DestinyTheGame

My biggest problem right now? I got 2 Rare Mods and a Shader from a Bright Engram

My biggest problem right now? I got 2 Rare Mods and a Shader from a Bright Engram

Like if your gonna make this paid option to get item, why am I only going to get items that arent even special?

Do you have a clip of this happening? AFAIK, the 2 mods and the shaders drop ON TOP of the main items, not instead of.

Bungie, a ONE YEAR exclusive window is flat out insane. Insane.

Bungie, a ONE YEAR exclusive window is flat out insane. Insane.

I was just about to make a post about the dam in the EDZ. I was speculating that it would be a future mission area, because from our vantage point it looks really cool, and I want to go there.

I decided to take a few minutes to look it up before making my post, and discovered that it was part of the Lake of Shadows strike.

It blows my mind that I will have to wait another nine months to play the strIke.

It is ridiculous.

EDIT:

1) Ouch. My inbox.

2) Damn it! I really didn't want this post to blow up... I've been TRYING to stay positive, but my first salty post in a while hits front page! Sorry guys!

Welcome to the reality that Xbox players have been living since D1 Day One. Only now are some players are completing the PS exclusive strike on Venus and receiving Zen Meteor.

Edit: Here's a reddit post with Forbes article that detail how this exclusive crap hurts everyone. FROM TWO YEARS AGO. I don't blame Bungie for making this devil's deal with Activision, but still.

Edit 2: Holy shit my first 1k comment. Thanks ladies and gents.

Welcome to the pointlessness of exclusive content on multi platform games. Having exclusive content in a game available to everyone is not going to make someone switch platforms.

Edit: apparently that was enough for a small amount of players to switch.

Get this: It was an exclusive for TWO YEARS.

The deal was initially presented as a one-year thing, but the fine-print was that Playstation ExclusivesTM from TTK will remain so until the next major Destiny installment, which wasn't Rise of Iron, but Destiny 2. So, even Deej didn't know about this (surprise surprise) until Rise of Iron was launching and he had to tell us "oh, guys sorry, no PS Exclusives yet cos this was supposed to be when D2 came out but we pushed it back a year, and didn't read our own contract with Playstation and so you don't get shit for another year".

We were, and still are, mad.

I only recently got jade rabbit. It was ps exclusive for.... 3 years?

That's fucking stupid.

Edit: OK so not three years but still

Benedict 99-40 needs Lair armor in his pool

Benedict 99-40 needs Lair armor in his pool

I have not seen any major discussion on this but the lair armor is not in the pool for Benedict 99-40. Each time I have finished the Lair I would go back and use the tokens to rank up in order to check what he has offered. Still normal Leviathan raid drops. Considering we still get the same tokens as a reward, and more often than actual drops, should at least the armor set not be part of the pool of rewards?

Honestly I don’t know why this isn’t discussed more, there should be 2 token sets or he should now be selling Raid 1 Armour (on rotation each week, maybe 2 weapons and 2 armour) and the RNG should be for Lair Gear

Edit - I realise people would have a ton of old Raid tokens but it could still be out of both pools. I don’t really want tokens for Raids as is unless there’s a chest in the actual raid (Like WotM) to have another spin on that specific pool

Raid gear should be special and offer unique aspects like it did in D1

IMO there shouldn't even be tokens for the raid. Instead have higher droprates from the raid itself. It worked for 3 years in Destiny 1.

This could easily be resolved by them putting another chest at the end of each encounter and allowing us to use tokens for another dip into the loot pool.

This is another case of Bungie fixing something that wasn’t broken, because this was already implemented in Wrath of the Machine.

and the RNG should be for Lair Gear

With people having a thousand raid tokens though, isn't that basically a free pass to the armor and weapons without setting foot in the Lair? Even if you unlock it after 1 clear, isn't that cheapening it somewhat? Part of the gear for this is the ability to say - yeah, I did that content repeatedly and here's how you know - I'm Feltroc incarnate. I didn't really like the idea of it for the Raid proper, but the issue was mitigated by the fact that no one had tokens to turn in unless they were doing the raid anyway. With the drop rates as they are in the raid, I admit it felt more fair.

