Urza is Alive!

Urza is Alive!

Seems like an amalgamation of every Planeswalker ever printed.

Here's the list of abilities that I pulled from the source. I've tried to clean up the formatting, but I'm sure I missed some.

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. Distribute three +1/+1 counters among one, two, or three target creatures you control. Destroy target noncreature permanent. Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. Create three 1/1 white Soldier creature tokens. Create a 3/3 black Beast creature token with deathtouch. Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. During target opponent's next turn, creatures that player controls attack Urza if able. Put a loyalty counter on Urza for each creature target opponent controls. Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. Target player exiles a card from his or her hand. Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. Draw a card, then add one mana of any color to your mana pool. Until end of turn, Urza becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn\u2019t lose loyalty while he's not a planeswalker.) Until your next turn,creatures you control get +1/+0 and gain lifelink. Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Urza deals 3 damage to target creature or player. Until your next turn,whenever a creature deals combat damage to Urza, destroy that creature. Add X mana in anycombination of colors to your mana pool, where X is thenumber of creatures you control. -1: Urza deals 3 damage to each creature. Gain control of target creature. Urza deals 4 damage to target creature or player and you gain 4 life. Destroy target creature. You gain life equal to its toughness. You get an emblem with "Creatures you control get +1/+1." You may put a creature card from your hand onto the battlefield. Draw three cards, then put a card from your hand on top of your library. Target player puts the top ten cards of his or her library into his or her graveyard. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. Exile target permanent. Reveal the top five cards of your library. You may put all creature cards and/or land cards from among them into your hand. Put the rest into your graveyard. Search your library for a card and put that card into your hand. Then shuffle your library. Target player sacrifices two creatures. Create a 5/5 black Demon creature token with flying. You lose 2 life. Create a 4/4 gold Dragon creature token with flying. Target player's life total becomes 10. Destroy target nonland permanent. Return target permanent from a graveyard to the battlefield under your control. Create two 3/3 green Beast creature tokens. Draw four cards anddiscard two cards. -6: Urza deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." Destroy all lands target player controls. Create X 2/2 white Cat creature tokens, where X is your life total. You gain 100 life. Urza deals 10 damage to target player and each creature he or she controls. You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." Create a 6/6 green Wurm creature token for each landyou control. Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards. Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. You get an emblem with "Whenever you cast a spell, exile target permanent." You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens. You control target player during that player's next turn. Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game." Put all creature cards from all graveyards onto the battlefield under your control. You gain X life and draw X cards, where X is the number of lands you control. Flip five coins. Take an extra turn after this one for each coin that comes up heads. You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

...And then some

Gideon +1 into jtms ultimate. Pretty good.

I've currently seen the effects of [[Glimpse the Unthinkable]] and [[Fact or Fiction]] pop up in the -1 spot. Not sure if they are PW abilities, but they are totally there.

[[Jace, Memory Adept]] mills and [[Jace, Architect of Thought]] does a mini Fact or Fiction.

Would anyone care to make three dice for each of Urza's abilities that are large enough to fit the entire text of each of the possible abilities on each side of the dice?

I'll give you a billion dollars.

For a +1 I got "Until end of turn, Urza becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn’t lose loyalty while he’s not a planeswalker.)" Beautiful.

Send me half the payment up front, and I'll hand deliver to you within 24 hours.

It appears to choose a random walker ability of similar cost every time you activate it. That's cool.His ultimate also gave me Urza's Armor as an emblem, which is all I wanted.

EDIT: Actually, -1 seems absurd. So far I've gotten "Draw four, discard two." and "Destroy target nonland permanent." It's much more likely random effects. Maybe they're even generated on the fly?

Seems like his abilities are just planeswalker abilities that already exist.

Maybe it really is Roborosewater behind the scenes.

"Judge, how do I 'discard a player face-down?'"

Some of his -1s are pretty damn strong.

So every time you use an ability you have to look it up since it changes every time you click it? Interesting

20 abilities per activation cost is a nice round number. That makes it easy to print all of them and roll a D20 to pick one if/when there is no Internet access.

I'm pretty sure I saw actual Fact or Fiction, not the mini Jace version

Urza the Dragonspeaker is a fun image

They're not generated on the fly, they're pulled from a static list of options. I list them all here.

They dont let urza play with artifacts any more since the incident

It does have the full version, but they may have just tweeked some of the numbers to be well better. For example, Ajani's Lightning Helix is 4 damage/gain from Urza instead of the typical 3.

The altered Sarkhas -2 to fit the tokens in the set.

Nope, it's the ultimate on [[Jace, the Living Guildpact]]. To be fair, it's the most forgettable Jace of all.

Oh wow, there are actually exactly 20 abilities for each cost. That can't be a coincidence, the pdf version Maro was talking about will probably be exactly what you're talking about.

Which incident, there were like, 500 artifact related genocides due to this fucking head

That's funny, I got Diabolic Tutor as a minus 1.

