All available options for Urza, Academy Headmaster
Pulled from the from AskUrza.com. 20 abilities each, almost all of which seem to be copied from or at least inspired by existing planeswalkers.
Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Destroy target noncreature permanent.
Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Create three 1/1 white Soldier creature tokens.
Create a 3/3 black Beast creature token with deathtouch.
Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
During target opponent’s next turn, creatures that player controls attack Urza if able.
Put a loyalty counter on Urza for each creature target opponent controls.
Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
Target player exiles a card from his or her hand.
Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.
Target land you control becomes a 4/4 Elemental creature with trample. It’s still a land.
Draw a card, then add one mana of any color to your mana pool.
Until end of turn, Urza becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn’t lose loyalty while he’s not a planeswalker.)
Until your next turn, creatures you control get +1/+0 and gain lifelink.
Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Urza deals 3 damage to target creature or player.
Until your next turn,whenever a creature deals combat damage to Urza, destroy that creature.
Add X mana in any combination of colors to your mana pool, where X is the number of creatures you control.
Urza deals 3 damage to each creature.
Gain control of target creature.
Urza deals 4 damage to target creature or player and you gain 4 life.
Destroy target creature. You gain life equal to its toughness.
You get an emblem with “Creatures you control get +1/+1.”
You may put a creature card from your hand onto the battlefield.
Draw three cards, then put a card from your hand on top of your library.
Target player puts the top ten cards of his or her library into his or her graveyard.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
Exile target permanent.
Reveal the top five cards of your library. You may put all creature cards and/or land cards from among them into your hand. Put the rest into your graveyard.
Search your library for a card and put that card into your hand. Then shuffle your library.
Target player sacrifices two creatures.
Create a 5/5 black Demon creature token with flying. You lose 2 life.
Create a 4/4 gold Dragon creature token with flying.
Target player’s life total becomes 10.
Destroy target nonland permanent.
Return target permanent from a graveyard to the battlefield under your control.
Create two 3/3 green Beast creature tokens.
Draw four cards and discard two cards.
Urza deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”
Destroy all lands target player controls.
Create X 2/2 white Cat creature tokens, where X is your life total.
You gain 100 life.
Urza deals 10 damage to target player and each creature he or she controls.
You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”
You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
Create a 6/6 green Wurm creature token for each land you control.
Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
You get an emblem with “Whenever you cast a spell, exile target permanent.”
You get an emblem with “Whenever a creature enters the battlefield under your control, you may have it fight target creature.” Then create three 8/8 blue Octopus creature tokens.
You control target player during that player’s next turn.
Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Create three 1/1 black Assassin creature tokens with “Whenever this creature deals combat damage to a player, that player loses the game.”
Put all creature cards from all graveyards onto the battlefield under your control.
You gain X life and draw X cards, where X is the number of lands you control.
Flip five coins. Take an extra turn after this one for each coin that comes up heads.
You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Well if you ever wanted to know what a Hearthstone PW would look like...
And randomizing this with a D20 will be great in case the site ever goes down :)
They literally brought Urza back from the dead to usher us into the new digital age of Magic.
Note that there are excatly 20 options for each ability. That makes creating a reference sheet super easy.
They seem to all be based on existing walker abilities, but there are some minor differences. For example, Urza makes a gold dragon token, while no previous planeswalkers have done so because no previous planeswalker was in an un-set. It seems to be based on Sarkhan making a red dragon.
Are any of these abilities new? At least looking at the ults, all seem to have been printed on a Planeswalker before.
No, I had previously done some snooping on their site and found where they were storing the values for this, so I already knew where to look.
Maro said they reserved the right to change the abilities later. Maybe they wanted to start out with some abilities they already know how to balance, and then as Unstable gets figured out, they'll add more exotic stuff.
Note for those wondering: Maro has ruled that you may re-roll an Urza ability if the one you get targets but has no legal targets. https://twitter.com/maro254/status/938821087789400064
This does still leave a few potential feel-bad scenarios, but it is nice to know that there's protection from some whiffs.
Yep, this is exactly how powerful I fully expected Urza to be. There is no way to functionally print his awesomeness any other way.
"What can I help you with?"