So the only way RNG for the new gear flies is if there is a new token. And do we really want more new tokens Bacon? Think about this. Dup protection is coming in January (hopefully). What if similar to Masterworks, high level content (Raid, Trials, let's throw Prestige Nightfalls in there) has an increased chance for dup protection to be in your favor. So let's get rid of tokens, let's tick up the drop rate in the high end content a bit (7.5-15%ish maybe?) and make dup protection give you a 75% chance (as opposed to say, a 30% chance for regular legendary drops) for it to be an item you don't already have in that loot pool. The Weekly Milestone for activity completion gives you a 90% chance for it to be something you don't already have. RNG is always gonna be RNG, right? Gives us a feeling of beating the boss and getting the Helmet you need to finish your set. Or finally see that Hand Cannon drop. A great reward for toppling end game content. Icing on the cake.

This Week in /sub/DestinyTheGame History [2016/12/16 - 2016/12/22]

This Week in /r/DestinyTheGame History [2016/12/16 - 2016/12/22]

"Life moves pretty fast. If you don't stop and look around once in a while, you could miss it." - Ferris Bueller

True back then, true today. Life does move pretty fast, just as posts move pretty fast on /sub/destinythegame. Once a week, "This Week in /sub/destinythegame History" brings you some of the gems from this time last year. It's a walk down memory lane to give some perspective of where we were and how things have (or haven't) changed in the last trip around the Sun.

Maybe you made the post, maybe you saw the post, maybe you missed the post. Relive it or discover it for the first time. Either way, we hope you enjoy this blast from the past.

Bungie, it's been over 2 years, and throwing knife STILL doesn't count as a solar ability kill. Christmas gift to DTG (150 Wallpapers of almost all the emblems in Destiny) SBA: A few SRL tips that will guarantee you a first place. Apparently letting other people win in SRL makes you a loser. I animated some Emblems! When you can't find the emote you hoped for(Confused Travolta) Congratulations Bungie, you've made me go from hating my teammates for not killing ENOUGH during a strike to hating my teammates for killing to MUCH. Xur's Dawning Gift had quite the surprise today! I actually miss Dinklebot. When I'm using one of my guardians I wish the other two were sitting in the lounge in the Tower or something

To see other /sub/destinythegame posts from this week last year, click here.

The 7th post is relevant a year on because now they steal my kills for my orbs lol

"You don't even have a MW gun why are you killing things?" - Me

Hey, #6 was added!

I whish we could have #5. The MW weapons have a little animation, so technicaly I suppose Bungie could do it for some Exotic emblems.

Fated Engram Is Once Per Account - Open It On The Class You Want The Exotic Armor (Potentially) On

Fated Engram Is Once Per Account - Open It On The Class You Want The Exotic Armor (Potentially) On

Per Account Per Week You can check your exotic collection with https://destinysets.com/all-items

FYI: the engram can be used once per week - it is not a one shot deal.

The official Destiny 2 Companion app also shows which Exotics you have collected.

That's what I meant but thanks I'll clarify

I'm really annoyed at Fated Engrams right now. I used what's left of my legendary shards to buy one and got Wings of a Sacred Dawn - an exotic armor piece that I've had for months. Maybe it's bugged.

So mad right now

[D2] Xûr Megathread [2017-12-15]

[D2] Xûr Megathread [2017-12-15]

Agent of the Nine, Xûr

Description:

Xûr comes and goes freely, his strange curios too valuable to risk.

Location:

The Tower, near Dead Orbit

Tower, behind Dead Orbit on steel steps.

Item|Cost

DARCI |29 Shards

Celestial Nighthawk |23 Shards

Hallowfire Heart | 23 Shards

Eye of Another World | 23 Shards

Three of Coins (x1) | 31 Shards

Fated Engram (One per account) | 97 Shards

What's a Xûr?

