CitiesSkylines

Worked out a cheap way to power most of my city...

Worked out a cheap way to power most of my city...

You broke the game👌

Nice idea but in a reallife situation, the cost of the sewage pumps would be way higher than what the generators could put out. Damn physics :(

Think again.

Oil power: ₡16 per MW of power.

Coal power: ₡14 per MW of power.

OTE Conversion Plant: ₡13.33 (repeating) per MW of power.

Geothermal: ₡13 per MW of power.

Nuclear: ₡12.5 per MW of power.

Wind: ₡10 per MW of power at max.

Advanced wind: ₡10 per MW of power at max.

Solar updraft: ₡9.33 (repeating) per MW of power.

Wave: ₡8 per MW of power.

Solar: ₡7.5 per MW of power.

This monstrosity: ₡2.38 per MW of power.

Say what you will about this post. Ugly? Yes. Practically cheating? Definitely. Going against the spirit of the game? Absolutely. But it is cost effective at least.

theoretically a storage power plant is not that different from what OP built, water gets pumped up and then down again when needed. Not working for power-generation, but for energy storage its pretty much perfect (except for the insane amount of space needed)

Double Trumpet Interchange v2

Double Trumpet Interchange v2

I am so used to hearing about him, I read Donald Trump Interchange...

I’ll go ahead and add this to the ol spank bank for the next time im on C:S

Fucking same. Urgh

I'm so tired that's what I read as well

Almost maxing out Hydro power!

Almost maxing out Hydro power!

So North Korea can't bomb it :P

Why is that name of your city blocked :P

Wait, is there a limit?

Downtown - Beeson City (North America Inspired)

Downtown - Beeson City (North America Inspired)
Airport Video (Cinematic).

My city build completed.

More pics are uploaded to my imgur album.

For Videos: 2 videos : and City View (Cinematic).

Very nice. Great photography as well. What was your inspiration/motivation for the city?

Why is everyone playing Google Earth?

very nicely done

Too many hours later. Elevated urban expressway.

Too many hours later. Elevated urban expressway.
YouTube video here

Weaving through the core of the city. Built with Ronyx69's Tokyo inspired expressway set (the LHD set though, to confuse me further and make the process more frustrating, heh).

While i would have liked to go heavy with the detailing, i have to watch my prop limit. Also i know nothing of highway design which i bet is very evident :D

more pictures here and a confusingly edited .

Oh wow that is so many layers of roads! 4 layers plus the river at one point. Really cool and reminds me of some of the crazy stacked infrastructure I saw in Tokyo.

Just wondering, what is the grey building just peeking out at the bottom left and the 'Washington Post' (edit: oops it seems like another word (German?) but I can't quite decipher it) building at the top right?

Warning drivers to slow down

One day a game will exist where something like this does not take 30 hours to build

I'm taking a break from Cities, here's what I've been working on for the past 5 months

I'm taking a break from Cities, here's what I've been working on for the past 5 months

I've rarely seen a more realistic European city on here than this.

Bravo

I've been trying trying to be as faithful to history and urban planning principles as possible. Hence you'll see grid-based old town as specified by the Magdeburg rights, 19th century glamour of impressive squares, boulevards and city axes, turn of the century neighborhoods heavily damaged during WW2 bombings and then filled with modern architecture, some modernism, some new urbanism and so on and so forth. If you have any questions, don't be afraid to ask!

Phenomenal design. Any planning or design on paper or elsewhere beforehand? Or you just jumped straight in and built it in-game?

I'm very passionate about architecture and urban planning. Understanding historical processes behind cities definitely helps if your goal is to strive towards a historically justified realistic city. Also, modders have been phenomenal when it comes to providing various tools that'd enable such design.

A new use of the district tool.

A new use of the district tool.

Ooh, that's clever, give me a mod for signs and notes right away!

I'm sure a piece of road floating in the middle of the river is reminder enough for me.

Ah yes, but you underestimate the literal colander that is my brain and the extent of my stupidity. "What the F is that road doing in the river, stupid game must have glitched" - me within 24 hours.

MoveIt!, Road Anarchy, Plop-able asphalt, lots of swearing.

Trust me I work to the point of "good enough" and envy those who can make actually realistic sliplanes.

Another church that sooner or later will hit the WS ... pls tell me when there are enough churches :D

Another church that sooner or later will hit the WS ... pls tell me when there are enough churches :D

There are never enough of them.

It's gotta hit the workshop about right freaking now. Please. Pretty please.

Some gothic churches would be cool

I have a gothic church that will be published soon, you may google for "Bautzen Cathedral"? However it's not what most people would consider gothic :D

I finally finished the city I've been working on for the past two months. (Link to gallery)

I finally finished the city I've been working on for the past two months. (Link to gallery)

Was this using any expansions or added stuff? I have the game on PS4 and seeing this makes me want to play it more. I've only dabbled a little.

great tour of your city !

Very nice! What map is that please?

Really nice work. I like the natural feel to the city that realistic growth and progression led to. Smart overall layout. I also like the way your industrial districts fit into the scheme of things, staying close to other districts but separate enough to reel in the negative effects. Cheers.

[RELEASE] Set of 4+1 Lane Asymmetric Roads!

[RELEASE] Set of 4+1 Lane Asymmetric Roads!
[RELEASE] Set of 4+1 Lane Asymmetric Roads!

Why 4+1 ? I see a 3+2, do I miss anything?

4 normal lanes plus 1 turning lane :) soz for confusing but it'll make sense when i release more :)

4 lanes (2 each way), with an alternating middle lane? That is all I can think of

That's contrary to the conventional naming standard irl (2+1, 2+2 roads) and in NExt2. Why don't you call it 2+1+2 road or 5 lane two-way alternating asymmetric (different from two-way median turning lane) to be exact if you don't want to put "turning lane" in title?

[edit] Sorry missed the "lane" in "4+1 lane road". It's alright to me, seems confusing to others.

Try one of these subthreads