So every since my "think before you click" series, I haven't really done much educational content mainly because it's very time consuming as well as the fact that there's a clear necessity for not only a good script but also really good visual production to accompany to help the teaching process.
This time, I've restarted some educational content alongside a very good graphics editor (Filip) and a sponsor (Acer) to try to bring a relatively high production product.
Hope you guys enjoy it.
I really liked the graphics and the video was super well put together overall, but it would be nice to have some examples from pro play. The map with circles is cool and gets the idea across well it just would be good to actually see a team invading with pressure in an lcs game to get the concept down with an example.
if you watched the recent SKT/KT match it kind of shows the strong side disparity.
If you dont mind me spoiling the ending, in game 2 Score paths top lane at 2:40 and kills Huni for FB on rumble. This is a really early gank with a level 3 gragas from Score. Score then wards the tri brush and goes for the scuttle. Huni teleports back to lane and elise (Peanut) places a control word in the tri bush. This is an interesting move from Peanut because hes trying to immediately salvage the top lane situation by controlling the visionn, he also puts a ward down in the river bush.
Unfortunately there was a blast cone for score on the other side, he uses it and Score/Smeb kill huni again because hes flashless. Peanut is there but too late and unable to turn the 2v2. So KT basically win the top side in terms of pressure and 'result' from those 2 kills.
Now what Peanut would have recognised is - they snowbaleld top, now i need to go bot or mid/bot. Unfortunately Deft and Mata solo killed Bang which immediately means that Bot pressure is in favour of KT, and by a wide margin because its kalista/rakan. So SKT have no business bot lane. This severely limits SKT and is a prime example of pressure on both sides in favour of KT, but more so on the top side.
Score recalls, buys mobis, goes top again in the top lane bush and kills Huni for the 3rd time in 5 minutes. After that he goes down the river, Peanut is seen top lane receiving the crashing minion wave, takes the farm, and this effectively frees up score to do whatever the fuck he wants. He takes Peanut's red side raptors, places shallow jungle wards and river wards on the left side of the map, whereas Mata placed them on the right side because they 2v2 killed Bang.
This means KT now has full vision of the channel between the wolf camp and mid lane turret from SKT's side, and the corridor between mid lane and baron pit leading into the river.
After score wards the river he goes top again and kills huni for the 4th time in 6 minutes. Huni tried to ward the river bush.
Peanut was there but againt oo late. You may think Peanut is making the wrong play but at this point the game is over. Even despite Huni dying twice, it was still salvageable for SKT becaues of symmetric side lane pressure. But since Bang died in the 2v2, that meant that SKT has no business top nor bot. And the only thing that could save them is either Faker leveling the mid lane, or they stall magically until 35 minutes.
This is a rather extreme example beacuse KT got the level of control of the jungle that teams with 7k gold leads sometimes have trouble establishing, but they did that in about 8 minutes. Heres the game for reference
Basically when you get a kill top side for example, the jungler will be there almost 90% of the time. He will camp the shit out of that lane and Score did exactly that. This eventually translated into KT owning SKT's red buff jungle, having huge collapse potential from Pawn's galio means that Score is always going to be in a 2vX situation, which means hes never alone, maybe even 3vx because of Smeb, and since bot lane died in this case, and its kalista rakan vs Ali/Trist, trist has no business doing anything in that lane barring a clever gank from Peanut if Wolf all ins at the right time. But even so the risk is huge because of Galio/Gragas/J4 with TP.
edit; to clarify another thing: Score's gank top would have been impossible if he wasnt on blue side, or if deft/mata didnt super leash him with red buff. This is something only really exclusive and exploitable on blue side, beacuse its the red buff and you can go for a gank immediately after taking it, and because you posture top side intuitively as that is the jungle route you take. Its also possible red side but its not as punishable to gank someone from the red side if you start with blue buff, and the top laner cant leash your red buff because he will take too much damage unless hes something like maokai with the saplings, but even so nobody has really done that unless you commit the mid laner too, but that might set you back in mid lane priority.