Xûr, Agent of the Nine is a strange vendor who randomly appears in a Public Sector in each of the four Worlds, depending on planetary alignments and Bungie's whim. Xur sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 9:00AM UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

Sort comments by New to join the conversation!

Data provided by DestinyTracker

Holy fucking shit, he's actually selling CN.

Edit: I am now 100% confident my internet will be out all weekend so I cannot buy it.

Edit 2: To everyone telling me to have someone else log in and buy it or offering to do it, my internet is not actually out. I'm at the office right now and based on my historical luck when I get home I will find that it is out.

Tower, behind Dead Orbit on steel steps.

DARCI - 29 Shards Celestial Nighthawk - 23 Shards Hallowfire Heart - 23 Shards Eye of Another World - 23 Shards Three of Coins - 31 Shards Fated Engram - 97 Shards

Fated Engram is one per account

I'm so fucking stupid, I bought the Fated Engram first thing and got DARCI...

Someone plz hold me

I miss waking up on Friday to check Xur’s inventory

I miss waking up on Friday to check Xur’s inventory

Yeah he disappoints more often then not, and appearing 10am PST seems like such a small adjustment, but it’s completely changed my experience on Friday morning

simple solution: adjust sleeping cycle to be 8 hours later, so that you are in-line with the new reset.

This man is a problem solver.

Yeah, used to be the Friday morning ritual. Wake up, check Xur's inventory, go to work. Now its wake up, go to work. Later, check Xur's inventory. Meh.

The inevitable solution will be to quit my job, sleep in late, then check Xur's inventory.

HI, AUSTRALIA HERE. MISS HAVING RESET AND XUR AT 7PM => IS NOW AT 4AM THE NEXT DAY. BUT THATS FINE. WERE FINE. EVERYTHING 👏🏻 IS 👏🏻 FINE.

Masterworks Armor Should Add More Super Energy From Minions of the Darkness

Masterworks Armor Should Add More Super Energy From Minions of the Darkness

Just an idea.

And health Regen on orb pickup 👍

Don’t forget increased the amount of power ammo you can carry!

I'd rather have more grenade and melee, and / or health from orb pickups

Just the boots though!

I have played a day of Public Events with the Electronica Shell equipped and one without it. It does not provide additional loot. It's time to give us transparent numbers on all 'boosts' so the community can track them.

I have played a day of Public Events with the Electronica Shell equipped and one without it. It does not provide additional loot. It's time to give us transparent numbers on all 'boosts' so the community can track them.Starting with the XP throttling mess, I have to say a lot of the 'boosts' are shady and not transparent. Another day, a user claimed the "All XP gains increased by 10%" from the Cosmos Shell, for example, does not for some reason stack with the Fireteam Medallion. 

I was lucky to acquire the Exotic Electronica Shell which is supposed to provide "increased loot from public events on all destinations". 

This is not working. All Public Events still give me a chance of a blue item and a token. See Edit 5



It's time for Bungie to give us numbers on these stats so we can track them properly. Is this another bugged thing? Remember, those are Eververse items, which means you can pay for them and in no way see the benefit advertised. I enjoy the game and try to keep salt to a minimum, but all these shady 'boosts' and hidden mechanics of what stacks and what doesn't to hinder progression in a way Bungie wants it is just complete and utter bullshit.



Edit: I want to be clear, it's the description of the items that I find bogus and unclear. "Increased loot" to me does not mean a "chance for increased loot" or a "chance for BETTER loot", those are three different things. Secondly, why are the mechanics behind all of these items so shady? Why does the cosmos shell not stack? I agree this "sample" is not a really significant sample size or a statistically relevant outcome. It's about the fact that there are bogus descriptions in items you are being sold that do not work together with other items and also are phrased in a way that give you the feeling of some great perk when in fact you are all probably right and it raises the chance of an exotic from 0.015% to 0.016% which obviously one person can not possibly validate. It is a matter of transparency and fairness, that items behind a loot box sale system are clearly described.