"My opponent refuses to acknowledge [[Horror of the Broken Lands]]'s seductive smile!"
It's using the token from Sword of Dungeons and Dragons, but the ability is a tweaked version of Sarkhan, using the Dragon token already in the set.
Skimming the list, it doesn't look like any of them are new. Some of them are tweaked, though, such as a slightly modified version of [[Xenagos, the Reveler]] 's +1
For a brief second I read that as erotic stuff. God dang, [[Hurloon Wrangler]].
Let’s not get ahead of ourselves
You're the real [[Magical Hacker]].
I see what you did there.
[[Ajani, mentor of heroes]] but it's a -8 ult
"Creatures you control that are depicted with exposed cleavage, rippling abs, or a seductive smile in their art gain +1/+1 till end of turn."
Gotta prep for if net neutrality falls through
*judge looks closely at the Horror's art for a minute*
"Ruling on the field is that Horror of the Broken Lands has an exposed six-pack, it gains +1/+1."
Did you come up with this manually? Hahaha
We're not all so fortunate to have our game stores located where cell phone coverage is great.
Urza was mighty, but not mighty enough to get editors of his own.
So the question is: How good is he? This may be one of the hardest cards to evaluate ever.
Include three reference cards and a regular d20
while we're in 2017, this boi lives in 1997
Some of the minus abilities are better versions of their originals. Most notably is "Draw 3 put 1 back"(better than JtMS's -0) and "Deal 4 to creature/player, gain 4"(better than Ajani Vengeant's -2). Also "Reveal top 5, opponent splits them into two piles. Pick one and put other on bottom"(better than Jace Architect's -2).
This is cool. As a newbie web-snooper, what did you do to find this?
Right click -> inspect element showed me , and based on the name and placement I just guessed that
would be where they stored it, which indeed is an array containing all possible abilities for him - though, why theyre all listed twice, I don't know. Usually they hide things a bit better than this though.
A lot of the -1 are absurd as well. Gain control of target creature, unconditional removal, make a big creature, etc. If you're behind, -1 might be better. Agree that rushing to ult is probably best on a stalled board.
a bummer target is still a real target.
RIP (if she got turned into a creature somehow).
It's not great. Compare it to other 5-mana walkers and 5-colored cards. On an empty board, it's as good as any other permanent or walker (which is to say, very good), with many +1s generating card advantage. But it has the added disadvantage of not protecting itself guaranteed with its minus, which is like Playable Planeswalker 101.
Also, some abilities are terrible if you're ahead. You can't not destroy target creature if you control the only creature; you must destroy your own creature. And if Urza the only non-land permanent, and you activate the -1 and get the ability "destroy target non-land permanent," Urza destroys itself.
Its also uncastable in draft because no fixing except green spells (the rampant growth that finds a basic with a tree in the art) and watermark secret bases.
If you've ever tried to find old articles on the WotC site, you'd know why this is necessary.
You know they used to put new character options for D&D in articles on their homepage? There's a lot of 3.5 stuff that is relegated to the Wayback Machine.
I kind of like the idea of Urza being an amalgam walker, at least for the purposes of an Un-set. Though now I need someone to animate that art of his mounted head to sing "Anything you can do, I can do better".
Gotta be honest, I'm fairly disappointed with this. I was hoping for some really unique and potentially wacky abilities. Not just "activate a random PW ability"...
As a developer, I am slightly disappointed that they have the database of possible outcomes in client-side code. It would have been slightly more work (and they would have needed a beefier server; maybe this is why they didn't do it), but they could have had the result served up by a server-side script, so you could never know if you actually had seen all of the possible abilities.
As a Magic player, I'm glad we have a full list, lol.
Actually that's [[Sword of Dungeons and Dragons]]
It's kind of cool from a flavor perspective. As if all of the other walkers are drawing power and abilities from Urza himself.
Each pack come with a token where one side is a creature from the set, the other side is an iconic creature from magic history and yet another side is historic emblem.
Lets take a trip back in time... Seriously, the comments made are hilarious.
This guy... Plays D&D :o
It's definitely cooler to do it server-side but this way you can pre-load it onto your phone and doesn't require you to have internet access at your LGS, which is worth it.