Right now blue side has a huge advantage in terms of jungle pathing and generally is on the offensive. The SKT/KT series for example was a 3-0 for blue side, and overall for the LCK the blue side has had a higher win rate than the red side.
I love learning about macro. Keep it up!
Pressure is a concept any role needs to understand tbh
This video will take me from B5 to B3!!!!
I love this video, there simply isn't enough videos about general strategy beyond a single lane perspective, please do more!
But dude you really really need to come up with a script or at least some cue cards and at least do a single practice run on the video before filming it.
You tend to ramble and not express yourself clearly because you are still forming words and concepts in your brain whilst saying them, like a cartoon character building a bridge in front of them as the train they are on is crossing it.
This is why Dopa said that the only similar things between soloq and pro games is the name of the game, League of Legends.
The audio quality will definitely improve it ended up being much choppier than I wanted
Holy shit this is informative. I think you nailed it with the idea that everyone thinks this stuff subconsciously but can't verbalize it. The idea that the more kills/cs/gold you have the bigger your "bubble of pressure" is explains it perfectly.
I'm always looking for these videos on stuff like this because it just helps so much. Thanks man :)
I LOVE your macro teaching. Keep it up Scarra !
I think /sub/summonerschool would enjoy this
I'd like to emphasize a little about some stuff here:
Losing lanes: Dear laners, if you're 0/3 before 10 minutes vs Draven, and/or are 30% hp and being pushed in as something like Vayne/Ezreal, please understand that it's very hard for the jungler to help you. The enemy is not only stronger than you, but also has vision control, and the enemy jungler might be there, contesting my camps. It's way safer and better for the jungler to try and snowball his top lane Riven who's 2/0 already, to "counter carry". In this cases as a jungler it's important to divide the map through mid lane, and play top side, take the enemy jungle there, while the enemy does the same bot side.
How to use your pushing lane to gain pressure and tempo: Think of WHY you're even pushing your lane. You do this to enable your jungler(and team) to get things done on the map, or, if you will, to gain tempo/priority over the enemy. In other words, you can get deep wards, contest dragon, invade, harass the enemy jungler, gank other lanes, all while your enemy is stuck under tower farming, or following you and losing CS. (Win win situation). If you're playing Support with Ignite and your lane is hard pushing early, go invade with your jungler/drop a deep ward. Chances are you find the enemy jungler 50% HP taking his buff. If you're playing mid, ward raptors to better track the enemy jungler, and even occasionally steal/chunk him. If you're playing Tryndamere top and are 3/0, go take the enemy jungle, and kill him if he's there. If you're ahead and not doing this, but instead waiting for the next wave, you are not carrying and you might as well be 0/5.
Playing for objectives: If you're the jungler, and you see that Infernal Drake spawns first, you might want to consider giving jungler pressure to your bot/mid lane. If you manage to do this successfully, you can easily transition to Infernal and snowball from there. This is especially true when you have a tank matchup top that doesn't snowball much with jungle pressure. When the drake is gone, you should rotate your strong members to the next objective(Herald/Mid Tower/Top Tower). This is because if you skirmish, you'd much rather 3v3 with your 3/0 bot lane, and not with your 0/2 top lane.
Picks and Rotations: A lot of people, mostly supports, die when warding. This is usually because people overextend to places without pressure. Moving should be done in groups, and warding should be gradual. In other words, if you have 0 vision in the river and no idea where the enemies are, it makes no sense as a Janna to go past the river alone and place a deep ward in the enemy Blue. Instead, ward the river and then invade with your team when it's safe to do so. Another common thing is when Tier 1 towers fall, players don't know what to do and ARAM mid. This is because it's pretty hard to straight up siege Tier 2 towers. If you're ahead you should hard shove your lanes, ward and deward the enemy jungle, take everything you can, and then either setup a pick if you have Elise/Ahri sort of comp, or rush an objective if you have mountains, nunu, or cassipeia sort of DPS. If you watch LCS, you will often see the 'Baron Dance', where one team pushes mid and contests vision on baron, then the 2nd team pushes back meanwhile, and so on until someone makes a rotation mistake and gets caught, or some team has the side lane pressure from their top lane or something like this.
