get more than that quantity they won't appear. I realized of this issue when I bought something at Bungie's store and I went to redeem Heretic emblem and it didn't appear at kiosk.
My recommendation is not to buy at bungie store or at least don't redeem any code until they fix this. Another one would be having a free slot in each character if you earn a new one (delete an old one).
Sorry If I commited some grammar mistakes, no native english speaker :)
This needs to be on the front page.. you bought this company’s merchandise with promise of an emblem you didn’t receive
lmao a cap? in the COLLECTIONS. for FUCKS SAKE BUNGIE. capping what you can collect...... I don’t know anymore
Hey dude, maybe change your user name to sacrificial_lamb
While you're at it can you talk to your company about not becoming the next EA because it's headed that way, fast.
Bungie, the mere fact that the Prometheus Lens is so overpowered and bugged in PvP is proof of how lazy your QA team is. There is not a single way that that bug wasn't spotted in Crucible testing.
I'm just astonished at how horrible this expansion turned out to be. Curse of Osiris is the literal epitome of laziness. Hardly any effort was put into crafting the world with what the art team made. Bugs like crazy. Locking out content from the VANILLA GAME behind the expansion. Game-breaking bugs that could be spotted by a fucking 2 year old... fucking astonishing.
Bungie, if you don't fix this and take your time with your work, you're going to lose every single player you have. Nobody wants to play in the Crucible anymore if all they get is a 55-0 match that ends after 4 minutes due to the mercy rule kicking in because everyone on the enemy team is using Prometheus Lens.
Maybe they did catch it, but instead of nerfing the damage by 40% they accidentally nerfed it by 0.04%
I work in QA and can't stand threads like this.
This could very well have been caused by a last minute check-in to the build that was never even run past QA in the first place...
Or perhaps there's a JIRA sitting there detailing this issue that simply didn't get prioritised for a fix before the build shipped?
Nah, clearly QA are all just lazy.
I was JUST about to post the same exact thing. Lol
But for real, how the actual FUCK does something so completely broken like this slip through the cracks??!! With all the hyperbole and exaggeration about how “broken” the game is, this one right here is ACTUALLY game breaking. This has to be priority number one to fix theres no two ways about it. This is “drop fucking everything and fix this shit by tomorrow” levels of broken.
You just gave them an excuse! Now they are going to use it. Lol
I would prefer if Bungie pauses development on the next Expansion and fixes the rest of the game first
I want Bungie and Activision to make fair money. I want them to pay every Artist, Programmer, Developer, Designer and everyone else who works there. I don’t want to play a game that only rewards players if they spend additional money in the in game store. I don’t want to see all my friends leave again because there is nothing meaningful to do. I don’t want to see Destiny in the negative headlines anymore.
Question is, is the outcry reaching a point where it's louder than the demands of their shareholders? I'm not so sure yet. They'll try and paper over the cracks, but I suspect they'll also try and stick to the schedule.
Well if this is the reaction 1 day after launch, imagine the dissatisfaction a few weeks from now, or a few months.
If it’s not now it will be soon.
DICE paused development on Mirror's Edge and DLC to fix Battlefield 4 with all hands on deck. Look at the game now, still played years later despite a worse launch than Destiny 2 by a long way.
I would argue that it's worse. Division didn't have 3 years under its belt. Division didn't have a positive outlook on the future at the end of the first game's cycle. Division sure as shit didn't lock progression behind a paywall.
"Create sustainable player progression and chase through Destiny 2’s Bright Engram" -Senior Progression Designer, Bungie Career Listings
Yep. This is real.
Create sustainable player progression and chase through Destiny 2’s Bright Engram
Work closely with our Live leadership team to craft a long-term vision for the Eververse and its presence in the Destiny IP
Work closely with our Live product manager to analyze key performance indicators to inform design
Design and implement new features and systems with an eye on engagement, retention, and monetization
Use data and design sensibilities to define strategies for maintaining ideal engagement patterns and maximizing player satisfaction
Work with Destiny 2 leadership to help define a cohesive monetization experience across multiple expansions and seasons
Manage the creative and craft growth of Progression designers on the Eververse team and help establish a strong design culture
Just why Bungie...why?