Presumably any that don't target. nevermind, just clicked after typing this and got "Exile target permanent"

Okay then. Targeting rules out the window for Urza.

Further edit: most sensible way I can figure to handle this is that activating the ability essentially puts up to two actions on the stack: one to determine the action taken and one to actually do the action, if it has a valid target.

There’s 20 of each ability. They made it so you can print off a list of each ability set, number them from 1-20, and use a D20 if you don’t have internet access.

Better than Brainstorm. You only put one card back.

He also has FOF (which tucks the pile you don’t choose) and Demonic Tutor, along with several very strong removal options.

As long as you find something to gripe about, that's the important thing.

Not a judge, but -

First, put the player in your hand (preferably by the back of the head)

Next, move the player into his or her graveyard, face-down

Finally, if there is bleeding, call an ambulance.

(But seriously, don't do this. Un-cards should never be used as an excuse to perform violence on oneself or other players)

Urza visits Shiv, colorized AR 16000

Seems to me it randomly selects a planeswalker ability that matches not the cost of the activation, but simply whether it would have been a positive or negative loyalty cost. Urza's plus ability will draw randomly from every planeswalker's plus abilities (probably also including zero abilities as well) same for the negative activation. Then the Negative six obviously pulls from every single ultimate ever printed, which could actually be hilarious if they have the new Jace's Ult in there.

EDIT: After clicking through it a few times, it seems like there are only about fifteen Ultimate abilities to draw, so not nearly every planeswalker. Hopefully they'll keep updating it every once in a while.

Giant d20 https://www.amazon.com/dp/B014V0THS0/ref=cm_sw_r_cp_apa_q7xkAbJPQXC7A

Add in some note cards and tape and you got it

Hell, just number this list and roll a regular d20.

Nicol Bolas disagrees with you.

Nope, several of them do. Remember that this is Un-World, the rules work a little differently.

Dang I was hoping for Karn's ultimate to be in there

That's [[Jace, the Living Guildpact]]'s ultimate.

I don't think you quite get the point here.

So - abilities can target. I suppose that means we pick targets after the ability is revealed? But what if there are no legal targets? Do I get to spin again?

I got so far 3 -1 that dont exist in walkers.

Including creating a 4 4 gold dragon.But his ultimates were all existing walkers ultimates ,but only a few of then,not all,because it keeps repeating

Few might be slightly tweeked, i got "put two 3/3 beast tokens" on -1 instead on [[Garruk Wildspeaker]]'s one beast.

[[ugin, the spirit dragon]]

20-sided spindown

Its not fairrrr tho!

Balance is a 2 drop kiddo.

That's [[Jace, the Living Guildpact]]'s ultimate.

You used the word "judge" in your post, that's official enough for me.

Doesn't a Sarkhan create a 4/4 dragon? Or is it specifically the gold unset dragon?

Minor error to be fixed in one ability. https://imgur.com/a/nz7qP

[[Vraska the Unseen]] is the second one.

I got brainstorm! Damn thats beast!

I got demonic tutor as a minus 1

I think part of the "announce" step involves finding out exactly what you're doing.

Sure. But these are clearly all from planeswalkers just slightly adjusted sometimes. Sort of Lightning Helix -> Ajani Vengeant -> Urza; over Lightning Helix -> Warleader's Helix -> Urza.

That's not Urza's Armor, it's Ajani Steadfast's ultimate, which is WAY better. If I -6 Urza and just got Urza's Armor, I'd be pissed.

Would you have to target one of your permanents if your opponent has no legal options?

Edit: According to Maro, you do.

Classic Kiora.

Awww no Karn ultimate?

Saw a [[time spiral]] for the -6 as well

Edit: no untap though. Damn, that would be good.

So [[Warleader's Helix]].

It appears there are 20 abilities for each loyalty cost and the printable .PDF will just have you roll a d20 to decide what you get.

So, an array of the best plus abilities, and some beefed up minus abilities at a discount.

Does its strength offset the randomness? Would it be playable?

Another notable difference: only you draw 7, not your opponents.

I think Karn's ultimate without a way to safely exile permanents beforehand will just needlessly extend the game in a way that's probably not that fun.

I think Unstable may just not be the set for you. This is basically the ultimate Un-Walker

[[Liliana Vess]]

By paying WUBRG.

Yes and yes

Yes, you would.

As many people are asking, if you activate Urza and you get an effect with no legal target, you get to reactivate. Urza does what he does but he’s not heartless. : ) #WotCStaff - Maro

I want to make so many head puns, but I'll be alone Friday night so they will be heard by no body.

The options are literally just stored in a JS array client-side. This isn't going to slow it down at all.

The options are literally just client-side. This isn't going to slow it down at all.

If it says "target [object] an opponent controls", then there would be no legal options.

If it says "target [object]" and you control the only legal option(s), then you would presumably have to target one of the options you control.

I already looked into it like a week ago and found where this was stored so I already knew where to look lol

Nice find! I was debating digging into the source code but was at work and WotC usually hides this stuff.