Draft: You should understand that pressure sometimes needs to be considered during draft phase. If I have: Gp Top Kassadin Mid Vayne Bot I can tell that I have 3 losing lanes BY DEFINITION. Late game carries that will not have pressure if the enemy is equally skilled. In this case, and especially if the enemy has Riven/Draven/Darius sort of champions, I should expect my laners to get shit on early, and so if I'm the jungler and I pick Master Yi/Nunu/Amumu, I pretty much fuck my team over, because now I don't have pressure as well. If I pick Lee/Elise/Nidalee in this comp, I can get away by helping my team early, until they reach the point where they can carry.
I used to be in Bronze 5 a long time ago, but look at me now. I'm Bronze 3 - Sam B
Yeah, I always wondered how Challenger supports get where they are. I guess this is something that helps.
Riven fed so hard that she actually was part of the other team at some point
this was really informative! you should make some analysis content of your own :)
Yeah they should have had their jungle watch this. /s
Holy shit the old Kat and Veigar icons. I really liked the use of the map and circles around the champions to show pressure. One thing that could have been better would have been using the actual vision range of the wards used, the way they were shown in the video just seemed weird.
Hi scarra I like u
if you write an essay about "football" u still shouldnt write football in every sentence
thats what he meant
I feel like this is one of the aspects of the game many teams fail at understanding. Take for example Delta Fox, they had mechanically gifted players but their macro play was just off when it came down to putting pressure on their opponents
On topic: Great video OP, you seem to know more than most pros do about the game.
I disagree. The relatively simple map keeps you thinking about the game abstractly, which is helpful for the subject.
Fun Fact: the OG western weebs were people who watched Hikaru No Go when it first came to the west all those decades ago alongside Dragon Ball and picked up the game off of it.
So if anything, most gamers would be able to pick it up by virtue of being weeb-descendants.
Person who edited this video did a great job, big credit to this person. Every single time I watch a Scarra video or stream, I usually find something new that is helpful for me to improve.
Ping ping ping ping and ping
Typing sometimes is difficult but pings have been a lifesaver
In general, if a team has a wide champion pool (which SKT certainly does in most metas), and there are no ridiculous must pick/ban champions, red side can be utilized better to flex/counterpick.
Blue side jumps ahead in priority when teams share the champion pool more and/or we're on a fresh patch with champs that are strong, or at least not figured out yet.
This is very superficial, but I think this is part of the reason. The patch was well established at the point of LCK finals, SKT had more answers, and thus favoured red side
do you play the board game Go? watching the video made me realize the similarities between the two games
the video basically sounded like a brief description of the underlying concepts of pressure and control in Go, the map being the board
Which is also why he said he would never be a good pro but that's disingenuous to himself. I think his style of play would be a big asset to any team, not a negative. Too bad it won't happen in Korea ):
Great video and I'm really looking forward to more stuff to come. As mentioned before, the quality would improve with a script. This way, a small mistake (at least I think it is) occured at 1:18 where you accidently said
and botlanes pressure can extend into botlane and midlane
instead of botside jungle/jungle/... But nothing a little note can't fix!
To add to what /u/EarlHarewood has said I have to say that you used the word "pressure" in itself too much. This is just some critique but even though the video itself is about "pressure" on the map, hearing the word too much CAN be off-putting to some.
this is really awesome Scarra. There is a lot of content out there that tries to "teach league" but none that really show it from a more cerebral point of view and none of it goes into the kind of depth or explanation this video does.
It's cool to have the insight of a player so focused on macro as well as a former coach. Look forward to seeing more.