I guess we really do have #spendgame and it is all the higher-ups at Bungie's fault. Those people higher than Luke Smith turned Destiny 2 into the mess that it is.
wow, upvoting this. just shows you that they want to nickel and dime you like a crack addict right before a job interview that would let you afford rehab
I think I’d rather literally burn $20 than give Bungie $5 after seeing this.
Hey it's me a fire.
I mean, at this point is it not obvious? They’ve taken every meaningful reward structure from Destiny 1 and dumped it into RNG lootboxes. It has ruined nearly all sense of achievement associated with rewards in the entire game, and it seems pretty clear to me that this is coming from up top.
The Live Team is trying to walk it back a little (new ornaments tied to specific activities and gameplay achievements), but I think the book is written for D2 as far as Bright Engrams being shoved in our faces.
EDIT: After thinking a bit, I’d just like to point out that if they are actually putting this job out there and trying to bring someone in, it could mean they are aware of how fucked the situation is and are trying to get someone to make improvements, thereby acknowledging the issue.
It sucks to see “monetization” and Eververse so many times in one job description, but it might not actually be the worst thing in the world if it gets results.
When this sub skips the honeymoon phase and goes straight to shitting on the new DLC, Bungie should realize something is wrong
And the thing is, almost all of the critiques and problems with the DLC have been accurate! Super short story? Yup. Unbearably small Mercury? Yup. Infinite forest not being infinite at all? Yup. Eververse taking control of most of the new loot? Yup. Its out of control! People payed money for this!
This should really be a wake up call to all those who preordered the season pass (including myself) since Bungie thinks its ok to release small updates to the sandbox as opposed to real expansion sized DLCs just because people payed already. I certainly wont be preordering anything else from Bungie without seeing it first, Curse of Osiris was a huge letdown.
You should just stop pre ordering anything tbh. There isn't really a need anymore now that your not standing in line outside GameStop for 4 hours making sure you get your copy.
to be fair, there was a honeymoon phase, and it lasted about three hours, which conveniently is pretty much the length of the DLC
The market that they're catering to doesn't give feedback, they either login or they don't. If they want feedback, they have to deal with us. Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
I'm just sad, really. I was ready for CoO to fix problems and give me a reason to be enraptured by the universe again, instead it gave us about an hour of new content on a fairly small new area, a few remodels of existing units and 1 new enemy unit as far as I can tell, a couple hours of content that is basically recycled content, and a very small number of reskins of existing weapons, and then a plethora of beautiful content limited to loot boxes.
Strikes still beg for a reason to be done. No strike-specific loot because all those tasty treats are saved for LOOT CRATES.
Heroic strikes couldn't even be fucked about to add modifiers.
The 5 new levels are the most vapid excuse for a leveling system I've ever experienced, they give you nothing, do not matter, and simply exist to make you feel like you're accomplishing something, while doing fuckall.
The light (or power whatever) barely matters.
Mods are pointless still
Inventory space is too limited for a game fashioning itself a collection game.
Skills are still so shallow it's laughable, couldn't have used the new levels for some new skills? No? Saving that for the first real DLC, the one that comes after the 2 given to season pass mongoloids? (Don't get too offended, I'm one of those mongoloids)
The "forge" mechanic doesn't even add new guns, just reskins of unexciting guns.
This one is probably just me, but the worst thing that continues to piss me off is that the silent protagonist continues to ruin any semblance of investment I could feel in the characters, scenes where the ghost crack 10 jokes and ask the Guardian 4 questions only to have me shrug like an inbred moron just fucking steams me, if they're truly dedicated to the silent protagonist thing, then don't have characters levy questions and shit at them, it makes our character look socially retarded.
I just don't know how a dlc could add less of value while blustering so hard, it makes my asscheeks rumble. Posted from phone, sorry for inevitable spelling errors and general shit formatting.