Injustice 2 - 2017 Game Discussions
Name: Injustice 2
Platform(s): PlayStation 4, Xbox One, PC
Release date: May 16, 2017
Developer: NetherRealm Studios
Publisher: Warner Bros. Interactive EntertainmentTrailer/Review Scores/Discussion
Injustice 2 is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013's Injustice: Gods Among Us. The game was initially released in May 2017 for the PlayStation 4 and Xbox One; a Microsoft Windows version was released later in November 2017. Similar to the previous installment, a companion mobile app was released for Android and iOS devices.
Did you play Injustice 2? Did you like it? Why or why not?
How does it compare to other games from 2017?
Injustice 2 is a great fighting game and is the best one currently for people that are searching single player developed environments: the multiverse and the various gear for every character (even if sometimes limited for characters like catwoman or Atrocitus) are amazing and offer an incredible amount of replayability, the offered cinematographical effects are amazing and the main story is always fun to play.
Injustice 2 Is the first fighting game where I have tried to be actually good and it's definitely the easiest to pick up compared to street fighter, tekken 7 or MVCI. The online is still very populated and it's very easy to find a match.
That said, the gear system is not even near its true potential, besides the gear from Justice League and the Wonderwoman films (and even then it was lackluster) almost no gear has been added, the game has a big problem for most of the casual crowd because of zoning, characters like deadshot or starfire can zone you out if you do not know how to avoid them and this usually proves especially hard to do if you are new to the game.
Overall I'd give injustice 2 an 8/10, we will see if it will understands its problems in the future and try to better itself.
I personally do not like paying for online (ps plus or xbox live) so when I saw that they had an offline gear system I was pretty excited for the game. I actually ended up playing the game a lot more then I thought I would after completing the story since the ever changing multiverses keep adding different variations of fights. Also they weren't assholes about their lootbox system, you can earn a lootbox every ten minutes if you want.
Picked this up for $20 on Black Friday deals and boy is this game gorgeous to look at in HDR. The various colors and backgrounds in motion are amazing and the game is a really solid fighter. It's nice that NetherRealm is also keeping the story mode alive in fighting games where Street Fighter has all but abandoned it (or achieving anything close to what Injustice is doing).
DC might be slacking on film but their games are stellar and Injustice is no different. It's hard not to smile seeing the little character intros for matches as callbacks to the comics. Plus Ninja Turtles added! I haven't played any of the other fighters from this year but Injustice 2 is so stellar
I think it's a good product but as a fighting game player, Injustice and Mortal Kombat animations and gameplay are just so awful. I really wish they would totally scrap their traditional methods of doing this and make a real effort at animations and mechanics that are solid for fighting gameplay. It's like motion cap being shoehorned into fighting gameplay with no impact and floaty looking collision. It just doesn't fit.
Relative noob at fighting games but found this easy for beginners like myself to get into. Absolute blast to play in couch co-op(WE NEED MORE COUCH COOP GAMES FFS GAME DEVS).
Story mode and multiverse are great and enjoyed the variety of characters and scenarios in the latter.
Major props to whoever did the dialogue and power-ups scenes, as those stood out in particular from the other fighting games I’ve casually played over the years.
My main criticism is that I’m not too sure about the balancing. I always felt like the The Flash was OP while the bigger characters like Swamp Thing and Bane to an extent felt a bit more sluggish and weaker. That goes without saying I’m pretty bad at these games.
Other than that, damn the dlc characters are expensive af(but I guess that’s the norm for Australia and fighting games in general ).
That system could have been the lifeblood of continued interest in this game but by the first month, I had all of my top guys kitted out with their one look and had no reason to ever change anything. Dropped gear and loot boxes now were just trash to be sold.
The amount of time I spend micro-managing the characters gear is absurd! I will play the game for an hour, and then spend the next half-hour sort through all the gear I unlocked, weeding out the "good pieces" and selling everything else. There's a better way to implement this system.
I would argue many of the "problems" you refer to are not something that could be solved while having the game still retain its competitive viability. That being said, every character in the game has additional abilities that would break them from a "balance" standpoint (and is why they are not allowed in the competitive, or "ranked" modes), but the problem is that these additional abilities are VERY DIFFICULT to obtain. Especially considering they were designed for the 'casual crowd.' Again, this is a problem endemic with any game that incorporates a "loot box" system as it makes the likelihood of obtaining the gear piece or ability you want an unbelievably arduous task of that includes opening anywhere between 10 and 1,000 loot boxes in the hopes that you will get it. Even though Injustice 2 doesn't have the same maliciously greedy system found in something like Star Wars: Battlefront 2, it just goes to show that "loot box" systems, in general don't really entice players. I have probably over 250 hours in Injustice 2, and I probably only have 65% of the abilities in the game unlocked. That's absurd.
Loved this first, and had no qualms about purchasing the ultimate edition of the second.
Overall I still think the gameplay is top notch, I love the MK style combo system with a back to block. And after MKX it really made me appreciate how much I missed dash cancels.
Single player is great, it felt like a good DC animated movie. And I felt like the characters they added had a wide variety of strengths and weakness which made them interesting to fight with and against. My favorite character, The Flash, felt enough of the same to jump in, but different enough that I still needed to learn with him.
The ability system I’m a little divided on, some characters seemed to have gotten a lot more love than others. (Did Wonder Woman really need to have most of her abilities related to her terrible trait? Might be more of a problem with her trait though), while some had an interesting variety that changed how they played in dramatic ways.
The real fault of the game in my opinon is the unrealized potential of its gear system. Being able to kit out your fighters piecemeal with different pieces of gear is great in theory, until you realize that 90% of them are the same or bizarrely ugly. Do I want Superman shoulders with 2 pads, or the exact same one with 3 pads? The lack of iconic and different pieces made me kind of wish they just did full skins like every other fighting game. (Seriously, Green Arrow has multiple baseball hats but no hood?! And the abundance of baseball hats for other characters makes me wonder where that design directive came from, the Netherrealm sports division?). A lot of characters seemed extremely under utilized, and even for the Flash, once I got the helmet I liked, the rest of his costume really made no difference as it was so similar.
That system could have been the lifeblood of continued interest in this game but by the first month, I had all of my top guys kitted out with their one look and had no reason to ever change anything. Dropped gear and loot boxes now were just trash to be sold. Still have a lot of fun playing locally, but this huge aspect of the game kind of turned out to be a non starter for me.
Overall though despite the rant, it’s an easy 9/10 for me. The game does so much right with its gameplay, story, fight options, multi verses, etc. that I think it’s still a great game and worth a look for anyone into fighting games or superhero stuff.
It's fun game, but NRS still hasn't figured out how to make a decent neural and zoning game. I'm kind of disappointed they couldn't have made better improvements since MKX