Edit2: Look, I understand that clearly I should not expect an exotic from every public event, I just want you to think about this for a second: There is no way Eververse is not designed in order for you to go in there and think "wow, look at this cool shit, cool, this one even gives increased loot from public events. Ok, I will get some Silver, I want that" - perks like this being in a mtx loot box system is already borderline disgusting, but then they aren't even noticable? So there is two solutions: It's either tiny because the community would be outraged that there are items sold that give a tangible benefit to the experience or it's bugged. I think it's the former, but that makes the placement and the item descriptions in the Eververse just intentionally shady. That's my point.



Edit3: I have done the winding cove event now four times for exp comparisons. Each time, I only rallied to the flag and shot the ship (for heroic). Here are the results: 


No boost: 2000 XP
Cosmos Shell: 2200 XP
Fireteam Medallion: 2500 XP
Cosmos Shell + Fireteam Medallion: 2500 XP 


Forgot to take a screenshot for the last two, if people think I'm bullshitting I will oblige.



Edit4: Bungie replied



This is not working. All Public Events still give me a chance of a blue item and a token.

Edit5: In light of Bungie's response, I find it fair to strike through that comment since it's only really valid on Mercury. The larger point still stands, though, buff stacks are not working in the case of XP and remain elusive with regards to loot drops, phrasing of the items still leaves room for interpretation. This is still not a great way to market things for loot box purchases.
I have played a day of Public Events with the Electronica Shell equipped and one without it. It does not provide additional loot. It's time to give us transparent numbers on all 'boosts' so the community can track them.

Starting with the XP throttling mess, I have to say a lot of the 'boosts' are shady and not transparent. Another day, a user claimed the "All XP gains increased by 10%" from the Cosmos Shell, for example, does not for some reason stack with the Fireteam Medallion.

I was lucky to acquire the Exotic Electronica Shell which is supposed to provide "increased loot from public events on all destinations".

This is not working. All Public Events still give me a chance of a blue item and a token. See Edit 5

It's time for Bungie to give us numbers on these stats so we can track them properly. Is this another bugged thing? Remember, those are Eververse items, which means you can pay for them and in no way see the benefit advertised. I enjoy the game and try to keep salt to a minimum, but all these shady 'boosts' and hidden mechanics of what stacks and what doesn't to hinder progression in a way Bungie wants it is just complete and utter bullshit.

Edit: I want to be clear, it's the description of the items that I find bogus and unclear. "Increased loot" to me does not mean a "chance for increased loot" or a "chance for BETTER loot", those are three different things. Secondly, why are the mechanics behind all of these items so shady? Why does the cosmos shell not stack? I agree this "sample" is not a really significant sample size or a statistically relevant outcome. It's about the fact that there are bogus descriptions in items you are being sold that do not work together with other items and also are phrased in a way that give you the feeling of some great perk when in fact you are all probably right and it raises the chance of an exotic from 0.015% to 0.016% which obviously one person can not possibly validate. It is a matter of transparency and fairness, that items behind a loot box sale system are clearly described.

Edit2: Look, I understand that clearly I should not expect an exotic from every public event, I just want you to think about this for a second: There is no way Eververse is not designed in order for you to go in there and think "wow, look at this cool shit, cool, this one even gives increased loot from public events. Ok, I will get some Silver, I want that" - perks like this being in a mtx loot box system is already borderline disgusting, but then they aren't even noticable? So there is two solutions: It's either tiny because the community would be outraged that there are items sold that give a tangible benefit to the experience or it's bugged. I think it's the former, but that makes the placement and the item descriptions in the Eververse just intentionally shady. That's my point.

Edit3: . Each time, I only rallied to the flag and shot the ship (for heroic). Here are the results:

No boost: 2000 XP Cosmos Shell: 2200 XP Fireteam Medallion: 2500 XP Cosmos Shell + Fireteam Medallion: 2500 XP

Forgot to take a screenshot for the last two, if people think I'm bullshitting I will oblige.

