Crystallize is an immersive Japanese language learning game that you start from zero knowledge of Japanese. Collect words in context, use those words to chat with NPCs and build your new life in Japan.

Crystallize is an immersive Japanese language learning game that you start from zero knowledge of...

This game is available for Windows, OSX, Linux and is free-to-play

Edit: I would like to add that this game was made by a team of students at Cornell University and you can email the head professor of the project at Erik Andersen: eland@cs.cornell.edu you can also visit his website where he has written papers on the game plus more games created by his other students: http://www.cs.cornell.edu/~eland/

EDIT#2: DAMN IT REDDIT YOU GAVE TEH GAME SERVERS A FREAKING HUG OF DEATH!

EDIT#3: According to u/Syryll this is how you temporary fix the game so you can play.

I tried to connect after Reddit killed it with no luck. Popped open CrystallizeSettings.txt and set "IsServer" and "local" both to true and I can play. I'll probably change it back once the server is back, as I assume they don't get analytics when ran in local mode.

I can confirm it worked, thx fam.

weeb maker 2017?

Linux

I keep forgetting to not get overly excited every time I see something I want to play is available for Linux. Even AAA studios are doing that now.

If your not willing to deal with a bush you don't deserve vagina.

According to the file date next to the download link, this is from 2 years ago. Welp.

recently discovered

I've the game Learn Japanese To Survive!, which is an RPG.

Sadly it is not free, but it's an original and funny way to learn. You should check it too :)

Pikachu...?

This is everything I have ever dreamed of.

You got issues man

I'm not really into anime, but being able to chat up Japanese ladies in their own language is something I can really get behind. And in front. And underneath. I think you get the idea.

How would y'all have survived before shaving became a thing.

はい、やりました。今日本語を話せます。ピカチュ。

I'd love this to include other languages as well.

I believe you can email the developer's professor for updates, it's on the site.

It has not happened since denuvo starts tainting everything.

never sell

It's free

sets alarm

I think it's "Ima nihongo o hanasemasu. pikachu." Which should translate to "Now i speak japanese. Pikachu". But I'm rusty too, so who knows.

If there are bugs, they still need to be patched. They also should still add new content if possible.

Haha, what a wuss!

Maybe immersive when relating to the language? Aka: Everything in the world is in Japanese.

Don't know if it's the case here, I see HUD element in english, but that's not what I'm talking about.

There are men in this world who obsess over the sculpting of their hedges while others walk the unkempt fields without a second thought.

To each their own as they say.

Duolingo just has that one annoying problem with word decay rate that makes it impossible to keep your entire tree golden even though you've already done that one exercise 50 times and know the answers like the back of your hand

Joke or no joke, saying that it will never sell puts negativity on the game that may lead people to believe it is in fact a bad game (impressively made by university students) and cost money but I cleared that last part up in comments saying that it's free-to-play. I do wish that there was a donate option that way they could improve further on the game making it even better.

Sugoi

Considering it's a "proof of concept" game for a language learning process, it's good. I did learn a few things in the short time I played it. It's not up to "commercial product" status, but for a game that was likely put together by a small team in a short amount of time, its fine. There are a couple of things that could make it better.


It needs a story, after a while I got bored just talking to people. It didn't feel very engaging, and other things started taking my attention away. Maybe a story of a tourist trapped in Japan when some international disaster strands them there? 
The controls are pretty bad, it's like your character is walking on an invisible treadmill in the bed of an invisible truck. You walk like the flash on a jog and turn like a semi.
The camera is the true villain of this game, as it is even in some commercial games. This is a hard thing to fix, but maybe widen the areas a bit and make some cameras stationary? allow the camera to pass through walls and enclose the entire area in a box and the outside of the walls invisible so the camera can always stay behind the character without making any time the camera goes outside the play-space seem odd?
The character models look a bit bloated and low poly, like FF7 but worse.
the areas look a lot like Second Life of old, before flexies and sculpties. They might have done well to steal some texture packs from SL to use.


It reminds me a lot of another game made by another university, narbacular drop. This game is the proof of concept for a game we all know and love Portal and Portal 2. So, this could be the start of a great thing, even if at the moment it's not so good...

Considering it's a "proof of concept" game for a language learning process, it's good. I did learn a few things in the short time I played it. It's not up to "commercial product" status, but for a game that was likely put together by a small team in a short amount of time, its fine. There are a couple of things that could make it better.

It needs a story, after a while I got bored just talking to people. It didn't feel very engaging, and other things started taking my attention away. Maybe a story of a tourist trapped in Japan when some international disaster strands them there? The controls are pretty bad, it's like your character is walking on an invisible treadmill in the bed of an invisible truck. You walk like the flash on a jog and turn like a semi. The camera is the true villain of this game, as it is even in some commercial games. This is a hard thing to fix, but maybe widen the areas a bit and make some cameras stationary? allow the camera to pass through walls and enclose the entire area in a box and the outside of the walls invisible so the camera can always stay behind the character without making any time the camera goes outside the play-space seem odd? The character models look a bit bloated and low poly, like FF7 but worse. the areas look a lot like Second Life of old, before flexies and sculpties. They might have done well to steal some texture packs from SL to use.

It reminds me a lot of another game made by another university, . This game is the proof of concept for a game we all know and love Portal and Portal 2. So, this could be the start of a great thing, even if at the moment it's not so good...