Edit4: Bungie replied

This is not working. All Public Events still give me a chance of a blue item and a token.

Edit5: In light of Bungie's response, I find it fair to strike through that comment since it's only really valid on Mercury. The larger point still stands, though, buff stacks are not working in the case of XP and remain elusive with regards to loot drops, phrasing of the items still leaves room for interpretation. This is still not a great way to market things for loot box purchases.

I would really like some hard data on this. Basically you'd probably need dozens of hours of PEs with and without that shell and track all loot drops to actually make a statistically valid statement. You'd need a large number of exotics and legendary drops under both circumstances to confirm that the drop rates indeed are different or the same - especially when it comes to low drop-rate items like exotics.

My guess is that the drop rates for anything good in PEs is so low that increasing it by a factor of 1.1 (the ballpark of the increase I'd expect) isn't significant enough to be noticed without actually collecting the data. I totally agree with you that they should just tell us how much that ghost increases things. And to be honest, if items give us boosts that we can't even notice are in effect, that's a problem, too.

EDIT: To slightly emphasize what I wanted to say: while the lack of "proper statistical analysis" is true, I think we have a much bigger problem here than the lack of data collection. If after dozens of PEs you can't tell if the ghost does something, it probably isn't doing much. If you need hundreds and hundreds of PEs worth of documented data to tell it has an effect, most of the playerbase practically won't benefit from it at all.

if items give us boosts that we can't even notice are in effect, that's a problem, too.

Welcome to Destiny 2.

The fact that the OP should have to spend countless hours testing and collecting data is the issue, in my opinion. Items that work in this way should clearly indicate some sort of percentage on them.

Case in point: how long had xp throttling been going on? It took someone playing for hours and hours then crunching the numbers to find out. A simple percentage added to the item would negate the need to do this as numbers could be calculated more easily.

It's the sort of transparency we will probably never get. But if they were smart, they would add those numbers. The Eververse store would benefit substantially from this, especially if those weren't fixed percentages (shells/items with different tiers of rarity offering varying percentages). They'd sell even more silver as people would likely gamble away all their gold doubloons to get upper tier items.

Hey all,

Working with the Investment team, we've identified an issue where the Public Defender perk provided on the Electronica Ghost Shell is not granting increased loot from Public Events on Mercury. We have verified that the perk functions properly on all other destinations, and a fix for Mercury is being planned for early 2018. Note: Other items, like the newly added Three of Coins consumable, are not impacted by this issue.

In terms of defining "Increased Loot" from the Public Defender perk- this grants increased chances for rewards, typically in the form of Legendary or Exotic rewards, upon completing public events.

As for concerns regarding XP buffs provided by the Cosmos Shell: The Well-Rested buff is the only buff that stacks with the Guiding Light perk. No other XP buffs stack, unless otherwise specified in-game.

We'll be looking to publish some articles to Help.bungie.net to give more clarity to the functionality of these perks in the near future.

Cheers,

-dmg04

Bungie, there is a big difference between grind, and RNG, please learn the difference

Bungie, there is a big difference between grind, and RNG, please learn the difference

Bungie needs to establish a base minimum for drops (never zero) but add bonus potential like they do now. For example, sometimes you get a blue. But nothing is wrong. Would rather know I will at least get 1 with the potential of more compared to maybe I will get something... agreed. That’s not grind. It’s still a lotto.

Dilly dilly

Yup, the verse design stinks!

Bungie, there is a big difference between grind, and RNG, please learn the difference

Even with their D2 mistakes, I am pretty sure some of the 700 odd people who work there know that. JUst because you dont like a system that doesnt mean its bad or they dont know what they are doing, it just means its a system you dont like

here is an idea: when you dismantle something presume you are only going to get one and then when you get a few extra its like Christmas.

Try one of these subthreads